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187 lines
6.2 KiB
187 lines
6.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud.h" |
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#include <vgui_controls/Controls.h> |
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#include <Color.h> |
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#include "c_vehicle_crane.h" |
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#include "view.h" |
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#include "vehicle_viewblend_shared.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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int ScreenTransform( const Vector& point, Vector& screen ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class C_PropCannon : public C_BaseAnimating, public IClientVehicle |
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{ |
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DECLARE_CLASS( C_PropCannon, C_BaseAnimating ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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DECLARE_DATADESC(); |
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C_PropCannon(); |
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void PreDataUpdate( DataUpdateType_t updateType ); |
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public: |
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// IClientVehicle overrides. |
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virtual void GetVehicleViewPosition( int nRole, Vector *pOrigin, QAngle *pAngles, float *pFOV = NULL ); |
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virtual void GetVehicleFOV( float &flFOV ) { flFOV = 0.0f; } |
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virtual void DrawHudElements(); |
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virtual bool IsPassengerUsingStandardWeapons( int nRole = VEHICLE_ROLE_DRIVER ) { return false; } |
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virtual void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd ) {} |
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virtual C_BaseCombatCharacter *GetPassenger( int nRole ); |
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virtual int GetPassengerRole( C_BaseCombatCharacter *pPassenger ); |
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virtual void GetVehicleClipPlanes( float &flZNear, float &flZFar ) const; |
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virtual int GetPrimaryAmmoType() const { return -1; } |
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virtual int GetPrimaryAmmoCount() const { return -1; } |
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virtual int GetPrimaryAmmoClip() const { return -1; } |
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virtual bool PrimaryAmmoUsesClips() const { return false; } |
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virtual int GetJoystickResponseCurve() const { return 0; } |
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public: |
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// C_BaseEntity overrides. |
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virtual IClientVehicle* GetClientVehicle() { return this; } |
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virtual C_BaseEntity *GetVehicleEnt() { return this; } |
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virtual void SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ) {} |
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virtual void ProcessMovement( C_BasePlayer *pPlayer, CMoveData *pMoveData ) {} |
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virtual void FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move ) {} |
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virtual bool IsPredicted() const { return false; } |
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virtual void ItemPostFrame( C_BasePlayer *pPlayer ) {} |
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virtual bool IsSelfAnimating() { return false; }; |
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virtual void GetRenderBounds( Vector& theMins, Vector& theMaxs ); |
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private: |
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CHandle<C_BasePlayer> m_hPlayer; |
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CHandle<C_BasePlayer> m_hPrevPlayer; |
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bool m_bEnterAnimOn; |
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bool m_bExitAnimOn; |
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Vector m_vecEyeExitEndpoint; |
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Vector m_vecOldShadowDir; |
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ViewSmoothingData_t m_ViewSmoothingData; |
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}; |
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IMPLEMENT_CLIENTCLASS_DT(C_PropCannon, DT_PropCannon, CPropCannon) |
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RecvPropEHandle( RECVINFO(m_hPlayer) ), |
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RecvPropBool( RECVINFO( m_bEnterAnimOn ) ), |
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RecvPropBool( RECVINFO( m_bExitAnimOn ) ), |
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RecvPropVector( RECVINFO( m_vecEyeExitEndpoint ) ), |
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END_RECV_TABLE() |
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BEGIN_DATADESC( C_PropCannon ) |
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DEFINE_EMBEDDED( m_ViewSmoothingData ), |
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END_DATADESC() |
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#define ROLL_CURVE_ZERO 5 // roll less than this is clamped to zero |
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#define ROLL_CURVE_LINEAR 45 // roll greater than this is copied out |
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#define PITCH_CURVE_ZERO 10 // pitch less than this is clamped to zero |
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#define PITCH_CURVE_LINEAR 45 // pitch greater than this is copied out |
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// spline in between |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_PropCannon::C_PropCannon( void ) |
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{ |
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memset( &m_ViewSmoothingData, 0, sizeof( m_ViewSmoothingData ) ); |
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m_ViewSmoothingData.pVehicle = this; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : updateType - |
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//----------------------------------------------------------------------------- |
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void C_PropCannon::PreDataUpdate( DataUpdateType_t updateType ) |
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{ |
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BaseClass::PreDataUpdate( updateType ); |
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m_hPrevPlayer = m_hPlayer; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_BaseCombatCharacter *C_PropCannon::GetPassenger( int nRole ) |
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{ |
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if ( nRole == VEHICLE_ROLE_DRIVER ) |
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return m_hPlayer.Get(); |
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return NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Returns the role of the passenger |
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//----------------------------------------------------------------------------- |
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int C_PropCannon::GetPassengerRole( C_BaseCombatCharacter *pPassenger ) |
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{ |
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if ( m_hPlayer.Get() == pPassenger ) |
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return VEHICLE_ROLE_DRIVER; |
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return VEHICLE_ROLE_NONE; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Modify the player view/camera while in a vehicle |
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//----------------------------------------------------------------------------- |
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void C_PropCannon::GetVehicleViewPosition( int nRole, Vector *pAbsOrigin, QAngle *pAbsAngles, float *pFOV /*=NULL*/ ) |
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{ |
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SharedVehicleViewSmoothing( m_hPlayer, |
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pAbsOrigin, pAbsAngles, |
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m_bEnterAnimOn, m_bExitAnimOn, |
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m_vecEyeExitEndpoint, |
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&m_ViewSmoothingData, |
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pFOV ); |
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} |
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//----------------------------------------------------------------------------- |
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// Futzes with the clip planes |
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//----------------------------------------------------------------------------- |
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void C_PropCannon::GetVehicleClipPlanes( float &flZNear, float &flZFar ) const |
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{ |
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// FIXME: Need something a better long-term, this fixes the buggy. |
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flZNear = 6; |
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} |
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//----------------------------------------------------------------------------- |
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// Renders hud elements |
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//----------------------------------------------------------------------------- |
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void C_PropCannon::DrawHudElements( ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : theMins - |
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// theMaxs - |
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//----------------------------------------------------------------------------- |
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void C_PropCannon::GetRenderBounds( Vector &theMins, Vector &theMaxs ) |
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{ |
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// This is kind of hacky:( Add 660.0 to the y coordinate of the bounding box to |
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// allow for the full extension of the crane arm. |
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BaseClass::GetRenderBounds( theMins, theMaxs ); |
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theMaxs.y += 660.0f; |
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} |
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