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56 lines
1.3 KiB
56 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef VGUI_ROOTPANEL_SDK_H |
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#define VGUI_ROOTPANEL_SDK_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Panel.h> |
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#include <vgui_controls/EditablePanel.h> |
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#include "utlvector.h" |
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class CPanelEffect; |
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// Serial under of effect, for safe lookup |
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typedef unsigned int EFFECT_HANDLE; |
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//----------------------------------------------------------------------------- |
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// Purpose: Sits between engine and client .dll panels |
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// Responsible for drawing screen overlays |
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//----------------------------------------------------------------------------- |
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class C_SDKRootPanel : public vgui::Panel |
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{ |
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typedef vgui::Panel BaseClass; |
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public: |
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C_SDKRootPanel( vgui::VPANEL parent ); |
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virtual ~C_SDKRootPanel( void ); |
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// Draw Panel effects here |
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virtual void PostChildPaint(); |
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// Clear list of Panel Effects |
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virtual void LevelInit( void ); |
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virtual void LevelShutdown( void ); |
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// Run effects and let them decide whether to remove themselves |
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void OnTick( void ); |
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private: |
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// Render all panel effects |
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void RenderPanelEffects( void ); |
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// List of current panel effects |
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CUtlVector< CPanelEffect *> m_Effects; |
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}; |
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#endif // VGUI_ROOTPANEL_SDK_H
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