Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

218 lines
6.6 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef ASSETBUILDER_H
#define ASSETBUILDER_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
#include "vgui_controls/FileOpenStateMachine.h"
#include "vgui_controls/PHandle.h"
#include "datamodel/dmehandle.h"
#include "tier1/utlstack.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui
{
class IScheme;
class ListPanel;
class Menu;
class MenuButton;
class Splitter;
class FileOpenStateMachine;
class PropertySheet;
class PropertyPage;
}
class CDmePanel;
class CCompileStatusBar;
class CDmeMakefile;
class CDmeSource;
struct DmeMakefileType_t;
enum CompilationState_t;
//-----------------------------------------------------------------------------
// Purpose: Asset builder
//-----------------------------------------------------------------------------
class CAssetBuilder : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CAssetBuilder, EditablePanel );
public:
CAssetBuilder( vgui::Panel *pParent, const char *pPanelName );
virtual ~CAssetBuilder();
// Inherited from vgui::Frame
virtual void OnCommand( const char *pCommand );
virtual void OnKeyCodeTyped( vgui::KeyCode code );
virtual void OnTick();
void SetRootMakefile( CDmeMakefile *pMakeFile );
void SetCurrentMakefile( CDmeMakefile *pMakeFile );
void SetDmeElement( CDmeMakefile *pMakeFile );
CDmeMakefile *GetMakeFile();
CDmeMakefile *GetRootMakeFile();
void Refresh();
// Default behavior is to destroy the makefile when we close
void DestroyMakefileOnClose( bool bEnable );
/*
messages sent:
"DmeElementChanged" The makefile has been changed
*/
private:
MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
MESSAGE_FUNC_PARAMS( OnItemDeselected, "ItemDeselected", kv );
MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", kv );
MESSAGE_FUNC_PARAMS( OnOpenContextMenu, "OpenContextMenu", kv );
MESSAGE_FUNC_PARAMS( OnPicked, "Picked", kv );
MESSAGE_FUNC( SetDirty, "DmeElementChanged" );
MESSAGE_FUNC( OnAddSource, "AddSource" );
MESSAGE_FUNC( OnNewSourceFile, "NewSourceFile" );
MESSAGE_FUNC( OnLoadSourceFile, "LoadSourceFile" );
MESSAGE_FUNC( OnEditSourceFile, "EditSourceFile" );
MESSAGE_FUNC( OnRemoveSource, "RemoveSource" );
MESSAGE_FUNC( OnBrowseSourceFile, "BrowseSourceFile" );
MESSAGE_FUNC( OnZoomInSource, "ZoomInSource" );
MESSAGE_FUNC( OnZoomOutSource, "ZoomOutSource" );
void OnCompile();
void OnAbortCompile();
void OnPublish();
// Called to create a new makefile
void OnNewSourceFileSelected( const char *pFileName, KeyValues *pDialogKeys );
// Called when a list panel's selection changes
void OnSourceItemSelectionChanged( );
// Refresh the source list
void RefreshSourceList( );
// Refreshes the output list
void RefreshOutputList();
// Selects a particular source
void SelectSource( CDmeSource *pSource );
// Called when the source file name changes
void OnSourceFileNameChanged( const char *pFileName );
// Called when we're browsing for a source file and one was selected
void OnSourceFileAdded( const char *pFileName, const char *pTypeName );
// Shows the source file browser
void ShowSourceFileBrowser( const char *pTitle, DmeMakefileType_t *pSourceType, KeyValues *pDialogKeys );
// Make all outputs writeable
void MakeOutputsWriteable( );
// Cleans up the context menu
void CleanupContextMenu();
// Removes a makefile from memory
void CleanupMakefile();
// Builds a unique list of file IDs
void BuildFileIDList( CDmeMakefile *pMakeFile, CUtlVector<DmFileId_t> &fileIds );
// Selects a particular row of the source list
void SelectSourceListRow( int nRow );
// Returns the curerntly selected row
int GetSelectedRow( );
// Finishes compilation
void FinishCompilation( CompilationState_t state );
// Returns the selected source (if there's only 1 source selected)
CDmeSource *GetSelectedSource( );
KeyValues *GetSelectedSourceKeyvalues( );
vgui::PropertySheet *m_pInputOutputSheet;
vgui::PropertyPage *m_pInputPage;
vgui::PropertyPage *m_pOutputPage;
vgui::PropertyPage *m_pCompilePage;
vgui::PropertyPage *m_pOutputPreviewPage;
vgui::Splitter *m_pPropertiesSplitter;
vgui::ListPanel *m_pSourcesList;
vgui::ListPanel *m_pOutputList;
CDmePanel *m_pDmePanel;
CDmePanel *m_pOututPreviewPanel;
vgui::TextEntry *m_pCompileOutput;
vgui::Button *m_pCompile;
vgui::Button *m_pPublish;
vgui::Button *m_pAbortCompile;
vgui::DHANDLE< vgui::Menu > m_hContextMenu;
CCompileStatusBar *m_pCompileStatusBar;
CDmeHandle< CDmeMakefile > m_hRootMakefile;
CDmeHandle< CDmeMakefile > m_hMakefile;
CUtlStack< CDmeHandle< CDmeMakefile > > m_hMakefileStack;
bool m_bIsCompiling : 1;
bool m_bDestroyMakefileOnClose : 1;
};
//-----------------------------------------------------------------------------
// Purpose: Asset builder frame
//-----------------------------------------------------------------------------
class CAssetBuilderFrame : public vgui::Frame, public vgui::IFileOpenStateMachineClient
{
DECLARE_CLASS_SIMPLE( CAssetBuilderFrame, vgui::Frame );
public:
CAssetBuilderFrame( vgui::Panel *pParent, const char *pTitle );
virtual ~CAssetBuilderFrame();
// Inherited from IFileOpenStateMachineClient
virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
protected:
// Call to change the makefile
void Reset( CDmeMakefile *pMakefile );
CAssetBuilder *m_pAssetBuilder;
private:
MESSAGE_FUNC( OnDmeElementChanged, "DmeElementChanged" );
MESSAGE_FUNC( OnFileNew, "FileNew" );
MESSAGE_FUNC( OnFileOpen, "FileOpen" );
MESSAGE_FUNC( OnFileSave, "FileSave" );
MESSAGE_FUNC( OnFileSaveAs, "FileSaveAs" );
MESSAGE_FUNC_PARAMS( OnPicked, "Picked", kv );
MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", kv );
MESSAGE_FUNC_PARAMS( OnFileStateMachineFinished, "FileStateMachineFinished", kv );
MESSAGE_FUNC_PARAMS( OnPerformFileNew, "PerformFileNew", kv );
// Updates the file name
MESSAGE_FUNC( UpdateFileName, "UpdateFileName" );
// Shows a picker for creating a new asset
void ShowNewAssetPicker( );
// Marks the file dirty ( or not )
void SetDirty( bool bDirty );
bool IsDirty() const;
vgui::FileOpenStateMachine *m_pFileOpenStateMachine;
CUtlString m_TitleString;
};
#endif // ASSETBUILDER_H