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116 lines
3.8 KiB
116 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "EntityOutput.h" |
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#include "EntityList.h" |
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#include "tf_team.h" |
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#include "baseentity.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Map entity that makes a pulse on the minimap |
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//----------------------------------------------------------------------------- |
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class CInfoMinimapPulse : public CBaseEntity |
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{ |
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DECLARE_CLASS( CInfoMinimapPulse, CBaseEntity ); |
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public: |
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DECLARE_DATADESC(); |
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void Spawn( void ); |
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// Inputs |
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void InputPulseForAll( inputdata_t &inputdata ); |
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void InputPulseForTeam1( inputdata_t &inputdata ); |
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void InputPulseForTeam2( inputdata_t &inputdata ); |
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void InputPulseForPlayer( inputdata_t &inputdata ); |
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// Pulsing |
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void PulseForPlayer( CBaseTFPlayer *pPlayer ); |
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void PulseForTeam( CTFTeam *pTeam ); |
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}; |
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BEGIN_DATADESC( CInfoMinimapPulse ) |
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// inputs |
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DEFINE_INPUTFUNC( FIELD_VOID, "PulseForAll", InputPulseForAll ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "PulseForTeam1", InputPulseForTeam1 ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "PulseForTeam2", InputPulseForTeam2 ), |
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DEFINE_INPUTFUNC( FIELD_EHANDLE, "PulseForPlayer", InputPulseForPlayer ), |
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END_DATADESC() |
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LINK_ENTITY_TO_CLASS( info_minimappulse, CInfoMinimapPulse ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CInfoMinimapPulse::Spawn( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Pulse for all the players |
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//----------------------------------------------------------------------------- |
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void CInfoMinimapPulse::InputPulseForAll( inputdata_t &inputdata ) |
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{ |
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for ( int i = 0; i < MAX_TF_TEAMS; i++ ) |
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{ |
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PulseForTeam( GetGlobalTFTeam(i) ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Pulse for all of team 1's players |
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//----------------------------------------------------------------------------- |
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void CInfoMinimapPulse::InputPulseForTeam1( inputdata_t &inputdata ) |
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{ |
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PulseForTeam( GetGlobalTFTeam(1) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Pulse for all of team 2's players |
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//----------------------------------------------------------------------------- |
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void CInfoMinimapPulse::InputPulseForTeam2( inputdata_t &inputdata ) |
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{ |
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PulseForTeam( GetGlobalTFTeam(2) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Pulse for a specific player |
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//----------------------------------------------------------------------------- |
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void CInfoMinimapPulse::InputPulseForPlayer( inputdata_t &inputdata ) |
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{ |
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CBaseEntity *pEntity = (inputdata.value.Entity()).Get(); |
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if ( pEntity && pEntity->IsPlayer() ) |
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{ |
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CBaseTFPlayer *pPlayer = (CBaseTFPlayer *)pEntity; |
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PulseForPlayer( pPlayer ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Pulse for the team |
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//----------------------------------------------------------------------------- |
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void CInfoMinimapPulse::PulseForTeam( CTFTeam *pTeam ) |
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{ |
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// Pulse all the players |
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for ( int i = 0; i < pTeam->GetNumPlayers(); i++ ) |
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{ |
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PulseForPlayer( (CBaseTFPlayer*)pTeam->GetPlayer(i) ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Make a minimap pulse for the player |
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//----------------------------------------------------------------------------- |
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void CInfoMinimapPulse::PulseForPlayer( CBaseTFPlayer *pPlayer ) |
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{ |
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CSingleUserRecipientFilter user( pPlayer ); |
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user.MakeReliable(); |
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UserMessageBegin( user, "MinimapPulse" ); |
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WRITE_VEC3COORD( GetAbsOrigin() ); |
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MessageEnd(); |
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} |