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151 lines
4.4 KiB
151 lines
4.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_payload_block.cpp |
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// Prevent the other team from moving the cart |
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// Michael Booth, April 2010 |
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#include "cbase.h" |
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#include "nav_mesh.h" |
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#include "tf_player.h" |
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#include "tf_gamerules.h" |
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#include "team_control_point_master.h" |
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#include "team_train_watcher.h" |
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#include "bot/tf_bot.h" |
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#include "bot/behavior/scenario/payload/tf_bot_payload_block.h" |
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#include "bot/behavior/medic/tf_bot_medic_heal.h" |
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#include "bot/behavior/engineer/tf_bot_engineer_build.h" |
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extern ConVar tf_bot_path_lookahead_range; |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CTFBot > CTFBotPayloadBlock::OnStart( CTFBot *me, Action< CTFBot > *priorAction ) |
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{ |
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m_path.SetMinLookAheadDistance( me->GetDesiredPathLookAheadRange() ); |
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m_path.Invalidate(); |
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m_giveUpTimer.Start( RandomFloat( 3.0f, 5.0f ) ); |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CTFBot > CTFBotPayloadBlock::Update( CTFBot *me, float interval ) |
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{ |
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const CKnownEntity *threat = me->GetVisionInterface()->GetPrimaryKnownThreat(); |
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if ( threat && threat->IsVisibleRecently() ) |
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{ |
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// prepare to fight |
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me->EquipBestWeaponForThreat( threat ); |
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} |
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if ( m_giveUpTimer.IsElapsed() ) |
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{ |
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return Done( "Been blocking long enough" ); |
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} |
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// move toward the point, periodically repathing to account for changing situation |
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if ( m_repathTimer.IsElapsed() ) |
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{ |
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VPROF_BUDGET( "CTFBotPayloadBlock::Update( repath )", "NextBot" ); |
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CTeamTrainWatcher *trainWatcher = TFGameRules()->GetPayloadToBlock( me->GetTeamNumber() ); |
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if ( !trainWatcher ) |
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{ |
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return Done( "Train Watcher is missing" ); |
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} |
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CBaseEntity *cart = trainWatcher->GetTrainEntity(); |
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if ( !cart ) |
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{ |
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return Done( "Cart is missing" ); |
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} |
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CTFBotPathCost cost( me, DEFAULT_ROUTE ); |
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m_path.Compute( me, cart->WorldSpaceCenter(), cost ); |
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m_repathTimer.Start( RandomFloat( 0.2f, 0.4f ) ); |
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} |
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// move towards next capture point |
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m_path.Update( me ); |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CTFBot > CTFBotPayloadBlock::OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ) |
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{ |
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VPROF_BUDGET( "CTFBotPayloadBlock::OnResume", "NextBot" ); |
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m_repathTimer.Invalidate(); |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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EventDesiredResult< CTFBot > CTFBotPayloadBlock::OnStuck( CTFBot *me ) |
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{ |
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VPROF_BUDGET( "CTFBotPayloadBlock::OnStuck", "NextBot" ); |
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m_repathTimer.Invalidate(); |
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me->GetLocomotionInterface()->ClearStuckStatus(); |
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return TryContinue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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EventDesiredResult< CTFBot > CTFBotPayloadBlock::OnMoveToSuccess( CTFBot *me, const Path *path ) |
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{ |
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return TryContinue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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EventDesiredResult< CTFBot > CTFBotPayloadBlock::OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ) |
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{ |
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VPROF_BUDGET( "CTFBotPayloadBlock::OnMoveToFailure", "NextBot" ); |
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m_repathTimer.Invalidate(); |
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return TryContinue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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EventDesiredResult< CTFBot > CTFBotPayloadBlock::OnTerritoryContested( CTFBot *me, int territoryID ) |
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{ |
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return TryToSustain( RESULT_IMPORTANT ); |
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} |
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//--------------------------------------------------------------------------------------------- |
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EventDesiredResult< CTFBot > CTFBotPayloadBlock::OnTerritoryCaptured( CTFBot *me, int territoryID ) |
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{ |
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return TryToSustain( RESULT_IMPORTANT ); |
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} |
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//--------------------------------------------------------------------------------------------- |
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EventDesiredResult< CTFBot > CTFBotPayloadBlock::OnTerritoryLost( CTFBot *me, int territoryID ) |
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{ |
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return TryToSustain( RESULT_IMPORTANT ); |
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} |
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//--------------------------------------------------------------------------------------------- |
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QueryResultType CTFBotPayloadBlock::ShouldRetreat( const INextBot *bot ) const |
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{ |
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return ANSWER_UNDEFINED; |
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} |
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//--------------------------------------------------------------------------------------------- |
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QueryResultType CTFBotPayloadBlock::ShouldHurry( const INextBot *bot ) const |
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{ |
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// hurry and block the cart - don't retreat, etc |
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return ANSWER_YES; |
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} |
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