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60 lines
1.7 KiB
60 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Medic's resupply beacon |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_OBJ_RESUPPLY_H |
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#define TF_OBJ_RESUPPLY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_obj.h" |
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// ------------------------------------------------------------------------ // |
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// Resupply defines |
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#define RESUPPLY_NUM_PLAYERS_REFILLED 5 // Number of full resupplies before refill need |
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// An object is considered covered by a resupply station (for purposes of order creation) |
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// if it is within this distance of the station. |
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#define RESUPPLY_COVER_DIST 1500 |
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// ------------------------------------------------------------------------ // |
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// Resupply object that's built by the player |
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// ------------------------------------------------------------------------ // |
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class CObjectResupply : public CBaseObject |
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{ |
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DECLARE_CLASS( CObjectResupply, CBaseObject ); |
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public: |
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DECLARE_SERVERCLASS(); |
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CObjectResupply(); |
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static CObjectResupply* Create(const Vector &vOrigin, const QAngle &vAngles); |
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virtual void Spawn(); |
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virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); |
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virtual void Precache(); |
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virtual void DestroyObject( void ); |
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virtual bool CalculatePlacement( CBaseTFPlayer *pPlayer ); |
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virtual void SetupAttachedVersion( void ); |
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// Resupply |
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virtual bool ClientCommand( CBaseTFPlayer *pPlayer, const CCommand &args ); |
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virtual void ChangeTeam( int iTeamNum ) OVERRIDE; |
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virtual bool CanTakeEMPDamage( void ) { return true; } |
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private: |
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// Resupply Health |
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bool ResupplyHealth( CBaseTFPlayer *pPlayer, float flFraction ); |
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}; |
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#endif // TF_OBJ_RESUPPLY_H
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