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109 lines
2.4 KiB
109 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Siege Tower Vehicle |
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// |
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//=============================================================================// |
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#ifndef TF_VEHICLE_SIEGE_TOWER_H |
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#define TF_VEHICLE_SIEGE_TOWER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_basefourwheelvehicle.h" |
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#include "vphysics/vehicles.h" |
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//============================================================================= |
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// |
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// Siege Ladder (Object) |
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// |
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class CObjectSiegeLadder : public CBaseAnimating |
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{ |
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DECLARE_CLASS( CObjectSiegeLadder, CBaseAnimating ); |
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public: |
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DECLARE_SERVERCLASS(); |
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static CObjectSiegeLadder* Create( const Vector &vOrigin, const QAngle &vAngles, CBaseEntity *pParent ); |
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CObjectSiegeLadder(); |
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void Spawn(); |
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void Precache(); |
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virtual int OnTakeDamage( const CTakeDamageInfo &info ); |
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public: |
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EHANDLE m_hTower; |
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}; |
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//============================================================================= |
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// |
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// Siege Platform (Object) |
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// |
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class CObjectSiegePlatform : public CBaseAnimating |
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{ |
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DECLARE_CLASS( CObjectSiegePlatform, CBaseAnimating ); |
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public: |
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DECLARE_SERVERCLASS(); |
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static CObjectSiegePlatform* Create( const Vector &vOrigin, const QAngle &vAngles, CBaseEntity *pParent ); |
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CObjectSiegePlatform(); |
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void Spawn(); |
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void Precache(); |
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virtual int OnTakeDamage( const CTakeDamageInfo &info ); |
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public: |
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EHANDLE m_hTower; |
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}; |
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//============================================================================= |
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// |
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// Siege Tower Vehicle |
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// |
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class CVehicleSiegeTower : public CBaseTFFourWheelVehicle |
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{ |
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DECLARE_CLASS( CVehicleSiegeTower, CBaseTFFourWheelVehicle ); |
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public: |
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DECLARE_SERVERCLASS(); |
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static CVehicleSiegeTower* Create( const Vector &vOrigin, const QAngle &vAngles ); |
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CVehicleSiegeTower(); |
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void Spawn(); |
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void Precache(); |
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void Killed(void ); |
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void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); |
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bool CanTakeEMPDamage( void ) { return true; } |
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// Vehicle overrides |
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bool IsPassengerVisible( int nRole ) { return true; } |
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protected: |
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// Here's where we deal with weapons |
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void OnItemPostFrame( CBaseTFPlayer *pDriver ); |
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private: |
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// Deploy. |
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void InternalDeploy( void ); |
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void InternalUnDeploy( void ); |
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void CreateLadder( const Vector &vecOrigin, const QAngle &vecAngles ); |
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void DestroyLadder( void ); |
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private: |
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CHandle<CObjectSiegeLadder> m_hLadder; |
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CHandle<CObjectSiegePlatform> m_hPlatform; |
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}; |
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#endif // TF_VEHICLE_SIEGE_TOWER_H
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