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57 lines
1.6 KiB
57 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_creep_wave.h |
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// Move in a "creep wave" to the next available control point to capture it |
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// Michael Booth, August 2010 |
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#ifndef TF_BOT_CREEP_WAVE_H |
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#define TF_BOT_CREEP_WAVE_H |
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#ifdef TF_CREEP_MODE |
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#include "Path/NextBotPathFollow.h" |
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#include "Path/NextBotChasePath.h" |
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CTFBot *FindNearestEnemyCreep( CTFBot *me ); |
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//----------------------------------------------------------------------------- |
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class CTFBotCreepWave : public Action< CTFBot > |
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{ |
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public: |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual EventDesiredResult< CTFBot > OnKilled( CTFBot *me, const CTakeDamageInfo &info ); |
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); |
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virtual EventDesiredResult< CTFBot > OnUnStuck( CTFBot *me ); |
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virtual const char *GetName( void ) const { return "CreepWave"; }; |
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private: |
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PathFollower m_path; |
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CountdownTimer m_repathTimer; |
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IntervalTimer m_stuckTimer; |
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}; |
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//----------------------------------------------------------------------------- |
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class CTFBotCreepAttack : public Action< CTFBot > |
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{ |
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public: |
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CTFBotCreepAttack( CTFPlayer *victim ); |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual const char *GetName( void ) const { return "CreepAttack"; }; |
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private: |
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CHandle< CTFPlayer > m_victim; |
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}; |
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#endif // TF_CREEP_MODE |
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#endif // TF_BOT_CREEP_WAVE_H
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