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53 lines
1.6 KiB
53 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "prediction.h" |
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#include "c_baseplayer.h" |
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#include "igamemovement.h" |
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static CMoveData g_MoveData; |
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CMoveData *g_pMoveData = &g_MoveData; |
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class CSDKPrediction : public CPrediction |
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{ |
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DECLARE_CLASS( CSDKPrediction, CPrediction ); |
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public: |
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virtual void SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ); |
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virtual void FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSDKPrediction::SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, |
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CMoveData *move ) |
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{ |
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// Call the default SetupMove code. |
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BaseClass::SetupMove( player, ucmd, pHelper, move ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSDKPrediction::FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move ) |
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{ |
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// Call the default FinishMove code. |
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BaseClass::FinishMove( player, ucmd, move ); |
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} |
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// Expose interface to engine |
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// Expose interface to engine |
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static CSDKPrediction g_Prediction; |
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CSDKPrediction, IPrediction, VCLIENT_PREDICTION_INTERFACE_VERSION, g_Prediction ); |
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CPrediction *prediction = &g_Prediction; |
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