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56 lines
1.4 KiB
56 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: represent a canonical list of the languages we support, |
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// |
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//============================================================================= |
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#ifndef LANG_H |
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#define LANG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// if you change this enum also change language.cpp:s_LanguageNames |
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enum ELanguage |
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{ |
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k_Lang_None = -1, |
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k_Lang_First = 0, |
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k_Lang_English = 0, |
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k_Lang_German, |
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k_Lang_French, |
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k_Lang_Italian, |
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k_Lang_Korean, |
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k_Lang_Spanish, |
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k_Lang_Simplified_Chinese, |
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k_Lang_Traditional_Chinese, |
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k_Lang_Russian, |
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k_Lang_Thai, |
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k_Lang_Japanese, |
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k_Lang_Portuguese, |
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k_Lang_Polish, |
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k_Lang_Danish, |
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k_Lang_Dutch, |
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k_Lang_Finnish, |
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k_Lang_Norwegian, |
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k_Lang_Swedish, |
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k_Lang_Romanian, |
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k_Lang_Turkish, |
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k_Lang_Hungarian, |
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k_Lang_Czech, |
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k_Lang_Brazilian, |
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k_Lang_Bulgarian, |
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k_Lang_Greek, |
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k_Lang_Ukrainian, |
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k_Lang_MAX |
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}; |
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#define FOR_EACH_LANGUAGE( eLang ) for ( int eLang = (int)k_Lang_First; eLang < k_Lang_MAX; ++eLang ) |
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ELanguage PchLanguageToELanguage(const char *pchShortName, ELanguage eDefault = k_Lang_English); |
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ELanguage PchLanguageICUCodeToELanguage( const char *pchICUCode, ELanguage eDefault = k_Lang_English ); |
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const char *GetLanguageShortName( ELanguage eLang ); |
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const char *GetLanguageICUName( ELanguage eLang ); |
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const char *GetLanguageVGUILocalization( ELanguage eLang ); |
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const char *GetLanguageName( ELanguage eLang ); |
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#endif /* LANG_H */
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