Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "igamesystem.h"
#include "gamestats.h"
#include "tier1/utlstring.h"
#include "filesystem.h"
#include "tier1/utlbuffer.h"
#include "fmtstr.h"
#ifndef SWDS
#include "iregistry.h"
#endif
#include "tier1/utldict.h"
#include "tier0/icommandline.h"
#include <time.h>
#ifdef GAME_DLL
#include "vehicle_base.h"
#endif
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
#ifdef CLIENT_DLL
#include "materialsystem/materialsystem_config.h"
#include "vgui_int.h"
#include "igameresources.h"
#include "voice_status.h"
extern const ConVar *sv_cheats;
#if !defined(NO_STEAM)
#include "steam/steam_api.h"
#endif
#include "inputsystem/iinputsystem.h"
#endif
#if !defined(NO_STEAM) && defined(CLIENT_DLL)
#if defined(TF_CLIENT_DLL) || defined(CSTRIKE_DLL)
#define STEAMWORKS_GAMESTATS_ACTIVE
#include "steamworks_gamestats.h"
#endif
#endif
#ifdef CLIENT_DLL
// Ensure this is declared in the client dll so everyone finds the same one.
ConVar dev_loadtime_mainmenu("dev_loadtime_mainmenu", "0.0", FCVAR_HIDDEN );
#endif
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
#define GAMESTATS_LOG_FILE "gamestats.log"
#define GAMESTATS_PATHID "MOD"
/*
#define ONE_DAY_IN_SECONDS 86400
// Lower threshold in debug for testing...
#if defined( _DEBUG )
#define WALKED_AWAY_FROM_KEYBOARD_SECONDS 15.0f // 15 seconds of movement == might be paused
#else
#define WALKED_AWAY_FROM_KEYBOARD_SECONDS 300.0f // 5 minutes of no movement == might be paused
#endif
*/
extern IUploadGameStats *gamestatsuploader;
static char s_szPseudoUniqueID[20] = "";
static inline char const *SafeString( char const *pStr )
{
return ( pStr ) ? pStr : "?";
}
static CBaseGameStats s_GameStats_Singleton;
CBaseGameStats *gamestats = &s_GameStats_Singleton; //start out pointing at the basic version which does nothing by default
extern ConVar skill;
void OverWriteCharsWeHate( char *pStr );
bool StatsTrackingIsFullyEnabled( void );
class CGamestatsData
{
public:
CGamestatsData()
{
m_pKVData = NULL;
m_bHaveData = false;
AllocData();
}
~CGamestatsData()
{
FreeData();
}
void AllocData()
{
FreeData();
m_pKVData = new KeyValues( "gamestats" );
}
void FreeData()
{
if ( m_pKVData != NULL )
{
m_pKVData->deleteThis();
m_pKVData = NULL;
}
}
KeyValues *m_pKVData;
bool m_bHaveData;
};
CBaseGameStats_Driver CBGSDriver;
void UpdatePerfStats( void )
{
CBGSDriver.UpdatePerfStats();
}
CBaseGameStats_Driver::CBaseGameStats_Driver( void ) :
BaseClass( "CGameStats" ),
m_iLoadedVersion( -1 ),
m_bEnabled( false ),
m_bShuttingDown( false ),
m_bInLevel( false ),
m_bFirstLevel( true ),
m_flLevelStartTime( 0.0f ),
m_bStationary( false ),
m_flLastMovementTime( 0.0f ),
m_bGamePaused( false ),
m_pGamestatsData( NULL ),
m_bBufferFull( false ),
m_nWriteIndex( 0 ),
m_flLastRealTime( -1 ),
m_flLastSampleTime( -1 ),
m_flTotalTimeInLevels( 0 ),
m_iNumLevels( 0 ),
m_bDidVoiceChat( false )
{
m_szLoadedUserID[0] = 0;
m_tLastUpload = 0;
m_LastUserCmd.Reset();
}
static FileHandle_t g_LogFileHandle = FILESYSTEM_INVALID_HANDLE;
CBaseGameStats::CBaseGameStats() :
m_bLogging( false ),
m_bLoggingToFile( false )
{
}
bool CBaseGameStats::StatTrackingAllowed( void )
{
return CBGSDriver.m_bEnabled;
}
// Don't care about vcr hooks here...
#undef localtime
#undef asctime
#include <time.h>
void CBaseGameStats::StatsLog( char const *fmt, ... )
{
if ( !m_bLogging && !m_bLoggingToFile )
return;
char buf[ 2048 ];
va_list argptr;
va_start( argptr, fmt );
Q_vsnprintf( buf, sizeof( buf ), fmt, argptr );
va_end( argptr );
// Prepend timestamp and spew it
// Prepend the time.
time_t aclock;
time( &aclock );
struct tm *newtime = localtime( &aclock );
char timeString[ 128 ];
Q_strncpy( timeString, asctime( newtime ), sizeof( timeString ) );
// Get rid of the \n.
char *pEnd = strstr( timeString, "\n" );
if ( pEnd )
{
*pEnd = 0;
}
if ( m_bLogging )
{
DevMsg( "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf );
}
if ( m_bLoggingToFile )
{
if ( FILESYSTEM_INVALID_HANDLE == g_LogFileHandle )
{
g_LogFileHandle = filesystem->Open( GAMESTATS_LOG_FILE, "a", GAMESTATS_PATHID );
}
if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle )
{
filesystem->FPrintf( g_LogFileHandle, "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf );
filesystem->Flush( g_LogFileHandle );
}
}
}
static char s_szSaveFileName[256] = "";
static char s_szStatUploadRegistryKeyName[256] = "";
const char *CBaseGameStats::GetStatSaveFileName( void )
{
AssertMsg( s_szSaveFileName[0] != '\0', "Don't know what file to save stats to." );
return s_szSaveFileName;
}
const char *CBaseGameStats::GetStatUploadRegistryKeyName( void )
{
AssertMsg( s_szStatUploadRegistryKeyName[0] != '\0', "Don't know the registry key to use to mark stats uploads." );
return s_szStatUploadRegistryKeyName;
}
const char *CBaseGameStats::GetUserPseudoUniqueID( void )
{
AssertMsg( s_szPseudoUniqueID[0] != '\0', "Don't have a pseudo unique ID." );
return s_szPseudoUniqueID;
}
void CBaseGameStats::Event_Init( void )
{
#ifdef GAME_DLL
SetHL2UnlockedChapterStatistic();
SetSteamStatistic( filesystem->IsSteam() );
SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() );
ConVarRef pDXLevel( "mat_dxlevel" );
if( pDXLevel.IsValid() )
{
SetDXLevelStatistic( pDXLevel.GetInt() );
}
++m_BasicStats.m_Summary.m_nCount;
StatsLog( "CBaseGameStats::Event_Init [%dth session]\n", m_BasicStats.m_Summary.m_nCount );
#endif // GAME_DLL
}
void CBaseGameStats::Event_Shutdown( void )
{
#ifdef GAME_DLL
StatsLog( "CBaseGameStats::Event_Shutdown [%dth session]\n", m_BasicStats.m_Summary.m_nCount );
StatsLog( "\n====================================================================\n\n" );
#endif
}
void CBaseGameStats::Event_MapChange( const char *szOldMapName, const char *szNewMapName )
{
StatsLog( "CBaseGameStats::Event_MapChange to [%s]\n", szNewMapName );
}
void CBaseGameStats::Event_LevelInit( void )
{
#ifdef GAME_DLL
StatsLog( "CBaseGameStats::Event_LevelInit [%s]\n", CBGSDriver.m_PrevMapName.String() );
BasicGameStatsRecord_t *map = gamestats->m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
++map->m_nCount;
// HACK HACK: Punching this hole through only works in single player!!!
if ( gpGlobals->maxClients == 1 )
{
ConVarRef closecaption( "closecaption" );
if( closecaption.IsValid() )
SetCaptionsStatistic( closecaption.GetBool() );
SetHDRStatistic( gamestatsuploader->IsHDREnabled() );
SetSkillStatistic( skill.GetInt() );
SetSteamStatistic( filesystem->IsSteam() );
SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() );
}
#endif // GAME_DLL
}
void CBaseGameStats::Event_LevelShutdown( float flElapsed )
{
#ifdef GAME_DLL
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
Assert( map );
map->m_nSeconds += (int)flElapsed;
gamestats->m_BasicStats.m_Summary.m_nSeconds += (int)flElapsed;
StatsLog( "CBaseGameStats::Event_LevelShutdown [%s] %.2f elapsed %d total\n", CBGSDriver.m_PrevMapName.String(), flElapsed, gamestats->m_BasicStats.m_Summary.m_nSeconds );
#endif // GAME_DLL
}
void CBaseGameStats::Event_SaveGame( void )
{
StatsLog( "CBaseGameStats::Event_SaveGame [%s]\n", CBGSDriver.m_PrevMapName.String() );
}
void CBaseGameStats::Event_LoadGame( void )
{
#ifdef GAME_DLL
char const *pchSaveFile = engine->GetMostRecentlyLoadedFileName();
StatsLog( "CBaseGameStats::Event_LoadGame [%s] from %s\n", CBGSDriver.m_PrevMapName.String(), pchSaveFile );
#endif
}
#ifdef GAME_DLL
void CBaseGameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info )
{
++m_BasicStats.m_Summary.m_nDeaths;
if( CBGSDriver.m_bInLevel )
{
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
++map->m_nDeaths;
StatsLog( " Player died %dth time in level [%s]!!!\n", map->m_nDeaths, CBGSDriver.m_PrevMapName.String() );
}
else
{
StatsLog( " Player died, but not in a level!!!\n" );
Assert( 0 );
}
StatsLog( "CBaseGameStats::Event_PlayerKilled [%s] [%dth death]\n", pPlayer->GetPlayerName(), m_BasicStats.m_Summary.m_nDeaths );
}
void CBaseGameStats::Event_Commentary()
{
if( CBGSDriver.m_bInLevel )
{
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
++map->m_nCommentary;
}
++m_BasicStats.m_Summary.m_nCommentary;
StatsLog( "CBaseGameStats::Event_Commentary [%d]\n", m_BasicStats.m_Summary.m_nCommentary );
}
void CBaseGameStats::Event_Credits()
{
StatsLog( "CBaseGameStats::Event_Credits\n" );
float elapsed = 0.0f;
if( CBGSDriver.m_bInLevel )
{
elapsed = gpGlobals->realtime - CBGSDriver.m_flLevelStartTime;
}
if( elapsed < 0.0f )
{
Assert( 0 );
Warning( "EVENT_CREDITS with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, CBGSDriver.m_flLevelStartTime );
elapsed = 0.0f;
}
// Only set this one time!!!
if( gamestats->m_BasicStats.m_nSecondsToCompleteGame == 0 )
{
if( gamestats->UserPlayedAllTheMaps() )
{
gamestats->m_BasicStats.m_nSecondsToCompleteGame = elapsed + gamestats->m_BasicStats.m_Summary.m_nSeconds;
gamestats->SaveToFileNOW();
}
}
}
void CBaseGameStats::Event_CrateSmashed()
{
StatsLog( "CBaseGameStats::Event_CrateSmashed\n" );
}
void CBaseGameStats::Event_Punted( CBaseEntity *pObject )
{
StatsLog( "CBaseGameStats::Event_Punted [%s]\n", pObject->GetClassname() );
}
void CBaseGameStats::Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting )
{
}
void CBaseGameStats::Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle )
{
StatsLog( "CBaseGameStats::Event_FlippedVehicle [%s] flipped [%s]\n", pDriver->GetPlayerName(), pVehicle->GetClassname() );
}
// Called before .sav file is actually loaded (player should still be in previous level, if any)
void CBaseGameStats::Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame )
{
StatsLog( "CBaseGameStats::Event_PreSaveGameLoaded [%s] %s\n", pSaveName, bInGame ? "in-game" : "at console" );
}
bool CBaseGameStats::SaveToFileNOW( bool bForceSyncWrite /* = false */ )
{
if ( !StatsTrackingIsFullyEnabled() )
return false;
// this code path is only for old format stats. Products that use new format take a different path.
if ( !gamestats->UseOldFormat() )
return false;
CUtlBuffer buf;
buf.PutShort( GAMESTATS_FILE_VERSION );
buf.Put( s_szPseudoUniqueID, 16 );
if( ShouldTrackStandardStats() )
m_BasicStats.SaveToBuffer( buf );
else
buf.PutInt( GAMESTATS_STANDARD_NOT_SAVED );
gamestats->AppendCustomDataToSaveBuffer( buf );
char fullpath[ 512 ] = { 0 };
if ( filesystem->FileExists( GetStatSaveFileName(), GAMESTATS_PATHID ) )
{
filesystem->RelativePathToFullPath( GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) );
}
else
{
// filename is local to game dir for Steam, so we need to prepend game dir for regular file save
char gamePath[256];
engine->GetGameDir( gamePath, 256 );
Q_StripTrailingSlash( gamePath );
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", gamePath, GetStatSaveFileName() );
Q_strlower( fullpath );
Q_FixSlashes( fullpath );
}
// StatsLog( "SaveToFileNOW '%s'\n", fullpath );
if( CBGSDriver.m_bShuttingDown || bForceSyncWrite ) //write synchronously
{
filesystem->WriteFile( fullpath, GAMESTATS_PATHID, buf );
StatsLog( "Shut down wrote to '%s'\n", fullpath );
}
else
{
// Allocate memory for async system to use (and free afterward!!!)
size_t nBufferSize = buf.TellPut();
void *pMem = malloc(nBufferSize);
CUtlBuffer statsBuffer( pMem, nBufferSize );
statsBuffer.Put( buf.Base(), nBufferSize );
// Write data async
filesystem->AsyncWrite( fullpath, statsBuffer.Base(), statsBuffer.TellPut(), true, false );
}
return true;
}
void CBaseGameStats::Event_PlayerConnected( CBasePlayer *pBasePlayer )
{
StatsLog( "CBaseGameStats::Event_PlayerConnected [%s]\n", pBasePlayer->GetPlayerName() );
}
void CBaseGameStats::Event_PlayerDisconnected( CBasePlayer *pBasePlayer )
{
StatsLog( "CBaseGameStats::Event_PlayerDisconnected\n" );
}
void CBaseGameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info )
{
//StatsLog( "CBaseGameStats::Event_PlayerDamage [%s] took %.2f damage\n", pBasePlayer->GetPlayerName(), info.GetDamage() );
}
void CBaseGameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info )
{
StatsLog( "CBaseGameStats::Event_PlayerKilledOther [%s] killed [%s]\n", pAttacker->GetPlayerName(), pVictim->GetClassname() );
}
void CBaseGameStats::Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName )
{
StatsLog( "CBaseGameStats::Event_WeaponFired [%s] %s weapon [%s]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName );
}
void CBaseGameStats::Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info )
{
StatsLog( "CBaseGameStats::Event_WeaponHit [%s] %s weapon [%s] damage [%f]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName, info.GetDamage() );
}
void CBaseGameStats::Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer )
{
StatsLog( "CBaseGameStats::Event_PlayerEnteredGodMode [%s] entered GOD mode\n", pBasePlayer->GetPlayerName() );
}
void CBaseGameStats::Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer )
{
StatsLog( "CBaseGameStats::Event_PlayerEnteredNoClip [%s] entered NOCLIPe\n", pBasePlayer->GetPlayerName() );
}
void CBaseGameStats::Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer )
{
StatsLog( "CBaseGameStats::Event_DecrementPlayerEnteredNoClip [%s] decrementing NOCLIPe\n", pBasePlayer->GetPlayerName() );
}
void CBaseGameStats::Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount )
{
StatsLog( "Incrementing %s by %f at pos (%d, %d, %d)\n", pchStatisticName, flIncrementAmount, (int)vecAbsOrigin.x, (int)vecAbsOrigin.y, (int)vecAbsOrigin.z );
}
//=============================================================================
// HPE_BEGIN
// [dwenger] Needed for CS window-breaking stat
//=============================================================================
void CBaseGameStats::Event_WindowShattered( CBasePlayer *pPlayer )
{
StatsLog( "In Event_WindowShattered\n" );
}
//=============================================================================
// HPE_END
//=============================================================================
bool CBaseGameStats::UploadStatsFileNOW( void )
{
if( !StatsTrackingIsFullyEnabled() || !HaveValidData() || !gamestats->UseOldFormat() )
return false;
if ( !filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) )
{
return false;
}
int curtime = Plat_FloatTime();
CBGSDriver.m_tLastUpload = curtime;
// Update the registry
#ifndef SWDS
IRegistry *reg = InstanceRegistry( "Steam" );
Assert( reg );
reg->WriteInt( GetStatUploadRegistryKeyName(), CBGSDriver.m_tLastUpload );
ReleaseInstancedRegistry( reg );
#endif
CUtlBuffer buf;
filesystem->ReadFile( GetStatSaveFileName(), GAMESTATS_PATHID, buf );
unsigned int uBlobSize = buf.TellPut();
if ( uBlobSize == 0 )
{
return false;
}
const void *pvBlobData = ( const void * )buf.Base();
if( gamestatsuploader )
{
return gamestatsuploader->UploadGameStats( "",
1,
uBlobSize,
pvBlobData );
}
return false;
}
void CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats( void )
{
StatsLog( "CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats\n" );
}
bool CBaseGameStats::LoadFromFile( void )
{
if ( filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) )
{
char fullpath[ 512 ];
filesystem->RelativePathToFullPath( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) );
StatsLog( "Loading stats from '%s'\n", fullpath );
}
CUtlBuffer buf;
if ( filesystem->ReadFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, buf ) )
{
bool bRetVal = true;
int version = buf.GetShort();
if ( version > GAMESTATS_FILE_VERSION )
return false; //file is beyond our comprehension
// Set global parse version
CBGSDriver.m_iLoadedVersion = version;
buf.Get( CBGSDriver.m_szLoadedUserID, 16 );
CBGSDriver.m_szLoadedUserID[ sizeof( CBGSDriver.m_szLoadedUserID ) - 1 ] = 0;
if ( s_szPseudoUniqueID[ 0 ] != 0 )
{
if ( Q_stricmp( CBGSDriver.m_szLoadedUserID, s_szPseudoUniqueID ) )
{
//UserID changed, blow away log!!!
filesystem->RemoveFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID );
filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID );
Warning( "Userid changed, clearing stats file\n" );
CBGSDriver.m_szLoadedUserID[0] = '\0';
CBGSDriver.m_iLoadedVersion = -1;
gamestats->m_BasicStats.Clear();
gamestats->LoadingEvent_PlayerIDDifferentThanLoadedStats();
bRetVal = false;
}
if ( version <= GAMESTATS_FILE_VERSION_OLD5 )
{
gamestats->m_BasicStats.Clear();
bRetVal = false;
}
else
{
// Peek ahead in buffer to see if we have the "no default stats" secret flag set.
int iCheckForStandardStatsInFile = *( int * )buf.PeekGet();
bool bValid = true;
if ( iCheckForStandardStatsInFile != GAMESTATS_STANDARD_NOT_SAVED )
{
//the GAMESTATS_STANDARD_NOT_SAVED flag coincides with user completion time, rewind so the gamestats parser can grab it
bValid = gamestats->m_BasicStats.ParseFromBuffer( buf, version );
}
else
{
// skip over the flag
buf.GetInt();
}
if( !bValid )
{
m_BasicStats.Clear();
}
if( ( buf.TellPut() - buf.TellGet() ) != 0 ) //more data left, must be custom data
{
gamestats->LoadCustomDataFromBuffer( buf );
}
}
}
return bRetVal;
}
else
{
filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID );
}
return false;
}
void CBaseGameStats::CollectData( StatSendType_t sendType )
{
CBGSDriver.CollectData( sendType );
}
void CBaseGameStats::SendData()
{
CBGSDriver.SendData();
}
#endif // GAME_DLL
bool CBaseGameStats_Driver::Init()
{
const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" );
//standardizing is a good thing
char szLoweredGameDir[256];
Q_strncpy( szLoweredGameDir, pGameDir, sizeof( szLoweredGameDir ) );
Q_strlower( szLoweredGameDir );
gamestats = gamestats->OnInit( gamestats, szLoweredGameDir );
//determine constant strings needed for saving and uploading
Q_strncpy( s_szSaveFileName, szLoweredGameDir, sizeof( s_szSaveFileName ) );
Q_strncat( s_szSaveFileName, "_gamestats.dat", sizeof( s_szSaveFileName ) );
Q_strncpy( s_szStatUploadRegistryKeyName, "GameStatsUpload_", sizeof( s_szStatUploadRegistryKeyName ) );
Q_strncat( s_szStatUploadRegistryKeyName, szLoweredGameDir, sizeof( s_szStatUploadRegistryKeyName ) );
gamestats->m_bLoggingToFile = CommandLine()->FindParm( "-gamestatsloggingtofile" ) ? true : false;
gamestats->m_bLogging = CommandLine()->FindParm( "-gamestatslogging" ) ? true : false;
if ( gamestatsuploader )
{
m_bEnabled = gamestatsuploader->IsGameStatsLoggingEnabled();
if ( m_bEnabled )
{
gamestatsuploader->GetPseudoUniqueId( s_szPseudoUniqueID, sizeof( s_szPseudoUniqueID ) );
}
}
ResetData();
#ifdef GAME_DLL
if ( StatsTrackingIsFullyEnabled() )
{
// FIXME: Load m_tLastUpload from registry and save it back out, too
#ifndef SWDS
IRegistry *reg = InstanceRegistry( "Steam" );
Assert( reg );
m_tLastUpload = reg->ReadInt( gamestats->GetStatUploadRegistryKeyName(), 0 );
ReleaseInstancedRegistry( reg );
#endif
//load existing stats
gamestats->LoadFromFile();
}
#endif // GAME_DLL
if ( s_szPseudoUniqueID[ 0 ] != 0 )
{
gamestats->Event_Init();
#ifdef GAME_DLL
if ( gamestats->UseOldFormat() )
{
if( gamestats->AutoSave_OnInit() )
gamestats->SaveToFileNOW();
if( gamestats->AutoUpload_OnInit() )
gamestats->UploadStatsFileNOW();
}
#endif
}
else
{
m_bEnabled = false; //unable to generate a pseudo-unique ID, disable tracking
}
return true;
}
void CBaseGameStats_Driver::Shutdown()
{
m_bShuttingDown = true;
gamestats->Event_Shutdown();
if ( gamestats->UseOldFormat() )
{
#ifdef GAME_DLL
if( gamestats->AutoSave_OnShutdown() )
gamestats->SaveToFileNOW();
if( gamestats->AutoUpload_OnShutdown() )
gamestats->UploadStatsFileNOW();
#endif // GAME_DLL
}
else
{
// code path for new format game stats
if ( gamestats->ShouldSendDataOnAppShutdown() )
{
CollectData( STATSEND_APPSHUTDOWN );
SendData();
}
}
if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle )
{
filesystem->Close( g_LogFileHandle );
g_LogFileHandle = FILESYSTEM_INVALID_HANDLE;
}
if ( m_pGamestatsData != NULL )
{
#ifdef CLIENT_DLL
engine->SetGamestatsData( NULL );
#endif
delete m_pGamestatsData;
m_pGamestatsData = NULL;
}
}
void CBaseGameStats_Driver::UpdatePerfStats( void )
{
float flCurTime = Plat_FloatTime();
if (
( m_flLastSampleTime == -1 ) ||
( flCurTime - m_flLastSampleTime >= STATS_RECORD_INTERVAL ) )
{
if ( ( m_flLastRealTime > 0 ) && ( flCurTime > m_flLastRealTime ) )
{
float flFrameRate = 1.0 / ( flCurTime - m_flLastRealTime );
StatsBufferRecord_t &stat = m_StatsBuffer[m_nWriteIndex];
stat.m_flFrameRate = flFrameRate;
#ifdef CLIENT_DLL
// The stat system isn't designed to handle split screen players. Until it get's
// redesigned, let's take the first player's split screen ping, since all other stats
// will be based on the first player
IGameResources *gr = GameResources();
int ping = 0;
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); // GetLocalPlayer( FirstValidSplitScreenSlot() );
if ( pPlayer && gr )
{
ping = gr->GetPing( pPlayer->entindex() );
}
stat.m_flServerPing = ping;
#endif
AdvanceIndex();
m_flLastSampleTime = flCurTime;
}
}
m_flLastRealTime = flCurTime;
#ifdef CLIENT_DLL
if ( g_pGameRules && g_pGameRules->IsMultiplayer() )
{
m_bDidVoiceChat |= GetClientVoiceMgr()->IsLocalPlayerSpeaking();
}
#endif
}
void CBaseGameStats_Driver::PossibleMapChange( void )
{
#ifdef GAME_DLL
//detect and copy map changes
if ( Q_stricmp( m_PrevMapName.String(), STRING( gpGlobals->mapname ) ) )
{
MEM_ALLOC_CREDIT();
CUtlString PrevMapBackup = m_PrevMapName;
m_PrevMapName = STRING( gpGlobals->mapname );
gamestats->Event_MapChange( PrevMapBackup.String(), STRING( gpGlobals->mapname ) );
if ( gamestats->UseOldFormat() )
{
if( gamestats->AutoSave_OnMapChange() )
gamestats->SaveToFileNOW();
if( gamestats->AutoUpload_OnMapChange() )
gamestats->UploadStatsFileNOW();
}
}
#endif
}
void CBaseGameStats_Driver::LevelInitPreEntity()
{
m_bInLevel = true;
m_bFirstLevel = false;
if ( Q_stricmp( s_szPseudoUniqueID, "unknown" ) == 0 )
{
// "unknown" means this is a dedicated server and we weren't able to generate a unique ID (e.g. Linux server).
// Change the unique ID to be a hash of IP & port. We couldn't do this earlier because IP is not known until level
// init time.
ConVar *hostip = cvar->FindVar( "hostip" );
ConVar *hostport = cvar->FindVar( "hostport" );
if ( hostip && hostport )
{
int crcInput[2];
crcInput[0] = hostip->GetInt();
crcInput[1] = hostport->GetInt();
if ( crcInput[0] && crcInput[1] )
{
CRC32_t crc = CRC32_ProcessSingleBuffer( crcInput, sizeof( crcInput ) );
Q_snprintf( s_szPseudoUniqueID, ARRAYSIZE( s_szPseudoUniqueID ), "H:%x", crc );
}
}
}
PossibleMapChange();
m_flPauseStartTime = 0.0f;
m_flLevelStartTime = gpGlobals->realtime;
gamestats->Event_LevelInit();
#ifdef GAME_DLL
if ( gamestats->UseOldFormat() )
{
if( gamestats->AutoSave_OnLevelInit() )
gamestats->SaveToFileNOW();
if( gamestats->AutoUpload_OnLevelInit() )
gamestats->UploadStatsFileNOW();
}
#endif
}
void CBaseGameStats_Driver::LevelShutdownPreEntity()
{
#ifdef CLIENT_DLL
LevelShutdown();
#endif
}
void CBaseGameStats_Driver::LevelShutdownPreClearSteamAPIContext()
{
#ifdef GAME_DLL
LevelShutdown();
#endif
}
void CBaseGameStats_Driver::LevelShutdown()
{
float flElapsed = gpGlobals->realtime - m_flLevelStartTime;
if ( flElapsed < 0.0f )
{
Assert( 0 );
Warning( "EVENT_LEVELSHUTDOWN: with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, m_flLevelStartTime );
flElapsed = 0.0f;
}
//Assert( m_bInLevel ); //so, apparently shutdowns can happen before inits
#ifdef GAME_DLL
if ( m_bInLevel && ( gpGlobals->eLoadType != MapLoad_Background ) )
#else
if ( m_bInLevel )
#endif
{
m_flTotalTimeInLevels += flElapsed;
m_iNumLevels ++;
gamestats->Event_LevelShutdown( flElapsed );
if ( gamestats->UseOldFormat() )
{
#ifdef GAME_DLL
if( gamestats->AutoSave_OnLevelShutdown() )
gamestats->SaveToFileNOW( true );
if( gamestats->AutoUpload_OnLevelShutdown() )
gamestats->UploadStatsFileNOW();
#endif
}
else
{
// code path for new format game stats
CollectData( STATSEND_LEVELSHUTDOWN );
if ( gamestats->ShouldSendDataOnLevelShutdown() )
{
SendData();
}
}
m_bInLevel = false;
}
}
void CBaseGameStats_Driver::OnSave()
{
gamestats->Event_SaveGame();
}
void CBaseGameStats_Driver::CollectData( StatSendType_t sendType )
{
CGamestatsData *pGamestatsData = NULL;
#ifdef GAME_DLL
// for server, check with the engine to see if there already a gamestats data container registered. (There will be if there is a client
// running in the same process.)
pGamestatsData = engine->GetGamestatsData();
if ( pGamestatsData )
{
// use the registered gamestats container, so free the one we allocated
if ( m_pGamestatsData != NULL )
{
delete m_pGamestatsData;
m_pGamestatsData = NULL;
}
}
else
{
pGamestatsData = m_pGamestatsData;
}
#else
pGamestatsData = m_pGamestatsData;
#endif
Assert( pGamestatsData );
KeyValues *pKV = pGamestatsData->m_pKVData;
int iAppID = engine->GetAppID();
pKV->SetInt( "appid", iAppID );
switch ( sendType )
{
case STATSEND_LEVELSHUTDOWN:
{
// make a map node in the KeyValues to use for this level
char szMap[MAX_PATH+1]="";
#ifdef CLIENT_DLL
Q_FileBase( MapName(), szMap, ARRAYSIZE( szMap ) );
#else
Q_strncpy( szMap, gpGlobals->mapname.ToCStr(), ARRAYSIZE( szMap ) );
#endif // CLIENT_DLL
if ( !szMap[0] )
return;
KeyValues *pKVMap = new KeyValues( "map" );
pKV->AddSubKey( pKVMap );
pKVMap->SetString( "mapname", szMap );
pKV = pKVMap;
}
break;
case STATSEND_APPSHUTDOWN:
break;
default:
Assert( false );
break;
}
// add common data
pGamestatsData->m_bHaveData |= AddBaseDataForSend( pKV, sendType );
#if defined(STEAMWORKS_GAMESTATS_ACTIVE)
// At the end of every map, clients submit their perfdata for the map
if ( sendType == STATSEND_LEVELSHUTDOWN && pGamestatsData && pGamestatsData->m_bHaveData )
{
GetSteamWorksSGameStatsUploader().AddClientPerfData( pGamestatsData->m_pKVData );
}
GetSteamWorksSGameStatsUploader().LevelShutdown();
#endif
// add game-specific data
pGamestatsData->m_bHaveData |= gamestats->AddDataForSend( pKV, sendType );
// Need to initialiate a reset since cs isn't using the gamestat system to add data
#if defined(CSTRIKE_DLL) && defined(CLIENT_DLL)
ResetData();
#endif
}
void CBaseGameStats_Driver::SendData()
{
// if we don't own the data container or there's no valid data, nothing to do
if ( !m_pGamestatsData || !m_pGamestatsData->m_bHaveData )
return;
// save the data to a buffer
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
m_pGamestatsData->m_pKVData->RecursiveSaveToFile( buf, 0 );
if ( CommandLine()->FindParm( "-gamestatsfileoutputonly" ) )
{
// write file for debugging
const char szFileName[] = "gamestats.dat";
filesystem->WriteFile( szFileName, GAMESTATS_PATHID, buf );
}
else
{
// upload the file to Steam
if ( gamestatsuploader )
gamestatsuploader->UploadGameStats( "", 1, buf.TellPut(), buf.Base() );
}
ResetData();
}
#ifdef CLIENT_DLL
// Adds the main menu load time to the specified key values, but only ever does the work once.
static void AddLoadTimeMainMenu( KeyValues* pKV )
{
Assert( pKV );
float loadTimeMainMenu = dev_loadtime_mainmenu.GetFloat();
if ( loadTimeMainMenu > 0.0f ) {
pKV->SetFloat( "LoadTimeMainMenu", loadTimeMainMenu );
// Only want to set this once, clear it to 0.0 here. The other code will only ever set it once.
dev_loadtime_mainmenu.SetValue( 0.0f );
}
}
// Adds the map load time to the specified key values, but clears the elapsed data to 0.0 for next computation.
static void AddLoadTimeMap(KeyValues* pKV)
{
static ConVarRef dev_loadtime_map_elapsed( "dev_loadtime_map_elapsed" );
float loadTimeMap = dev_loadtime_map_elapsed.GetFloat();
if ( loadTimeMap > 0.0f )
{
pKV->SetFloat( "LoadTimeMap", loadTimeMap );
dev_loadtime_map_elapsed.SetValue( 0.0f );
}
}
#endif
bool CBaseGameStats_Driver::AddBaseDataForSend( KeyValues *pKV, StatSendType_t sendType )
{
switch ( sendType )
{
case STATSEND_APPSHUTDOWN:
#ifdef CLIENT_DLL
if ( m_iNumLevels > 0 )
{
// add playtime data
KeyValues *pKVData = new KeyValues( "playtime" );
pKVData->SetInt( "TotalLevelTime", m_flTotalTimeInLevels );
pKVData->SetInt( "NumLevels", m_iNumLevels );
pKV->AddSubKey( pKVData );
AddLoadTimeMainMenu( pKV );
// If the user quits directly from the map, we still want to (possibly) capture their map load time, so
// do add it here. It will not be added if it was already attached to a session.
AddLoadTimeMap( pKV );
return true;
}
#endif
break;
case STATSEND_LEVELSHUTDOWN:
#ifdef CLIENT_DLL
if ( m_bBufferFull )
{
// add perf data
KeyValues *pKVPerf = new KeyValues( "perfdata" );
float flAverageFrameRate = AverageStat( &StatsBufferRecord_t::m_flFrameRate );
float flMinFrameRate = MinStat( &StatsBufferRecord_t::m_flFrameRate );
float flMaxFrameRate = MaxStat( &StatsBufferRecord_t::m_flFrameRate );
float flDeviationsquared = 0;
// Compute std deviation
for( int i = 0; i < STATS_WINDOW_SIZE; i++ )
{
float val = m_StatsBuffer[i].m_flFrameRate - flAverageFrameRate;
flDeviationsquared += ( val * val );
}
float var = flDeviationsquared / (float)( STATS_WINDOW_SIZE - 1 );
float flStandardDeviationFrameRate = sqrt( var );
pKVPerf->SetFloat( "AvgFPS", flAverageFrameRate );
pKVPerf->SetFloat( "MinFPS", flMinFrameRate );
pKVPerf->SetFloat( "MaxFPS", flMaxFrameRate );
pKVPerf->SetFloat( "StdDevFPS", flStandardDeviationFrameRate );
// Determine the min/avg/max Server Ping and store the results
float flAverageServerPing = AverageStat( &StatsBufferRecord_t::m_flServerPing );
pKVPerf->SetFloat( "AvgServerPing", flAverageServerPing );
pKV->AddSubKey( pKVPerf );
// Only keeping track of using voice in a multiplayer game
if ( g_pGameRules && g_pGameRules->IsMultiplayer() )
{
pKV->SetInt( "UsedVoice", m_bDidVoiceChat );
}
extern ConVar closecaption;
pKV->SetInt( "Caption", closecaption.GetInt() );
#ifndef NO_STEAM
// We can now get the game language from steam :)
if ( steamapicontext && steamapicontext->SteamApps() )
{
const char *currentLanguage = steamapicontext->SteamApps()->GetCurrentGameLanguage();
pKV->SetString( "Language", currentLanguage ? currentLanguage : "unknown" );
}
#endif
// We need to filter out client side dev work from playtest work for the stat reporting.
// The simplest way is to check for sv_cheats, since we also do NOT want client stat reports
// where the player has cheated.
if ( NULL != sv_cheats )
{
int iCheats = sv_cheats->GetInt();
pKV->SetInt( "Cheats", iCheats );
}
int mapTime = gpGlobals->realtime - m_flLevelStartTime;
pKV->SetInt( "MapTime", mapTime );
pKV->SetBool( "SteamControllerActive", g_pInputSystem->IsSteamControllerActive() );
AddLoadTimeMainMenu(pKV);
AddLoadTimeMap(pKV);
return true;
}
#endif
break;
}
return false;
}
void CBaseGameStats_Driver::ResetData()
{
#ifdef GAME_DLL
// on the server, if there is a gamestats data container registered (by a client in the same process), they're in charge of resetting it, nothing for us to do
if ( engine->GetGamestatsData() != NULL )
return;
#endif
if ( m_pGamestatsData != NULL )
{
delete m_pGamestatsData;
m_pGamestatsData = NULL;
}
m_bDidVoiceChat = false;
m_pGamestatsData = new CGamestatsData();
KeyValues *pKV = m_pGamestatsData->m_pKVData;
pKV->SetInt( "IsPc", IsPC() );
pKV->SetInt( "version", GAMESTATS_VERSION );
pKV->SetString( "srcid", s_szPseudoUniqueID );
#ifdef CLIENT_DLL
const CPUInformation &cpu = *GetCPUInformation();
OverWriteCharsWeHate( cpu.m_szProcessorID );
pKV->SetString( "CPUID", cpu.m_szProcessorID );
pKV->SetFloat( "CPUGhz", cpu.m_Speed * ( 1.0 / 1.0e9 ) );
pKV->SetUint64( "CPUModel", cpu.m_nModel );
pKV->SetUint64( "CPUFeatures0", cpu.m_nFeatures[ 0 ] );
pKV->SetUint64( "CPUFeatures1", cpu.m_nFeatures[ 1 ] );
pKV->SetUint64( "CPUFeatures2", cpu.m_nFeatures[ 2 ] );
pKV->SetInt( "NumCores", cpu.m_nPhysicalProcessors );
// Capture memory stats as well.
MemoryInformation memInfo;
if ( GetMemoryInformation( &memInfo ) )
{
pKV->SetInt( "PhysicalRamMbTotal", memInfo.m_nPhysicalRamMbTotal );
pKV->SetInt( "PhysicalRamMbAvailable", memInfo.m_nPhysicalRamMbAvailable );
pKV->SetInt( "VirtualRamMbTotal", memInfo.m_nVirtualRamMbTotal );
pKV->SetInt( "VirtualRamMbAvailable", memInfo.m_nVirtualRamMbAvailable );
}
MaterialAdapterInfo_t gpu;
materials->GetDisplayAdapterInfo( materials->GetCurrentAdapter(), gpu );
CMatRenderContextPtr pRenderContext( materials );
int dest_width,dest_height;
pRenderContext->GetRenderTargetDimensions( dest_width, dest_height );
if ( gpu.m_pDriverName )
{
OverWriteCharsWeHate( gpu.m_pDriverName );
}
pKV->SetString( "GPUDrv", SafeString( gpu.m_pDriverName ) );
pKV->SetInt( "GPUVendor", gpu.m_VendorID );
pKV->SetInt( "GPUDeviceID", gpu.m_DeviceID );
pKV->SetString( "GPUDriverVersion", CFmtStr( "%d.%d", gpu.m_nDriverVersionHigh, gpu.m_nDriverVersionLow ) );
pKV->SetInt( "DxLvl", g_pMaterialSystemHardwareConfig->GetDXSupportLevel() );
pKV->SetInt( "Width", dest_width );
pKV->SetInt( "Height", dest_height );
const MaterialSystem_Config_t &config = materials->GetCurrentConfigForVideoCard();
pKV->SetInt( "Windowed", config.Windowed() == true );
pKV->SetInt( "MaxDxLevel", g_pMaterialSystemHardwareConfig->GetMaxDXSupportLevel() );
engine->SetGamestatsData( m_pGamestatsData );
#endif
#if defined(CSTRIKE_DLL) && defined(CLIENT_DLL)
// reset perf buffer for next map
for( int i = 0; i < STATS_WINDOW_SIZE; i++ )
{
m_StatsBuffer[i].m_flFrameRate = 0;
m_StatsBuffer[i].m_flServerPing = 0;
}
m_bBufferFull = false;
m_nWriteIndex = 0;
#endif
}
void CBaseGameStats_Driver::OnRestore()
{
PossibleMapChange();
gamestats->Event_LoadGame();
}
void CBaseGameStats_Driver::FrameUpdatePostEntityThink()
{
bool bGamePaused = ( gpGlobals->frametime == 0.0f );
if ( !m_bInLevel )
{
m_flPauseStartTime = 0.0f;
}
else if ( m_bGamePaused != bGamePaused )
{
if ( bGamePaused )
{
m_flPauseStartTime = gpGlobals->realtime;
}
else if ( m_flPauseStartTime != 0.0f )
{
float flPausedTime = gpGlobals->realtime - m_flPauseStartTime;
if ( flPausedTime < 0.0f )
{
Assert( 0 );
Warning( "Game paused time showing up negative (rt %f pausestart %f)\n", gpGlobals->realtime, m_flPauseStartTime );
flPausedTime = 0.0f;
}
// Remove this from global time counters
// Msg( "Pause: adding %f to level starttime\n", flPausedTime );
m_flLevelStartTime += flPausedTime;
m_flPauseStartTime = 0.0f;
// Msg( "Paused for %.2f seconds\n", flPausedTime );
}
m_bGamePaused = bGamePaused;
}
}
bool StatsTrackingIsFullyEnabled( void )
{
return CBGSDriver.m_bEnabled && gamestats->StatTrackingEnabledForMod();
}
void CBaseGameStats::Clear( void )
{
#ifdef GAME_DLL
gamestats->m_BasicStats.Clear();
#endif
}
//-----------------------------------------------------------------------------
// Nukes any dangerous characters and replaces w/space char
//-----------------------------------------------------------------------------
void OverWriteCharsWeHate( char *pStr )
{
while( *pStr )
{
switch( *pStr )
{
case '\n':
case '\r':
case '\\':
case '\"':
case '\'':
case '\032':
case ';':
*pStr = ' ';
}
pStr++;
}
}
#ifdef GAME_DLL
void CBaseGameStats::SetSteamStatistic( bool bUsingSteam )
{
if( CBGSDriver.m_bFirstLevel )
{
m_BasicStats.m_Summary.m_bSteam = bUsingSteam;
}
if( CBGSDriver.m_bInLevel )
{
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
map->m_bSteam = bUsingSteam;
}
m_BasicStats.m_bSteam = bUsingSteam;
}
void CBaseGameStats::SetCyberCafeStatistic( bool bIsCyberCafeUser )
{
if( CBGSDriver.m_bFirstLevel )
{
m_BasicStats.m_Summary.m_bCyberCafe = bIsCyberCafeUser;
}
if( CBGSDriver.m_bInLevel )
{
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
map->m_bCyberCafe = bIsCyberCafeUser;
}
m_BasicStats.m_bCyberCafe = bIsCyberCafeUser;
}
void CBaseGameStats::SetHDRStatistic( bool bHDREnabled )
{
if( bHDREnabled )
{
if( CBGSDriver.m_bInLevel )
{
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
++map->m_nHDR;
}
if( CBGSDriver.m_bFirstLevel )
{
++m_BasicStats.m_Summary.m_nHDR;
}
}
}
void CBaseGameStats::SetCaptionsStatistic( bool bClosedCaptionsEnabled )
{
if( CBGSDriver.m_bInLevel )
{
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
++map->m_nCaptions;
}
if( CBGSDriver.m_bFirstLevel )
{
++m_BasicStats.m_Summary.m_nCaptions;
}
}
void CBaseGameStats::SetSkillStatistic( int iSkillSetting )
{
int skill = clamp( iSkillSetting, 1, 3 ) - 1;
if( CBGSDriver.m_bInLevel )
{
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
++map->m_nSkill[ skill ];
}
if ( CBGSDriver. m_bFirstLevel )
{
++m_BasicStats.m_Summary.m_nSkill[ skill ];
}
}
void CBaseGameStats::SetDXLevelStatistic( int iDXLevel )
{
m_BasicStats.m_nDXLevel = iDXLevel;
}
void CBaseGameStats::SetHL2UnlockedChapterStatistic( void )
{
// Now grab the hl2/cfg/config.cfg and suss out the sv_unlockedchapters cvar to estimate how far they got in HL2
char const *relative = "cfg/config.cfg";
char fullpath[ 512 ];
char gamedir[256];
engine->GetGameDir( gamedir, 256 );
Q_snprintf( fullpath, sizeof( fullpath ), "%s/../hl2/%s", gamedir, relative );
if ( filesystem->FileExists( fullpath ) )
{
FileHandle_t fh = filesystem->Open( fullpath, "rb" );
if ( FILESYSTEM_INVALID_HANDLE != fh )
{
// read file into memory
int size = filesystem->Size(fh);
char *configBuffer = new char[ size + 1 ];
filesystem->Read( configBuffer, size, fh );
configBuffer[size] = 0;
filesystem->Close( fh );
// loop through looking for all the cvars to apply
const char *search = Q_stristr(configBuffer, "sv_unlockedchapters" );
if ( search )
{
// read over the token
search = strtok( (char *)search, " \n" );
search = strtok( NULL, " \n" );
if ( search[0]== '\"' )
++search;
// read the value
int iChapter = Q_atoi( search );
m_BasicStats.m_nHL2ChaptureUnlocked = iChapter;
}
// free
delete [] configBuffer;
}
}
}
static void CC_ResetGameStats( const CCommand &args )
{
#if defined ( TF_DLL ) || defined ( TF_CLIENT_DLL )
// Disabled this until we fix the TF gamestat crashes that result
return;
#endif
if ( !UTIL_IsCommandIssuedByServerAdmin() )
return;
gamestats->Clear();
gamestats->SaveToFileNOW();
gamestats->StatsLog( "CC_ResetGameStats : Server cleared game stats\n" );
}
static ConCommand resetGameStats("_resetgamestats", CC_ResetGameStats, "Erases current game stats and writes out a blank stats file", 0 );
class CPointGamestatsCounter : public CPointEntity
{
public:
DECLARE_CLASS( CPointGamestatsCounter, CPointEntity );
DECLARE_DATADESC();
CPointGamestatsCounter();
protected:
void InputSetName( inputdata_t &inputdata );
void InputIncrement( inputdata_t &inputdata );
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
private:
string_t m_strStatisticName;
bool m_bDisabled;
};
BEGIN_DATADESC( CPointGamestatsCounter )
DEFINE_KEYFIELD( m_strStatisticName, FIELD_STRING, "Name" ),
DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ),
// Inputs
DEFINE_INPUTFUNC( FIELD_STRING, "SetName", InputSetName ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "Increment", InputIncrement ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( point_gamestats_counter, CPointGamestatsCounter )
CPointGamestatsCounter::CPointGamestatsCounter() :
m_strStatisticName( NULL_STRING ),
m_bDisabled( false )
{
}
//-----------------------------------------------------------------------------
// Purpose: Changes name of statistic
//-----------------------------------------------------------------------------
void CPointGamestatsCounter::InputSetName( inputdata_t &inputdata )
{
m_strStatisticName = inputdata.value.StringID();
}
//-----------------------------------------------------------------------------
// Purpose: Changes name of statistic
//-----------------------------------------------------------------------------
void CPointGamestatsCounter::InputIncrement( inputdata_t &inputdata )
{
if ( m_bDisabled )
return;
if ( NULL_STRING == m_strStatisticName )
{
DevMsg( 1, "CPointGamestatsCounter::InputIncrement: No stat name specified for point_gamestats_counter @%f, %f, %f [ent index %d]\n",
GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, entindex() );
return;
}
gamestats->Event_IncrementCountedStatistic( GetAbsOrigin(), STRING( m_strStatisticName ), inputdata.value.Float() );
}
void CPointGamestatsCounter::InputEnable( inputdata_t &inputdata )
{
m_bDisabled = false;
}
void CPointGamestatsCounter::InputDisable( inputdata_t &inputdata )
{
m_bDisabled = true;
}
#endif // GAME_DLL