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41 lines
1.3 KiB
41 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//---------------------------------------------------------------------------------------- |
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#ifndef IREPLAYPLAYERCACHE_H |
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#define IREPLAYPLAYERCACHE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "interface.h" |
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//---------------------------------------------------------------------------------------- |
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#define REPLAYPLAYERCACHE_INTERFACE_VERSION "VENGINE_REPLAY_PLAYER_CACHE_001" |
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//---------------------------------------------------------------------------------------- |
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abstract_class IReplayPlayerCache : public IBaseInterface |
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{ |
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public: |
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virtual bool Init() = 0; |
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virtual void Shutdown() = 0; |
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virtual void SetupPlayer( int nEntIndex ) = 0; |
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virtual void DeletePlayerEntry( int nEntIndex ) = 0; |
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virtual bool PlayerHasCacheEntry( int nEntIndex ) = 0; |
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virtual void SetPlayerClass( int nEntIndex, const char *pPlayerClass ) = 0; |
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virtual void SetPlayerSpawnTick( int nEntIndex, int nTick ) = 0; |
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virtual void SetPlayerDeathTick( int nEntIndex, int nTick ) = 0; |
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virtual const char *GetPlayerClass( int nEntIndex ) = 0; |
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virtual int GetPlayerSpawnTick( int nEntIndex ) = 0; |
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virtual int GetPlayerDeathTick( int nEntIndex ) = 0; |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // IREPLAYPLAYERCACHE_H
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