Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_engineer_move_to_build.h
// Engineer moving into position to build
// Michael Booth, February 2009
#ifndef TF_BOT_ENGINEER_MOVE_TO_BUILD_H
#define TF_BOT_ENGINEER_MOVE_TO_BUILD_H
#include "Path/NextBotPathFollow.h"
class CTFBotHintSentrygun;
class CTFBotEngineerMoveToBuild : public Action< CTFBot >
{
public:
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path );
virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason );
virtual EventDesiredResult< CTFBot > OnTerritoryLost( CTFBot *me, int territoryID );
virtual const char *GetName( void ) const { return "EngineerMoveToBuild"; };
private:
CHandle< CTFBotHintSentrygun > m_sentryBuildHint;
Vector m_sentryBuildLocation;
PathFollower m_path;
CountdownTimer m_repathTimer;
CUtlVector< CTFNavArea * > m_sentryAreaVector;
float m_totalSurfaceArea;
void CollectBuildAreas( CTFBot *me );
void SelectBuildLocation( CTFBot *me );
CountdownTimer m_fallBackTimer;
};
#endif // TF_BOT_ENGINEER_MOVE_TO_BUILD_H