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38 lines
1.5 KiB
38 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef ISERVERREPLAYCONTEXT_H |
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#define ISERVERREPLAYCONTEXT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "replay/ireplaycontext.h" |
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//---------------------------------------------------------------------------------------- |
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class IGameEvent; |
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class IReplaySessionRecorder; |
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//---------------------------------------------------------------------------------------- |
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#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_SERVER "VENGINE_SERVER_REPLAY_HISTORY_MANAGER_001" |
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//---------------------------------------------------------------------------------------- |
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class IServerReplayContext : public IReplayContext |
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{ |
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public: |
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virtual void FlagForConVarSanityCheck() = 0; // Checks replay_enable / replay_local_fileserver_path / replay_downloadurlport / replay_downloadurlpath |
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virtual IGameEvent *CreateReplaySessionInfoEvent() = 0; // Create "replay_sessioninfo" event w/ appropriate fields filled in |
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virtual IReplaySessionRecorder *GetSessionRecorder() = 0; |
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virtual const char *GetLocalFileServerPath() const = 0; // Returns the local path where session blocks and such should be published for download |
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virtual void CreateSessionOnClient( int nClientSlot ) = 0; |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // ISERVERREPLAYCONTEXT_H
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