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81 lines
1.9 KiB
81 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_FUNC_WELDABLE_DOOR_H |
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#define TF_FUNC_WELDABLE_DOOR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "doors.h" |
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class CBeam; |
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//----------------------------------------------------------------------------- |
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// Purpose: Weld Point for a weldable door |
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//----------------------------------------------------------------------------- |
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class CWeldPoint : public CPointEntity |
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{ |
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DECLARE_CLASS( CWeldPoint, CPointEntity ); |
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public: |
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void Spawn( void ); |
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void SetEndPoint( const Vector &vecEndPoint ); |
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const Vector &GetStartPoint( void ) const; |
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const Vector &GetEndPoint( void ) const; |
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private: |
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Vector m_vecEndPoint; |
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}; |
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// Weld Leader |
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enum |
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{ |
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WL_UNASSIGNED, |
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WL_WELD_LEADER, |
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WL_WELD_CHILD, |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: A weldable door |
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//----------------------------------------------------------------------------- |
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class CWeldableDoor : public CBaseDoor |
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{ |
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public: |
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DECLARE_CLASS( CWeldableDoor, CBaseDoor ); |
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DECLARE_DATADESC(); |
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virtual void Spawn( void ); |
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virtual void Activate( void ); |
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// Welding |
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virtual bool IsWeldable( CBaseTFPlayer *pWeldee ); |
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virtual void StartWelding( CBaseTFPlayer *pWeldee ); |
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virtual void StopWelding( void ); |
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virtual float GetWeldPercentage( void ); |
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virtual Vector GetPlayerWeldPoint( void ); |
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virtual void UpdateWeld( bool bCutting, float flWeldPercentage ); |
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CWeldableDoor *GetWeldLeader( void ); |
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// Welding |
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int m_iWeldLeader; |
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EHANDLE m_hWeldingPlayer; |
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// Weld points |
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string_t m_iszWeldPoints; |
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CUtlVector < CWeldPoint * > m_aWeldPoints; |
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// Weld beams |
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float m_flMaxWeldedPercentage; |
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float m_flWeldedPercentage; |
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CUtlVector < CBeam * > m_aWeldBeams; |
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CUtlVector < CBeam * > m_aCutBeams; |
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}; |
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#endif // TF_FUNC_WELDABLE_DOOR_H
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