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31 lines
1.0 KiB
31 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_engineer_build.h |
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// Engineer building his buildings |
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// Michael Booth, February 2009 |
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#ifndef TF_BOT_ENGINEER_BUILD_H |
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#define TF_BOT_ENGINEER_BUILD_H |
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class CTFBotHintTeleporterExit; |
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class CTFBotEngineerBuild : public Action< CTFBot > |
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{ |
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public: |
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virtual Action< CTFBot > *InitialContainedAction( CTFBot *me ); |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); |
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virtual EventDesiredResult< CTFBot > OnTerritoryLost( CTFBot *me, int territoryID ); |
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virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? |
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virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? |
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virtual const char *GetName( void ) const { return "EngineerBuild"; }; |
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}; |
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#endif // TF_BOT_ENGINEER_BUILD_H
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