Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_hint_sentrygun.h
// Designer-placed hint for bot sentry placement
// Michael Booth, October 2009
#ifndef TF_BOT_HINT_SENTRYGUN_H
#define TF_BOT_HINT_SENTRYGUN_H
#include "tf_bot_hint_entity.h"
class CTFPlayer;
class CTFBotHintSentrygun : public CBaseTFBotHintEntity
{
public:
DECLARE_CLASS( CTFBotHintSentrygun, CBaseTFBotHintEntity );
DECLARE_DATADESC();
CTFBotHintSentrygun( void );
virtual ~CTFBotHintSentrygun() { }
bool IsSticky() const;
bool IsInUse() const;
CTFPlayer *GetPlayerOwner() const;
void SetPlayerOwner( CTFPlayer *pPlayerOwner );
void IncrementUseCount();
void DecrementUseCount();
void OnSentryGunDestroyed( CBaseEntity *pBaseEntity );
bool IsAvailableForSelection( CTFPlayer *pRequestingPlayer ) const;
virtual HintType GetHintType() const OVERRIDE { return HINT_SENTRYGUN; }
private:
bool m_isSticky;
int m_iUseCount;
COutputEvent m_outputOnSentryGunDestroyed;
CHandle< CTFPlayer > m_playerOwner;
};
inline bool CTFBotHintSentrygun::IsSticky() const
{
return m_isSticky;
}
inline bool CTFBotHintSentrygun::IsInUse() const
{
return m_iUseCount != 0;
}
inline CTFPlayer *CTFBotHintSentrygun::GetPlayerOwner() const
{
return m_playerOwner;
}
inline void CTFBotHintSentrygun::SetPlayerOwner( CTFPlayer *pPlayerOwner )
{
m_playerOwner = pPlayerOwner;
}
inline void CTFBotHintSentrygun::IncrementUseCount()
{
++m_iUseCount;
}
inline void CTFBotHintSentrygun::DecrementUseCount()
{
--m_iUseCount;
}
#endif // TF_BOT_HINT_SENTRYGUN_H