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170 lines
4.8 KiB
170 lines
4.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "particlemgr.h" |
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#include "particle_prototype.h" |
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#include "particle_util.h" |
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#include "c_te_particlesystem.h" |
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#include "fx.h" |
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#include "fx_quad.h" |
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#include "c_te_effect_dispatch.h" |
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#include "view.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define THUMPER_DUST_LIFETIME 2.0f |
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#define THUMPER_MAX_PARTICLES 24 |
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extern IPhysicsSurfaceProps *physprops; |
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class ThumperDustEmitter : public CSimpleEmitter |
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{ |
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public: |
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ThumperDustEmitter( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {} |
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static ThumperDustEmitter *Create( const char *pDebugName ) |
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{ |
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return new ThumperDustEmitter( pDebugName ); |
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} |
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void UpdateVelocity( SimpleParticle *pParticle, float timeDelta ) |
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{ |
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// Float up when lifetime is half gone. |
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pParticle->m_vecVelocity[2] -= ( 8.0f * timeDelta ); |
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// FIXME: optimize this.... |
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pParticle->m_vecVelocity *= ExponentialDecay( 0.9, 0.03, timeDelta ); |
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} |
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virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta ) |
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{ |
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pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta; |
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pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -4.0f ); |
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//Cap the minimum roll |
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if ( fabs( pParticle->m_flRollDelta ) < 0.25f ) |
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{ |
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pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.25f : -0.25f; |
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} |
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return pParticle->m_flRoll; |
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} |
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virtual float UpdateAlpha( const SimpleParticle *pParticle ) |
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{ |
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return (pParticle->m_uchStartAlpha/255.0f) + ( (float)(pParticle->m_uchEndAlpha/255.0f) - (float)(pParticle->m_uchStartAlpha/255.0f) ) * (pParticle->m_flLifetime / pParticle->m_flDieTime); |
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} |
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private: |
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ThumperDustEmitter( const ThumperDustEmitter & ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : bNewEntity - whether or not to start a new entity |
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//----------------------------------------------------------------------------- |
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void FX_ThumperDust( const CEffectData &data ) |
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{ |
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Vector vecDustColor; |
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vecDustColor.x = 0.85f; |
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vecDustColor.y = 0.75f; |
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vecDustColor.z = 0.52f; |
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CSmartPtr<ThumperDustEmitter> pSimple = ThumperDustEmitter::Create( "thumperdust" ); |
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C_BaseEntity *pEnt = C_BaseEntity::Instance( data.m_hEntity ); |
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if ( pEnt ) |
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{ |
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Vector vWorldMins, vWorldMaxs; |
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float scale = pEnt->CollisionProp()->BoundingRadius(); |
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vWorldMins[0] = data.m_vOrigin[0] - scale; |
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vWorldMins[1] = data.m_vOrigin[1] - scale; |
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vWorldMins[2] = data.m_vOrigin[2] - scale; |
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vWorldMaxs[0] = data.m_vOrigin[0] + scale; |
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vWorldMaxs[1] = data.m_vOrigin[1] + scale; |
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vWorldMaxs[2] = data.m_vOrigin[2] + scale; |
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pSimple->GetBinding().SetBBox( vWorldMins, vWorldMaxs, true ); |
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} |
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pSimple->SetSortOrigin( data.m_vOrigin ); |
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pSimple->SetNearClip( 32, 64 ); |
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SimpleParticle *pParticle = NULL; |
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Vector offset; |
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//int numPuffs = IsXbox() ? THUMPER_MAX_PARTICLES/2 : THUMPER_MAX_PARTICLES; |
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int numPuffs = THUMPER_MAX_PARTICLES; |
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float flYaw = 0; |
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float flIncr = (2*M_PI) / (float) numPuffs; // Radians |
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Vector forward; |
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Vector vecColor; |
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int i = 0; |
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float flScale = MIN( data.m_flScale, 255 ); |
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// Setup the color for these particles |
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engine->ComputeLighting( data.m_vOrigin, NULL, true, vecColor ); |
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VectorLerp( vecColor, vecDustColor, 0.5, vecColor ); |
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vecColor *= 255; |
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for ( i = 0; i < numPuffs; i++ ) |
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{ |
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flYaw += flIncr; |
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SinCos( flYaw, &forward.y, &forward.x ); |
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forward.z = 0.0f; |
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offset = ( RandomVector( -4.0f, 4.0f ) + data.m_vOrigin ) + ( forward * 128.0f ); |
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pParticle = (SimpleParticle *) pSimple->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[random->RandomInt(0,1)], offset ); |
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if ( pParticle != NULL ) |
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{ |
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pParticle->m_flLifetime = 0.0f; |
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pParticle->m_flDieTime = 1.5f; |
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Vector dir = (offset - data.m_vOrigin); |
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float length = dir.Length(); |
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VectorNormalize( dir ); |
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pParticle->m_vecVelocity = dir * ( length * 2.0f ); |
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pParticle->m_vecVelocity[2] = data.m_flScale / 3; |
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pParticle->m_uchColor[0] = vecColor[0]; |
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pParticle->m_uchColor[1] = vecColor[1]; |
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pParticle->m_uchColor[2] = vecColor[2]; |
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pParticle->m_uchStartAlpha = random->RandomInt( 64, 96 ); |
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pParticle->m_uchEndAlpha = 0; |
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pParticle->m_uchStartSize = flScale * 0.25f; |
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pParticle->m_uchEndSize = flScale * 0.5f; |
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pParticle->m_flRoll = random->RandomInt( 0, 360 ); |
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pParticle->m_flRollDelta = random->RandomFloat( -6.0f, 6.0f ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : &data - |
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//----------------------------------------------------------------------------- |
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void ThumperDustCallback( const CEffectData &data ) |
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{ |
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FX_ThumperDust( data ); |
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} |
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DECLARE_CLIENT_EFFECT( "ThumperDust", ThumperDustCallback ); |