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54 lines
1.2 KiB
54 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef GAMECONSOLE_H |
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#define GAMECONSOLE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "GameUI/IGameConsole.h" |
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class CGameConsoleDialog; |
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//----------------------------------------------------------------------------- |
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// Purpose: VGui implementation of the game/dev console |
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//----------------------------------------------------------------------------- |
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class CGameConsole : public IGameConsole |
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{ |
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public: |
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CGameConsole(); |
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~CGameConsole(); |
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// sets up the console for use |
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void Initialize(); |
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// activates the console, makes it visible and brings it to the foreground |
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virtual void Activate(); |
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// hides the console |
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virtual void Hide(); |
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// clears the console |
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virtual void Clear(); |
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// returns true if the console is currently in focus |
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virtual bool IsConsoleVisible(); |
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// activates the console after a delay |
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void ActivateDelayed(float time); |
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void SetParent( intp parent ); |
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static void OnCmdCondump(); |
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private: |
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bool m_bInitialized; |
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CGameConsoleDialog *m_pConsole; |
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}; |
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extern CGameConsole &GameConsole(); |
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#endif // GAMECONSOLE_H
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