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34 lines
1.0 KiB
34 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_attack_flag_defenders.h |
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// Attack enemies that are preventing the flag from reaching its destination |
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// Michael Booth, May 2011 |
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#ifndef TF_BOT_ATTACK_FLAG_DEFENDERS_H |
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#define TF_BOT_ATTACK_FLAG_DEFENDERS_H |
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#include "Path/NextBotPathFollow.h" |
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#include "bot/behavior/tf_bot_attack.h" |
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//----------------------------------------------------------------------------- |
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class CTFBotAttackFlagDefenders : public CTFBotAttack |
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{ |
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public: |
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CTFBotAttackFlagDefenders( float minDuration = -1.0f ); |
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virtual ~CTFBotAttackFlagDefenders() { } |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual const char *GetName( void ) const { return "AttackFlagDefenders"; } |
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private: |
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CountdownTimer m_minDurationTimer; |
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CountdownTimer m_watchFlagTimer; |
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CHandle< CTFPlayer > m_chasePlayer; |
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PathFollower m_path; |
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CountdownTimer m_repathTimer; |
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}; |
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#endif // TF_BOT_ATTACK_FLAG_DEFENDERS_H
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