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151 lines
4.8 KiB
151 lines
4.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud.h" |
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#include <vgui_controls/Controls.h> |
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#include <Color.h> |
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#include "c_vehicle_crane.h" |
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#include "view.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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int ScreenTransform( const Vector& point, Vector& screen ); |
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IMPLEMENT_CLIENTCLASS_DT(C_PropCrane, DT_PropCrane, CPropCrane) |
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RecvPropEHandle( RECVINFO(m_hPlayer) ), |
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RecvPropBool( RECVINFO(m_bMagnetOn) ), |
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RecvPropBool( RECVINFO( m_bEnterAnimOn ) ), |
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RecvPropBool( RECVINFO( m_bExitAnimOn ) ), |
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RecvPropVector( RECVINFO( m_vecEyeExitEndpoint ) ), |
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END_RECV_TABLE() |
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BEGIN_DATADESC( C_PropCrane ) |
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DEFINE_EMBEDDED( m_ViewSmoothingData ), |
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END_DATADESC() |
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#define ROLL_CURVE_ZERO 5 // roll less than this is clamped to zero |
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#define ROLL_CURVE_LINEAR 45 // roll greater than this is copied out |
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#define PITCH_CURVE_ZERO 10 // pitch less than this is clamped to zero |
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#define PITCH_CURVE_LINEAR 45 // pitch greater than this is copied out |
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// spline in between |
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#define CRANE_FOV 75 |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_PropCrane::C_PropCrane( void ) |
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{ |
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memset( &m_ViewSmoothingData, 0, sizeof( m_ViewSmoothingData ) ); |
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m_ViewSmoothingData.pVehicle = this; |
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m_ViewSmoothingData.flFOV = CRANE_FOV; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : updateType - |
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//----------------------------------------------------------------------------- |
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void C_PropCrane::PreDataUpdate( DataUpdateType_t updateType ) |
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{ |
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BaseClass::PreDataUpdate( updateType ); |
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m_hPrevPlayer = m_hPlayer; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_PropCrane::PostDataUpdate( DataUpdateType_t updateType ) |
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{ |
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BaseClass::PostDataUpdate( updateType ); |
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// Store off the old shadow direction |
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if ( m_hPlayer && !m_hPrevPlayer ) |
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{ |
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m_vecOldShadowDir = g_pClientShadowMgr->GetShadowDirection(); |
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//Vector vecDown = m_vecOldShadowDir - Vector(0,0,0.5); |
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//VectorNormalize( vecDown ); |
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Vector vecDown = Vector(0,0,-1); |
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g_pClientShadowMgr->SetShadowDirection( vecDown ); |
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} |
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else if ( !m_hPlayer && m_hPrevPlayer ) |
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{ |
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g_pClientShadowMgr->SetShadowDirection( m_vecOldShadowDir ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_BaseCombatCharacter *C_PropCrane::GetPassenger( int nRole ) |
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{ |
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if ( nRole == VEHICLE_ROLE_DRIVER ) |
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return m_hPlayer.Get(); |
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return NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Returns the role of the passenger |
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//----------------------------------------------------------------------------- |
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int C_PropCrane::GetPassengerRole( C_BaseCombatCharacter *pPassenger ) |
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{ |
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if ( m_hPlayer.Get() == pPassenger ) |
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return VEHICLE_ROLE_DRIVER; |
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return VEHICLE_ROLE_NONE; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Modify the player view/camera while in a vehicle |
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//----------------------------------------------------------------------------- |
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void C_PropCrane::GetVehicleViewPosition( int nRole, Vector *pAbsOrigin, QAngle *pAbsAngles, float *pFOV /*=NULL*/ ) |
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{ |
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SharedVehicleViewSmoothing( m_hPlayer, |
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pAbsOrigin, pAbsAngles, |
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m_bEnterAnimOn, m_bExitAnimOn, |
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m_vecEyeExitEndpoint, |
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&m_ViewSmoothingData, |
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pFOV ); |
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} |
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//----------------------------------------------------------------------------- |
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// Futzes with the clip planes |
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//----------------------------------------------------------------------------- |
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void C_PropCrane::GetVehicleClipPlanes( float &flZNear, float &flZFar ) const |
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{ |
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// FIXME: Need something a better long-term, this fixes the buggy. |
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flZNear = 6; |
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} |
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//----------------------------------------------------------------------------- |
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// Renders hud elements |
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//----------------------------------------------------------------------------- |
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void C_PropCrane::DrawHudElements( ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : theMins - |
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// theMaxs - |
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//----------------------------------------------------------------------------- |
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void C_PropCrane::GetRenderBounds( Vector &theMins, Vector &theMaxs ) |
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{ |
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// This is kind of hacky:( Add 660.0 to the y coordinate of the bounding box to |
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// allow for the full extension of the crane arm. |
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BaseClass::GetRenderBounds( theMins, theMaxs ); |
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theMaxs.y += 660.0f; |
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} |
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