Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "particles_simple.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class C_WaterBullet : public C_BaseAnimating
{
public:
DECLARE_CLIENTCLASS();
DECLARE_CLASS( C_WaterBullet, C_BaseAnimating );
C_WaterBullet( void ) {};
~C_WaterBullet( void ) {};
void OnDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnDataChanged( updateType );
if ( updateType == DATA_UPDATE_CREATED )
{
m_pEmitter = CSimpleEmitter::Create( "FX_Bubble" );
m_pEmitter->SetSortOrigin( GetAbsOrigin() );
m_vecLastOrigin = GetAbsOrigin();
}
}
#define BUBBLES_PER_INCH 0.2
void AddEntity( void )
{
Vector direction = GetAbsOrigin() - m_vecLastOrigin;
float flDist = VectorNormalize( direction );
int numBubbles = (int) ( flDist * BUBBLES_PER_INCH );
if ( numBubbles < 1 )
numBubbles = 1;
// Make bubbles
SimpleParticle *sParticle;
Vector offset;
for ( int i = 0; i < numBubbles; i++ )
{
offset = m_vecLastOrigin + ( direction * ( flDist / numBubbles ) * i ) + RandomVector( -2.5f, 2.5f );
sParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_pEmitter->GetPMaterial( "effects/bubble" ), offset );
if ( sParticle )
{
sParticle->m_flLifetime = 0.0f;
sParticle->m_flDieTime = random->RandomFloat( 0.75f, 1.25f );
sParticle->m_flRoll = 0;
sParticle->m_flRollDelta = 0;
unsigned char color = random->RandomInt( 128, 255 );
sParticle->m_uchColor[0] = color;
sParticle->m_uchColor[1] = color;
sParticle->m_uchColor[2] = color;
sParticle->m_uchStartAlpha = 255;
sParticle->m_uchEndAlpha = 0;
sParticle->m_uchStartSize = random->RandomInt( 1, 2 );
sParticle->m_uchEndSize = sParticle->m_uchStartSize;
sParticle->m_vecVelocity = ( direction * 64.0f ) + Vector( 0, 0, 32 );
}
sParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_pEmitter->GetPMaterial( "effects/splash2" ), offset );
if ( sParticle )
{
sParticle->m_flLifetime = 0.0f;
sParticle->m_flDieTime = 0.2f;
sParticle->m_flRoll = random->RandomInt( 0, 360 );
sParticle->m_flRollDelta = random->RandomInt( -4, 4 );
unsigned char color = random->RandomInt( 200, 255 );
sParticle->m_uchColor[0] = color;
sParticle->m_uchColor[1] = color;
sParticle->m_uchColor[2] = color;
sParticle->m_uchStartAlpha = 128;
sParticle->m_uchEndAlpha = 0;
sParticle->m_uchStartSize = 2;
sParticle->m_uchEndSize = sParticle->m_uchStartSize * 4;
sParticle->m_vecVelocity = ( direction * 64.0f ) + Vector( 0, 0, 32 );
}
}
// Save our last position
m_vecLastOrigin = GetAbsOrigin();
BaseClass::AddEntity();
}
bool ShouldDraw( void ) { return true; }
private:
C_WaterBullet( const C_WaterBullet & );
CSmartPtr<CSimpleEmitter> m_pEmitter;
Vector m_vecLastOrigin;
};
IMPLEMENT_CLIENTCLASS_DT( C_WaterBullet, DT_WaterBullet, CWaterBullet )
END_RECV_TABLE()