You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
1.6 KiB
60 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Resource pump |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef TF_OBJ_RESOURCEPUMP_H |
|
#define TF_OBJ_RESOURCEPUMP_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
|
|
#include "tf_obj.h" |
|
|
|
|
|
class CResourceZone; |
|
|
|
// ------------------------------------------------------------------------ // |
|
// Pump defines |
|
#define RESOURCEPUMP_MINS Vector(-20, -20, 0) |
|
#define RESOURCEPUMP_MAXS Vector( 20, 20, 140) |
|
|
|
// ------------------------------------------------------------------------ // |
|
// Resupply object that's built by the player |
|
// ------------------------------------------------------------------------ // |
|
class CObjectResourcePump : public CBaseObject |
|
{ |
|
DECLARE_CLASS( CObjectResourcePump, CBaseObject ); |
|
|
|
public: |
|
DECLARE_DATADESC(); |
|
DECLARE_SERVERCLASS(); |
|
|
|
static CObjectResourcePump* Create(const Vector &vOrigin, const QAngle &vAngles); |
|
|
|
CObjectResourcePump(); |
|
|
|
virtual void Spawn(); |
|
virtual void Activate( void ); |
|
virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); |
|
virtual void FinishedBuilding( void ); |
|
void SetupPump( void ); |
|
virtual void Precache(); |
|
virtual bool CanTakeEMPDamage( void ) { return true; } |
|
|
|
virtual void ResourcePumpThink( void ); |
|
virtual bool ClientCommand( CBaseTFPlayer *pPlayer, const CCommand &args ); |
|
virtual void SetupTeamModel( void ); |
|
|
|
// Gets the resource zone (may be NULL!) |
|
CResourceZone* GetResourceZone(); |
|
|
|
private: |
|
float m_flPumpSpeed; |
|
CNetworkVar( int, m_iPumpLevel ); |
|
}; |
|
|
|
#endif // TF_OBJ_RESOURCEPUMP_H
|
|
|