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274 lines
7.4 KiB
274 lines
7.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The Escort Player Class |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf_player.h" |
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#include "tf_class_escort.h" |
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#include "basecombatweapon.h" |
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#include "tf_obj_shieldwall.h" |
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#include "weapon_builder.h" |
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#include "tf_shareddefs.h" |
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#include "tf_team.h" |
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#include "orders.h" |
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#include "order_buildshieldwall.h" |
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#include "order_mortar_attack.h" |
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#include "weapon_twohandedcontainer.h" |
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#include "tf_shield.h" |
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#include "iservervehicle.h" |
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#include "weapon_combatshield.h" |
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#include "in_buttons.h" |
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#include "tf_vehicle_teleport_station.h" |
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#include "weapon_shield.h" |
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ConVar class_escort_speed( "class_escort_speed","200", FCVAR_NONE, "Escort movement speed" ); |
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//============================================================================= |
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// |
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// Escort Data Table |
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// |
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BEGIN_SEND_TABLE_NOBASE( CPlayerClassEscort, DT_PlayerClassEscortData ) |
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END_SEND_TABLE() |
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bool OrderCreator_Mortar( CPlayerClassEscort *pClass ) |
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{ |
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return COrderMortarAttack::CreateOrder( pClass ); |
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} |
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bool OrderCreator_ShieldWall( CPlayerClassEscort *pClass ) |
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{ |
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return COrderBuildShieldWall::CreateOrder( pClass ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : const char |
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//----------------------------------------------------------------------------- |
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const char *CPlayerClassEscort::GetClassModelString( int nTeam ) |
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{ |
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static const char *string = "models/player/alien_escort.mdl"; |
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return string; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CPlayerClassEscort::CPlayerClassEscort( CBaseTFPlayer *pPlayer, TFClass iClass ) : CPlayerClass( pPlayer, iClass ) |
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{ |
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for (int i = 0; i < MAX_TF_TEAMS; ++i) |
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{ |
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SetClassModel( MAKE_STRING(GetClassModelString(i)), i ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassEscort::SetupSizeData( void ) |
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{ |
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// Initially set the player to the base player class standing hull size. |
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m_pPlayer->SetCollisionBounds( ESCORTCLASS_HULL_STAND_MIN, ESCORTCLASS_HULL_STAND_MAX ); |
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m_pPlayer->SetViewOffset( ESCORTCLASS_VIEWOFFSET_STAND ); |
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m_pPlayer->m_Local.m_flStepSize = ESCORTCLASS_STEPSIZE; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CPlayerClassEscort::~CPlayerClassEscort() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassEscort::ClassActivate( void ) |
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{ |
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BaseClass::ClassActivate(); |
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// Setup movement data. |
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m_hWeaponProjectedShield = NULL; |
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SetupMoveData(); |
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memset( &m_ClassData, 0, sizeof( m_ClassData ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CWeaponShield *CPlayerClassEscort::GetProjectedShield( void ) |
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{ |
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if ( !m_hWeaponProjectedShield ) |
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{ |
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m_hWeaponProjectedShield = static_cast< CWeaponShield * >( m_pPlayer->Weapon_OwnsThisType( "weapon_shield" ) ); |
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if ( !m_hWeaponProjectedShield ) |
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{ |
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m_hWeaponProjectedShield = static_cast< CWeaponShield * >( m_pPlayer->GiveNamedItem( "weapon_shield" ) ); |
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} |
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} |
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if ( m_hWeaponProjectedShield ) |
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{ |
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m_hWeaponProjectedShield->SetReflectViewModelAnimations( true ); |
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} |
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return m_hWeaponProjectedShield; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassEscort::CreateClass( void ) |
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{ |
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BaseClass::CreateClass(); |
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CWeaponTwoHandedContainer *p = ( CWeaponTwoHandedContainer * )m_pPlayer->Weapon_OwnsThisType( "weapon_twohandedcontainer" ); |
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if ( !p ) |
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{ |
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p = static_cast< CWeaponTwoHandedContainer * >( m_pPlayer->GiveNamedItem( "weapon_twohandedcontainer" ) ); |
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} |
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CWeaponShield *pShield = GetProjectedShield(); |
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if ( p && pShield ) |
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{ |
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p->SetWeapons( NULL, pShield ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CPlayerClassEscort::ResupplyAmmo( float flFraction, ResupplyReason_t reason ) |
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{ |
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bool bGiven = false; |
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if ((reason == RESUPPLY_ALL_FROM_STATION) || (reason == RESUPPLY_AMMO_FROM_STATION)) |
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{ |
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if ( ResupplyAmmoType( 200 * flFraction, "Bullets" ) ) |
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bGiven = true; |
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} |
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if ((reason == RESUPPLY_ALL_FROM_STATION) || (reason == RESUPPLY_GRENADES_FROM_STATION)) |
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{ |
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if (ResupplyAmmoType( 5 * flFraction, "ShieldGrenades" )) |
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bGiven = true; |
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} |
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// On respawn, resupply base weapon ammo |
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if ( reason == RESUPPLY_RESPAWN ) |
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{ |
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if ( ResupplyAmmoType( 200, "Bullets" ) ) |
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bGiven = true; |
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} |
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if ( BaseClass::ResupplyAmmo(flFraction, reason) ) |
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bGiven = true; |
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return bGiven; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Set escort class specific movement data here. |
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//----------------------------------------------------------------------------- |
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void CPlayerClassEscort::SetupMoveData( void ) |
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{ |
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// Setup Class statistics |
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m_flMaxWalkingSpeed = class_escort_speed.GetFloat(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassEscort::SetPlayerHull( void ) |
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{ |
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if ( m_pPlayer->GetFlags() & FL_DUCKING ) |
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{ |
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m_pPlayer->SetCollisionBounds( ESCORTCLASS_HULL_DUCK_MIN, ESCORTCLASS_HULL_DUCK_MAX ); |
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} |
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else |
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{ |
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m_pPlayer->SetCollisionBounds( ESCORTCLASS_HULL_STAND_MIN, ESCORTCLASS_HULL_STAND_MAX ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassEscort::ResetViewOffset( void ) |
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{ |
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if ( m_pPlayer ) |
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{ |
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m_pPlayer->SetViewOffset( ESCORTCLASS_VIEWOFFSET_STAND ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassEscort::PowerupStart( int iPowerup, float flAmount, CBaseEntity *pAttacker, CDamageModifier *pDamageModifier ) |
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{ |
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/* |
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switch( iPowerup ) |
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{ |
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case POWERUP_BOOST: |
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// Increase our shield's energy |
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if ( m_hDeployedShield ) |
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{ |
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m_hDeployedShield->SetPower( m_hDeployedShield->GetPower() + (flAmount * 10) ); |
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} |
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break; |
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case POWERUP_EMP: |
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if ( m_hDeployedShield ) |
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{ |
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m_hDeployedShield->SetEMPed( true ); |
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} |
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break; |
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default: |
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break; |
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} |
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*/ |
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BaseClass::PowerupStart( iPowerup, flAmount, pAttacker, pDamageModifier ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Powerup has just started |
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//----------------------------------------------------------------------------- |
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void CPlayerClassEscort::PowerupEnd( int iPowerup ) |
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{ |
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/* |
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switch( iPowerup ) |
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{ |
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case POWERUP_EMP: |
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if ( m_hDeployedShield ) |
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{ |
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m_hDeployedShield->SetEMPed( false ); |
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} |
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break; |
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default: |
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break; |
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} |
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*/ |
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BaseClass::PowerupEnd( iPowerup ); |
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}
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