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153 lines
4.8 KiB
153 lines
4.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The Support/Suppression Player Class |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf_player.h" |
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#include "tf_class_support.h" |
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#include "basecombatweapon.h" |
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#include "tf_obj.h" |
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#include "in_buttons.h" |
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#include "menu_base.h" |
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#include "tf_team.h" |
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#include "weapon_builder.h" |
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ConVar class_support_speed( "class_support_speed","200", FCVAR_NONE, "Support movement speed" ); |
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//============================================================================= |
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// |
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// Support Data Table |
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// |
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BEGIN_SEND_TABLE_NOBASE( CPlayerClassSupport, DT_PlayerClassSupportData ) |
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END_SEND_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : const char |
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//----------------------------------------------------------------------------- |
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const char *CPlayerClassSupport::GetClassModelString( int nTeam ) |
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{ |
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static const char *string = "models/player/alien_support.mdl"; |
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return string; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CPlayerClassSupport::CPlayerClassSupport( CBaseTFPlayer *pPlayer, TFClass iClass ) : CPlayerClass( pPlayer, iClass ) |
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{ |
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for (int i = 1; i <= MAX_TF_TEAMS; ++i) |
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{ |
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SetClassModel( MAKE_STRING(GetClassModelString(i)), i ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CPlayerClassSupport::~CPlayerClassSupport() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassSupport::ClassActivate( void ) |
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{ |
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BaseClass::ClassActivate(); |
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// Any objects created/owned by class should be allocated and destroyed here |
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// Setup movement data. |
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SetupMoveData(); |
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m_pPlayer->SetCollisionBounds( SUPPORTCLASS_HULL_STAND_MIN, SUPPORTCLASS_HULL_STAND_MAX ); |
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memset( &m_ClassData, 0, sizeof( m_ClassData ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassSupport::ClassDeactivate( void ) |
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{ |
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BaseClass::ClassDeactivate(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassSupport::CreateClass( void ) |
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{ |
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BaseClass::CreateClass(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CPlayerClassSupport::ResupplyAmmo( float flFraction, ResupplyReason_t reason ) |
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{ |
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bool bGiven = false; |
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// On respawn, resupply base weapon ammo |
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if ( reason == RESUPPLY_RESPAWN ) |
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{ |
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} |
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if ( BaseClass::ResupplyAmmo(flFraction, reason) ) |
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bGiven = true; |
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return bGiven; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Set support class specific movement data here. |
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//----------------------------------------------------------------------------- |
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void CPlayerClassSupport::SetupMoveData( void ) |
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{ |
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// Setup Class statistics |
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m_flMaxWalkingSpeed = class_support_speed.GetFloat(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassSupport::SetupSizeData( void ) |
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{ |
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// Initially set the player to the base player class standing hull size. |
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m_pPlayer->SetCollisionBounds( SUPPORTCLASS_HULL_STAND_MIN, SUPPORTCLASS_HULL_STAND_MAX ); |
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m_pPlayer->SetViewOffset( SUPPORTCLASS_VIEWOFFSET_STAND ); |
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m_pPlayer->m_Local.m_flStepSize = SUPPORTCLASS_STEPSIZE; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassSupport::SetPlayerHull( void ) |
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{ |
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if ( m_pPlayer->GetFlags() & FL_DUCKING ) |
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{ |
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m_pPlayer->SetCollisionBounds( SUPPORTCLASS_HULL_DUCK_MIN, SUPPORTCLASS_HULL_DUCK_MAX ); |
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} |
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else |
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{ |
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m_pPlayer->SetCollisionBounds( SUPPORTCLASS_HULL_STAND_MIN, SUPPORTCLASS_HULL_STAND_MAX ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassSupport::ResetViewOffset( void ) |
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{ |
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if ( m_pPlayer ) |
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{ |
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m_pPlayer->SetViewOffset( SUPPORTCLASS_VIEWOFFSET_STAND ); |
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} |
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} |
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