Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "weapon_csbase.h"
#include "cs_ammodef.h"
#include <vgui/IVGui.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui_controls/Label.h>
#include <vgui/ILocalize.h>
#include "vgui_controls/BuildGroup.h"
#include "vgui_controls/BitmapImagePanel.h"
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/TextImage.h"
#include "vgui_controls/RichText.h"
#include "vgui_controls/QueryBox.h"
#include "career_box.h"
#include "buypreset_listbox.h"
#include "buypreset_weaponsetlabel.h"
#include "backgroundpanel.h"
#include "cstrike/bot/shared_util.h"
using namespace vgui;
const float horizTitleRatio = 18.0f/68.0f;
//--------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------
/*
class PresetNameTextEntry : public TextEntry
{
public:
PresetNameTextEntry(Panel *parent, CBuyPresetEditMainMenu *menu, const char *name ) : TextEntry( parent, name )
{
m_pMenu = menu;
}
virtual void FireActionSignal()
{
TextEntry::FireActionSignal();
if ( m_pMenu )
{
m_pMenu->SetDirty();
}
}
private:
CBuyPresetEditMainMenu *m_pMenu;
};
*/
//--------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------
int GetScaledValue( HScheme hScheme, int unscaled )
{
int val = scheme()->GetProportionalScaledValueEx( hScheme, unscaled );
return GetAlternateProportionalValueFromScaled( hScheme, val );
}
//--------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------
class PresetBackgroundPanel : public vgui::Panel
{
typedef vgui::Panel BaseClass;
public:
PresetBackgroundPanel( vgui::Panel *parent, const char *panelName ) : BaseClass( parent, panelName )
{
};
virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetBorder( pScheme->GetBorder("ButtonBorder") );
m_lineColor = pScheme->GetColor( "Border.Bright", Color( 0, 0, 0, 0 ) );
}
virtual void ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
m_lines.RemoveAll();
KeyValues *lines = inResourceData->FindKey( "lines", false );
if ( lines )
{
KeyValues *line = lines->GetFirstValue();
while ( line )
{
const char *str = line->GetString( NULL, "" );
Vector4D p;
int numPoints = sscanf( str, "%f %f %f %f", &p[0], &p[1], &p[2], &p[3] );
if ( numPoints == 4 )
{
m_lines.AddToTail( p );
}
line = line->GetNextValue();
}
}
}
virtual void PaintBackground( void )
{
BaseClass::PaintBackground();
vgui::surface()->DrawSetColor( m_lineColor );
vgui::surface()->DrawSetTextColor( m_lineColor );
for ( int i=0; i<m_scaledLines.Count(); ++i )
{
int x1, x2, y1, y2;
x1 = m_scaledLines[i][0];
y1 = m_scaledLines[i][1];
x2 = m_scaledLines[i][2];
y2 = m_scaledLines[i][3];
vgui::surface()->DrawFilledRect( x1, y1, x2, y2 );
}
}
virtual void PerformLayout( void )
{
m_scaledLines.RemoveAll();
for ( int i=0; i<m_lines.Count(); ++i )
{
int x1, x2, y1, y2;
x1 = GetScaledValue( GetScheme(), m_lines[i][0] );
y1 = GetScaledValue( GetScheme(), m_lines[i][1] );
x2 = GetScaledValue( GetScheme(), m_lines[i][2] );
y2 = GetScaledValue( GetScheme(), m_lines[i][3] );
if ( x1 == x2 )
{
++x2;
}
if ( y1 == y2 )
{
++y2;
}
m_scaledLines.AddToTail( Vector4D( x1, y1, x2, y2 ) );
}
}
private:
Color m_lineColor;
CUtlVector< Vector4D > m_lines;
CUtlVector< Vector4D > m_scaledLines;
};
//--------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------
BuyPresetEditPanel::BuyPresetEditPanel( Panel *parent, const char *panelName, const char *resourceFilename, int fallbackIndex, bool editableName ) : BaseClass( parent, panelName )
{
SetProportional( parent->IsProportional() );
if ( IsProportional() )
{
m_baseWide = m_baseTall = scheme()->GetProportionalScaledValueEx( GetScheme(), 100 );
}
else
{
m_baseWide = m_baseTall = 100;
}
SetSize( m_baseWide, m_baseTall );
m_fallbackIndex = fallbackIndex;
m_pBgPanel = new PresetBackgroundPanel( this, "mainBackground" );
m_pTitleEntry = NULL;
m_pTitleLabel = NULL;
m_pCostLabel = NULL;
/*
m_pTitleEntry = new PresetNameTextEntry( this, dynamic_cast<CBuyPresetEditMainMenu *>(parent), "titleEntry" );
m_pTitleLabel = new Label( this, "title", "" );
m_pCostLabel = new Label( this, "cost", "" );
*/
m_pPrimaryWeapon = new WeaponLabel( this, "primary" );
m_pSecondaryWeapon = new WeaponLabel( this, "secondary" );
m_pHEGrenade = new EquipmentLabel( this, "hegrenade" );
m_pSmokeGrenade = new EquipmentLabel( this, "smokegrenade" );
m_pFlashbangs = new EquipmentLabel( this, "flashbang" );
m_pDefuser = new EquipmentLabel( this, "defuser" );
m_pNightvision = new EquipmentLabel( this, "nightvision" );
m_pArmor = new EquipmentLabel( this, "armor" );
if ( resourceFilename )
{
LoadControlSettings( resourceFilename );
}
int x, y, w, h;
m_pBgPanel->GetBounds( x, y, w, h );
m_baseWide = x + w;
m_baseTall = y + h;
SetSize( m_baseWide, m_baseTall );
}
//--------------------------------------------------------------------------------------------------------------
BuyPresetEditPanel::~BuyPresetEditPanel()
{
}
//--------------------------------------------------------------------------------------------------------------
void BuyPresetEditPanel::SetWeaponSet( const WeaponSet *pWeaponSet, bool current )
{
// set to empty state
Reset();
// now fill in items
if ( pWeaponSet )
{
if ( m_pTitleLabel )
{
m_pTitleLabel->SetText( SharedVarArgs( "#Cstrike_BuyPresetChoice%d", m_fallbackIndex ) );
}
if ( m_pTitleEntry )
{
m_pTitleEntry->SetText( SharedVarArgs( "#Cstrike_BuyPresetChoice%d", m_fallbackIndex ) );
}
if ( m_pCostLabel )
{
const int BufLen = 256;
wchar_t wbuf[BufLen];
g_pVGuiLocalize->ConstructString( wbuf, sizeof( wbuf ),
g_pVGuiLocalize->Find( "#Cstrike_BuyPresetPlainCost" ),
1, NumAsWString( pWeaponSet->FullCost() ) );
m_pCostLabel->SetText( wbuf );
}
m_pPrimaryWeapon->SetWeapon( &pWeaponSet->m_primaryWeapon, true, true );
m_pSecondaryWeapon->SetWeapon( &pWeaponSet->m_secondaryWeapon, false, true );
if ( pWeaponSet->m_HEGrenade )
m_pHEGrenade->SetItem( "gfx/vgui/hegrenade_square", 1 );
if ( pWeaponSet->m_smokeGrenade )
m_pSmokeGrenade->SetItem( "gfx/vgui/smokegrenade_square", 1 );
if ( pWeaponSet->m_flashbangs )
m_pFlashbangs->SetItem( "gfx/vgui/flashbang_square", pWeaponSet->m_flashbangs );
if ( pWeaponSet->m_defuser )
m_pDefuser->SetItem( "gfx/vgui/defuser", 1 );
if ( pWeaponSet->m_nightvision )
m_pNightvision->SetItem( "gfx/vgui/nightvision", 1 );
if ( pWeaponSet->m_armor )
{
if ( pWeaponSet->m_helmet )
m_pArmor->SetItem( "gfx/vgui/kevlar_helmet", 1 );
else
m_pArmor->SetItem( "gfx/vgui/kevlar", 1 );
}
}
}
//--------------------------------------------------------------------------------------------------------------
void BuyPresetEditPanel::SetText( const wchar_t *text )
{
if ( !text )
text = L"";
if ( m_pTitleLabel )
{
m_pTitleLabel->SetText( text );
}
if ( m_pTitleEntry )
{
m_pTitleEntry->SetText( text );
}
InvalidateLayout();
}
//--------------------------------------------------------------------------------------------------------------
/**
* Handle command callbacks
*/
void BuyPresetEditPanel::OnCommand( const char *command )
{
if (stricmp(command, "close"))
{
PostActionSignal( new KeyValues("Command", "command", SharedVarArgs( "%s %d", command, m_fallbackIndex )) );
}
BaseClass::OnCommand(command);
}
//--------------------------------------------------------------------------------------------------------------
void BuyPresetEditPanel::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
SetBgColor( Color( 0, 0, 0, 0 ) );
IBorder *pBorder = NULL;
int i;
for (i = 0; i < GetChildCount(); i++)
{
// perform auto-layout on the child panel
Panel *child = GetChild(i);
if (!child)
continue;
if ( !stricmp( "button", child->GetClassName() ) )
{
Button *pButton = dynamic_cast<Button *>(child);
if ( pButton )
{
pButton->SetDefaultBorder( pBorder );
pButton->SetDepressedBorder( pBorder );
pButton->SetKeyFocusBorder( pBorder );
}
}
}
pBorder = pScheme->GetBorder("BuyPresetButtonBorder");
const int NumButtons = 4;
const char * buttonNames[4] = { "editPrimary", "editSecondary", "editGrenades", "editEquipment" };
for ( i=0; i<NumButtons; ++i )
{
Panel *pPanel = FindChildByName( buttonNames[i] );
if ( pPanel )
{
pPanel->SetBorder( pBorder );
if ( !stricmp( "button", pPanel->GetClassName() ) )
{
Button *pButton = dynamic_cast<Button *>(pPanel);
if ( pButton )
{
pButton->SetDefaultBorder( pBorder );
pButton->SetDepressedBorder( pBorder );
pButton->SetKeyFocusBorder( pBorder );
Color fgColor, bgColor;
fgColor = GetSchemeColor("Label.TextDullColor", GetFgColor(), pScheme);
bgColor = Color( 0, 0, 0, 0 );
pButton->SetDefaultColor( fgColor, bgColor );
}
}
}
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Overrides EditablePanel's resizing of children to scale them proportionally to the main panel's change.
*/
void BuyPresetEditPanel::OnSizeChanged( int wide, int tall )
{
if ( !m_baseWide )
m_baseWide = 1;
if ( !m_baseTall )
m_baseTall = 1;
Panel::OnSizeChanged(wide, tall);
InvalidateLayout();
if ( wide == m_baseWide && tall == m_baseTall )
{
Repaint();
return;
}
float xScale = wide / (float) m_baseWide;
float yScale = tall / (float) m_baseTall;
for (int i = 0; i < GetChildCount(); i++)
{
// perform auto-layout on the child panel
Panel *child = GetChild(i);
if (!child)
continue;
int x, y, w, t;
child->GetBounds(x, y, w, t);
int newX = (int) x * xScale;
int newY = (int) y * yScale;
int newW = (int) (x+w) * xScale - newX;
int newT = (int) t * yScale;
// make sure the child isn't too big...
if(newX+newW>wide)
{
continue;
}
if(newY+newT>tall)
{
continue;
}
child->SetBounds(newX, newY, newW, newT);
child->InvalidateLayout();
}
Repaint();
// update the baselines
m_baseWide = wide;
m_baseTall = tall;
}
//--------------------------------------------------------------------------------------------------------------
void BuyPresetEditPanel::Reset()
{
if ( m_pTitleLabel )
{
m_pTitleLabel->SetText( "#Cstrike_BuyPresetNewChoice" );
}
if ( m_pTitleEntry )
{
m_pTitleEntry->SetText( "#Cstrike_BuyPresetNewChoice" );
}
if ( m_pCostLabel )
{
m_pCostLabel->SetText( "" );
}
BuyPresetWeapon weapon;
m_pPrimaryWeapon->SetWeapon( &weapon, true, false );
m_pSecondaryWeapon->SetWeapon( &weapon, false, false );
m_pHEGrenade->SetItem( NULL, 1 );
m_pSmokeGrenade->SetItem( NULL, 1 );
m_pFlashbangs->SetItem( NULL, 1 );
m_pDefuser->SetItem( NULL, 1 );
m_pNightvision->SetItem( NULL, 1 );
m_pArmor->SetItem( NULL, 1 );
}
//--------------------------------------------------------------------------------------------------------------