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76 lines
2.0 KiB
76 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef NPC_HORNET_H |
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#define NPC_HORNET_H |
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#include "hl1_ai_basenpc.h" |
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//========================================================= |
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// Hornets |
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//========================================================= |
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//========================================================= |
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// Hornet Defines |
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//========================================================= |
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#define HORNET_TYPE_RED 0 |
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#define HORNET_TYPE_ORANGE 1 |
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#define HORNET_RED_SPEED (float)600 |
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#define HORNET_ORANGE_SPEED (float)800 |
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extern int iHornetPuff; |
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//========================================================= |
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// Hornet - this is the projectile that the Alien Grunt fires. |
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//========================================================= |
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class CNPC_Hornet : public CHL1BaseNPC |
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{ |
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DECLARE_CLASS( CNPC_Hornet, CHL1BaseNPC ); |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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Class_T Classify ( void ); |
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Disposition_t IRelationType(CBaseEntity *pTarget); |
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void DieTouch ( CBaseEntity *pOther ); |
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void DartTouch( CBaseEntity *pOther ); |
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void TrackTouch ( CBaseEntity *pOther ); |
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void TrackTarget ( void ); |
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void StartDart ( void ); |
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void IgniteTrail( void ); |
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void StartTrack(void); |
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virtual unsigned int PhysicsSolidMaskForEntity( void ) const; |
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virtual bool ShouldGib( const CTakeDamageInfo &info ) { return false; } |
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/* virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void EXPORT StartTrack ( void ); |
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void EXPORT TrackTarget ( void ); |
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void EXPORT TrackTouch ( CBaseEntity *pOther ); |
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void EXPORT DartTouch( CBaseEntity *pOther ); |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );*/ |
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float m_flStopAttack; |
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int m_iHornetType; |
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float m_flFlySpeed; |
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int m_flDamage; |
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DECLARE_DATADESC(); |
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Vector m_vecEnemyLKP; |
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}; |
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#endif //NPC_HORNET_H
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