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64 lines
1.7 KiB
64 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_engineer_building.h |
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// At building location, constructing buildings |
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// Michael Booth, May 2010 |
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#ifndef TF_BOT_ENGINEER_BUILDING_H |
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#define TF_BOT_ENGINEER_BUILDING_H |
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class CTFBotHintSentrygun; |
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class CTFBotEngineerBuilding : public Action< CTFBot > |
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{ |
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public: |
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CTFBotEngineerBuilding( void ); |
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CTFBotEngineerBuilding( CTFBotHintSentrygun *sentryBuildHint ); |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction ); |
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); |
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virtual EventDesiredResult< CTFBot > OnTerritoryLost( CTFBot *me, int territoryID ); |
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virtual EventDesiredResult< CTFBot > OnTerritoryCaptured( CTFBot *me, int territoryID ); |
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virtual const char *GetName( void ) const { return "EngineerBuilding"; }; |
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private: |
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CountdownTimer m_searchTimer; |
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CountdownTimer m_getAmmoTimer; |
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CountdownTimer m_repathTimer; |
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CountdownTimer m_buildTeleporterExitTimer; |
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int m_sentryTriesLeft; |
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CountdownTimer m_dispenserRetryTimer; |
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CountdownTimer m_teleportExitRetryTimer; |
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PathFollower m_path; |
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CHandle< CTFBotHintSentrygun > m_sentryBuildHint; |
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bool m_hasBuiltSentry; |
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enum NearbyMetalType |
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{ |
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NEARBY_METAL_UNKNOWN, |
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NEARBY_METAL_NONE, |
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NEARBY_METAL_EXISTS |
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}; |
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NearbyMetalType m_nearbyMetalStatus; |
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CountdownTimer m_territoryRangeTimer; |
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bool m_isSentryOutOfPosition; |
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bool CheckIfSentryIsOutOfPosition( CTFBot *me ) const; |
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void UpgradeAndMaintainBuildings( CTFBot *me ); |
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bool IsMetalSourceNearby( CTFBot *me ) const; |
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}; |
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#endif // TF_BOT_ENGINEER_BUILDING_H
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