Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSTEAMMENU_H
#define CSTEAMMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <teammenu.h>
//-----------------------------------------------------------------------------
// Purpose: Displays the team menu
//-----------------------------------------------------------------------------
class CCSTeamMenu : public CTeamMenu
{
private:
DECLARE_CLASS_SIMPLE( CCSTeamMenu, CTeamMenu );
public:
CCSTeamMenu(IViewPort *pViewPort);
~CCSTeamMenu();
void Update();
void ShowPanel( bool bShow );
virtual void SetVisible(bool state);
private:
enum { NUM_TEAMS = 3 };
// VGUI2 override
virtual void OnCommand( const char *command);
virtual void OnKeyCodePressed( vgui::KeyCode code );
// helper functions
void SetVisibleButton(const char *textEntryName, bool state);
bool m_bVIPMap;
// Background panel -------------------------------------------------------
public:
virtual void PaintBackground();
virtual void PerformLayout();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
bool m_backgroundLayoutFinished;
// End background panel ---------------------------------------------------
};
#endif // CSTEAMMENU_H