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60 lines
1.6 KiB
60 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A stationary bunker that players can take cover in. |
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// |
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//=============================================================================// |
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#ifndef TF_OBJ_BUNKER_H |
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#define TF_OBJ_BUNKER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CObjectBunkerLadder; |
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// ------------------------------------------------------------------------ // |
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// Purpose: A stationary bunker that players can take cover in. |
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// ------------------------------------------------------------------------ // |
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class CObjectBunker : public CBaseObject |
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{ |
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DECLARE_CLASS( CObjectBunker, CBaseObject ); |
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public: |
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DECLARE_SERVERCLASS(); |
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CObjectBunker( void ); |
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virtual void Spawn( void ); |
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virtual void Precache( void ); |
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virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); |
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virtual void UpdateOnRemove( void ); |
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virtual void FinishedBuilding( void ); |
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private: |
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CHandle<CObjectBunkerLadder> m_hLadder; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Bunker ladder |
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//----------------------------------------------------------------------------- |
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class CObjectBunkerLadder : public CBaseAnimating |
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{ |
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DECLARE_CLASS( CObjectBunkerLadder, CBaseAnimating ); |
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public: |
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DECLARE_SERVERCLASS(); |
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static CObjectBunkerLadder* Create( const Vector &vOrigin, const QAngle &vAngles, CBaseEntity *pParent ); |
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CObjectBunkerLadder(); |
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void Spawn(); |
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void Precache(); |
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virtual int OnTakeDamage( const CTakeDamageInfo &info ); |
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public: |
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EHANDLE m_hBunker; |
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}; |
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#endif // TF_OBJ_BUNKER_H
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