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36 lines
1.3 KiB
36 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef IREPLAYPERFORMANCEPLAYBACKHANDLER_H |
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#define IREPLAYPERFORMANCEPLAYBACKHANDLER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "interface.h" |
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#include "replay/ireplayperformancecontroller.h" |
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//---------------------------------------------------------------------------------------- |
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class Vector; |
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class QAngle; |
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//---------------------------------------------------------------------------------------- |
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class IReplayPerformancePlaybackHandler : public IBaseInterface |
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{ |
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public: |
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virtual void OnEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0; |
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virtual void OnEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0; |
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virtual void OnEvent_Camera_Change_Free( float flTime ) = 0; |
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virtual void OnEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0; |
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virtual void OnEvent_Camera_SetView( const SetViewParams_t ¶ms ) = 0; |
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virtual void OnEvent_TimeScale( float flTime, float flScale ) = 0; |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // IREPLAYPERFORMANCEPLAYBACKHANDLER_H
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