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55 lines
1.3 KiB
55 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "order_buildsentrygun.h" |
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#include "tf_class_defender.h" |
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#include "tf_team.h" |
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#include "order_helpers.h" |
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// The defender will get orders to cover objects with sentry guns this far away. |
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#define SENTRYGUN_ORDER_DIST 3500 |
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IMPLEMENT_SERVERCLASS_ST( COrderBuildSentryGun, DT_OrderBuildSentryGun ) |
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END_SEND_TABLE() |
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bool COrderBuildSentryGun::CreateOrder( CPlayerClassDefender *pClass ) |
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{ |
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if ( !pClass->CanBuildSentryGun() ) |
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return false; |
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COrderBuildSentryGun *pOrder = new COrderBuildSentryGun; |
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if ( OrderCreator_GenericObject( pClass, OBJ_SENTRYGUN_PLASMA, SENTRYGUN_ORDER_DIST, pOrder ) ) |
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{ |
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return true; |
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} |
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else |
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{ |
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UTIL_RemoveImmediate( pOrder ); |
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return false; |
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} |
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} |
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bool COrderBuildSentryGun::Update() |
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{ |
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// If the entity we were supposed to cover with the sentry gun is covered now, |
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// then the order is done. |
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CBaseEntity *pEnt = GetTargetEntity(); |
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if( !pEnt || !m_hOwningPlayer.Get() ) |
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return true; |
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CTFTeam *pTeam = m_hOwningPlayer->GetTFTeam(); |
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if( pTeam->IsCoveredBySentryGun( pEnt->GetAbsOrigin() ) ) |
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return true; |
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return false; |
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} |
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