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30 lines
918 B
30 lines
918 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef IGAMEUIFUNCS_H |
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#define IGAMEUIFUNCS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "vgui/KeyCode.h" |
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abstract_class IGameUIFuncs |
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{ |
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public: |
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virtual bool IsKeyDown( const char *keyname, bool& isdown ) = 0; |
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virtual const char *GetBindingForButtonCode( ButtonCode_t code ) = 0; |
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virtual ButtonCode_t GetButtonCodeForBind( const char *pBind ) = 0; |
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virtual void GetVideoModes( struct vmode_s **liststart, int *count ) = 0; |
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virtual void SetFriendsID( uint friendsID, const char *friendsName ) = 0; |
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virtual void GetDesktopResolution( int &width, int &height ) = 0; |
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virtual bool IsConnectedToVACSecureServer() = 0; |
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}; |
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#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005" |
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#endif // IGAMEUIFUNCS_H
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