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61 lines
1.2 KiB
61 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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/* |
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===== item_suit.cpp ======================================================== |
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handling for the player's suit. |
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*/ |
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#include "cbase.h" |
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#include "player.h" |
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#include "gamerules.h" |
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#include "items.h" |
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#include "hl1_items.h" |
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#define SF_SUIT_SHORTLOGON 0x0001 |
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#define SUIT_MODEL "models/w_suit.mdl" |
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extern int gEvilImpulse101; |
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class CItemSuit : public CHL1Item |
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{ |
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public: |
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DECLARE_CLASS( CItemSuit, CHL1Item ); |
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void Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( SUIT_MODEL ); |
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BaseClass::Spawn( ); |
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CollisionProp()->UseTriggerBounds( true, 12.0f ); |
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} |
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void Precache( void ) |
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{ |
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PrecacheModel( SUIT_MODEL ); |
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} |
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bool MyTouch( CBasePlayer *pPlayer ) |
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{ |
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if ( pPlayer->IsSuitEquipped() ) |
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return false; |
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if( !gEvilImpulse101 ) |
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{ |
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if ( HasSpawnFlags( SF_SUIT_SHORTLOGON ) ) |
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UTIL_EmitSoundSuit(pPlayer->edict(), "!HEV_A0"); // short version of suit logon, |
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else |
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UTIL_EmitSoundSuit(pPlayer->edict(), "!HEV_AAx"); // long version of suit logon |
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} |
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pPlayer->EquipSuit(); |
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return true; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS(item_suit, CItemSuit); |
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PRECACHE_REGISTER(item_suit);
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