Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_nav_ent_destroy_entity.h
// Destroy the given entity, under nav entity control
// Michael Booth, September 2009
#include "cbase.h"
#include "nav_mesh.h"
#include "tf_player.h"
#include "bot/tf_bot.h"
#include "bot/behavior/nav_entities/tf_bot_nav_ent_destroy_entity.h"
extern ConVar tf_bot_path_lookahead_range;
//---------------------------------------------------------------------------------------------
CTFBotNavEntDestroyEntity::CTFBotNavEntDestroyEntity( const CFuncNavPrerequisite *prereq )
{
m_prereq = prereq;
}
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotNavEntDestroyEntity::OnStart( CTFBot *me, Action< CTFBot > *priorAction )
{
if ( m_prereq == NULL )
{
return Done( "Prerequisite has been removed before we started" );
}
m_path.SetMinLookAheadDistance( me->GetDesiredPathLookAheadRange() );
m_wasIgnoringEnemies = me->HasAttribute( CTFBot::IGNORE_ENEMIES );
m_isReadyToLaunchSticky = true;
return Continue();
}
//---------------------------------------------------------------------------------------------
void CTFBotNavEntDestroyEntity::DetonateStickiesWhenSet( CTFBot *me, CTFPipebombLauncher *stickyLauncher ) const
{
if ( !stickyLauncher )
return;
if ( stickyLauncher->GetPipeBombCount() >= 8 || me->GetAmmoCount( TF_AMMO_SECONDARY ) <= 0 )
{
// stickies laid - detonate them once they are on the ground
const CUtlVector< CHandle< CTFGrenadePipebombProjectile > > &pipeVector = stickyLauncher->GetPipeBombVector();
int i;
for( i=0; i<pipeVector.Count(); ++i )
{
if ( pipeVector[i].Get() && !pipeVector[i]->m_bTouched )
{
break;
}
}
if ( i == pipeVector.Count() )
{
// stickies are on the ground
me->PressAltFireButton();
}
}
}
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotNavEntDestroyEntity::Update( CTFBot *me, float interval )
{
if ( m_prereq == NULL )
{
return Done( "Prerequisite has been removed" );
}
CBaseEntity *target = m_prereq->GetTaskEntity();
if ( target == NULL )
{
return Done( "Target entity is NULL" );
}
float attackRange = me->GetMaxAttackRange();
if ( m_prereq->GetTaskValue() > 0.0f )
{
attackRange = MIN( attackRange, m_prereq->GetTaskValue() );
}
if ( me->IsDistanceBetweenLessThan( target, attackRange ) && me->GetVisionInterface()->IsLineOfSightClearToEntity( target ) )
{
me->SetAttribute( CTFBot::IGNORE_ENEMIES );
me->GetBodyInterface()->AimHeadTowards( target->WorldSpaceCenter(), IBody::CRITICAL, 0.2f, NULL, "Aiming at target we need to destroy to progress" );
if ( me->GetBodyInterface()->IsHeadAimingOnTarget() )
{
// attack
if ( me->IsPlayerClass( TF_CLASS_DEMOMAN ) )
{
// demomen use stickybombs to destroy the barrier
CTFWeaponBase *myCurrentWeapon = me->m_Shared.GetActiveTFWeapon();
CTFPipebombLauncher *stickyLauncher = dynamic_cast< CTFPipebombLauncher * >( me->Weapon_GetSlot( TF_WPN_TYPE_SECONDARY ) );
if ( myCurrentWeapon && myCurrentWeapon->GetWeaponID() != TF_WEAPON_PIPEBOMBLAUNCHER )
{
me->Weapon_Switch( stickyLauncher );
}
if ( m_isReadyToLaunchSticky )
{
me->PressFireButton();
}
m_isReadyToLaunchSticky = !m_isReadyToLaunchSticky;
DetonateStickiesWhenSet( me, stickyLauncher );
return Continue();
}
me->EquipBestWeaponForThreat( NULL );
me->PressFireButton();
}
return Continue();
}
if ( !m_wasIgnoringEnemies )
{
me->ClearAttribute( CTFBot::IGNORE_ENEMIES );
}
// move into view of our target
if ( m_repathTimer.IsElapsed() )
{
m_repathTimer.Start( RandomFloat( 1.0f, 2.0f ) );
CTFBotPathCost cost( me, FASTEST_ROUTE );
m_path.Compute( me, target->GetAbsOrigin(), cost );
}
m_path.Update( me );
return Continue();
}
//---------------------------------------------------------------------------------------------
void CTFBotNavEntDestroyEntity::OnEnd( CTFBot *me, Action< CTFBot > *nextAction )
{
if ( !m_wasIgnoringEnemies )
{
me->ClearAttribute( CTFBot::IGNORE_ENEMIES );
}
}