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43 lines
1.2 KiB
43 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef INFO_CUSTOMTECH_H |
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#define INFO_CUSTOMTECH_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "entityoutput.h" |
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#include "baseentity.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Map entity that adds a custom technology to the techtree |
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//----------------------------------------------------------------------------- |
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class CInfoCustomTechnology : public CPointEntity |
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{ |
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DECLARE_CLASS( CInfoCustomTechnology, CPointEntity ); |
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public: |
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void Spawn( void ); |
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void Activate( void ); |
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void UpdateTechPercentage( float flPercentage ); |
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virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK ); }; |
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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public: |
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COutputFloat m_flTechPercentage; // Percentage of the tech that's owned |
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string_t m_iszTech; |
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string_t m_iszTechTreeFile; |
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// Sent via datatable |
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CNetworkString( m_szTechTreeFile, 128 ); |
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}; |
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#endif // INFO_CUSTOMTECH_H
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