Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_escort.cpp
// Move near an entity and protect it
// Michael Booth, April 2011
#ifndef TF_BOT_ESCORT_H
#define TF_BOT_ESCORT_H
#include "Path/NextBotChasePath.h"
class CTFBotEscort : public Action< CTFBot >
{
public:
CTFBotEscort( CBaseEntity *who );
virtual ~CTFBotEscort() { }
void SetWho( CBaseEntity *who );
CBaseEntity *GetWho( void ) const;
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path );
virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason );
virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat?
virtual EventDesiredResult< CTFBot > OnCommandApproach( CTFBot *me, const Vector &pos, float range );
virtual const char *GetName( void ) const { return "Escort"; }
private:
CHandle< CBaseEntity > m_who;
PathFollower m_pathToWho;
CountdownTimer m_vocalizeTimer;
CountdownTimer m_repathTimer;
};
#endif // TF_BOT_ESCORT_H