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43 lines
883 B
43 lines
883 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_obj_armor_upgrade.h" |
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IMPLEMENT_CLIENTCLASS_DT(C_ArmorUpgrade, DT_ArmorUpgrade, CArmorUpgrade) |
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END_RECV_TABLE() |
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C_ArmorUpgrade::C_ArmorUpgrade() |
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{ |
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} |
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int C_ArmorUpgrade::DrawModel( int flags ) |
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{ |
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C_BaseEntity *pParent = GetMoveParent(); |
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if ( pParent ) |
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{ |
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C_BaseAnimating *pAnimating = dynamic_cast< C_BaseAnimating* >( pParent ); |
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if ( pAnimating ) |
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{ |
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SetModelPointer( pParent->GetModel() ); |
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SetSequence( pAnimating->GetSequence() ); |
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m_nSkin = pAnimating->m_nSkin; |
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m_nBody = pAnimating->m_nBody; |
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SetLocalOrigin( Vector( 0, 0, 50 ) ); |
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SetLocalAngles( QAngle( 0, 0, 0 ) ); |
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InvalidateBoneCache(); |
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} |
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} |
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return BaseClass::DrawModel( 0 ); |
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} |
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