Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "c_baseplayer.h"
#include "menu.h"
#include "KeyValues.h"
#include "multiplay_gamerules.h"
static int g_ActiveVoiceMenu = 0;
void OpenVoiceMenu( int index )
{
// do not show the menu if the player is dead or is an observer
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer )
return;
if ( !pPlayer->IsAlive() || pPlayer->IsObserver() )
return;
CHudMenu *pMenu = (CHudMenu *) gHUD.FindElement( "CHudMenu" );
if ( !pMenu )
return;
// if they hit the key again, close the menu
if ( g_ActiveVoiceMenu == index )
{
if ( pMenu->IsMenuOpen() )
{
pMenu->HideMenu();
g_ActiveVoiceMenu = 0;
return;
}
}
if ( index > 0 && index < 9 )
{
KeyValues *pKV = new KeyValues( "MenuItems" );
CMultiplayRules *pRules = dynamic_cast< CMultiplayRules * >( GameRules() );
if ( pRules )
{
if ( !pRules->GetVoiceMenuLabels( index-1, pKV ) )
{
pKV->deleteThis();
return;
}
}
pMenu->ShowMenu_KeyValueItems( pKV );
pKV->deleteThis();
g_ActiveVoiceMenu = index;
}
else
{
g_ActiveVoiceMenu = 0;
}
}
static void OpenVoiceMenu_1( void )
{
OpenVoiceMenu( 1 );
}
static void OpenVoiceMenu_2( void )
{
OpenVoiceMenu( 2 );
}
static void OpenVoiceMenu_3( void )
{
OpenVoiceMenu( 3 );
}
ConCommand voice_menu_1( "voice_menu_1", OpenVoiceMenu_1, "Opens voice menu 1" );
ConCommand voice_menu_2( "voice_menu_2", OpenVoiceMenu_2, "Opens voice menu 2" );
ConCommand voice_menu_3( "voice_menu_3", OpenVoiceMenu_3, "Opens voice menu 3" );
CON_COMMAND( menuselect, "menuselect" )
{
if ( args.ArgC() < 2 )
return;
if( g_ActiveVoiceMenu == 0 )
{
// if we didn't have a menu open, maybe a plugin did. send it on to the server.
const char *cmd = VarArgs( "menuselect %s", args[1] );
engine->ServerCmd( cmd );
return;
}
int iSelection = atoi( args[ 1 ] );
switch( g_ActiveVoiceMenu )
{
case 1:
case 2:
case 3:
{
char cmd[128];
Q_snprintf( cmd, sizeof(cmd), "voicemenu %d %d", g_ActiveVoiceMenu - 1, iSelection - 1 );
engine->ServerCmd( cmd );
}
break;
default:
{
// if we didn't have a menu open, maybe a plugin did. send it on to the server.
const char *cmd = VarArgs( "menuselect %d", iSelection );
engine->ServerCmd( cmd );
}
break;
}
// reset menu
g_ActiveVoiceMenu = 0;
}