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58 lines
1.3 KiB
58 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_FLARE_H |
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#define TF_FLARE_H |
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#pragma once |
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#define SIGNALFLARE_NO_DLIGHT 0x01 |
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#define SIGNALFLARE_NO_SMOKE 0x02 |
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#define SIGNALFLARE_INFINITE 0x04 |
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#define SIGNALFLARE_DURATION 5.0f |
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//============================================================================= |
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// |
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// Signal Flare Class |
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// |
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class CSignalFlare : public CBaseAnimating |
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{ |
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DECLARE_CLASS( CSignalFlare, CBaseAnimating ); |
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public: |
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DECLARE_DATADESC(); |
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DECLARE_SERVERCLASS(); |
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CSignalFlare( void ); |
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static CSignalFlare *Create( Vector vecOrigin, QAngle vecAngles, CBaseEntity *pOwner, float lifetime ); |
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// Initialization |
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void Spawn( void ); |
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void Precache( void ); |
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// Think and Touch |
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void FlareThink( void ); |
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void FlareTouch( CBaseEntity *pOther ); |
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public: |
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CBaseEntity *m_pOwner; |
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int m_nBounces; // how many times has this flare bounced? |
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CNetworkVar( float, m_flDuration ); // when will the flare burn out? |
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CNetworkVar( float, m_flScale ); |
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float m_flNextDamage; |
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bool m_bFading; |
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CNetworkVar( bool, m_bLight ); |
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CNetworkVar( bool, m_bSmoke ); |
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}; |
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EXTERN_SEND_TABLE( DT_SignalFlare ); |
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#endif // TF_FLARE_H
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