Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_retreat_to_cover.h
// Retreat to local cover from known threats
// Michael Booth, June 2009
#ifndef TF_BOT_RETREAT_TO_COVER_H
#define TF_BOT_RETREAT_TO_COVER_H
class CTFBotRetreatToCover : public Action< CTFBot >
{
public:
CTFBotRetreatToCover( float hideDuration = -1.0f );
CTFBotRetreatToCover( Action< CTFBot > *actionToChangeToOnceCoverReached );
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path );
virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason );
virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry?
virtual const char *GetName( void ) const { return "RetreatToCover"; };
private:
float m_hideDuration;
Action< CTFBot > *m_actionToChangeToOnceCoverReached;
PathFollower m_path;
CountdownTimer m_repathTimer;
CTFNavArea *m_coverArea;
CountdownTimer m_waitInCoverTimer;
CTFNavArea *FindCoverArea( CTFBot *me );
};
#endif // TF_BOT_RETREAT_TO_COVER_H