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45 lines
887 B
45 lines
887 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef CPROPCOMBINEBALL_H_ |
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#define CPROPCOMBINEBALL_H_ |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class C_PropCombineBall : public C_BaseAnimating |
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{ |
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DECLARE_CLASS( C_PropCombineBall, C_BaseAnimating ); |
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DECLARE_CLIENTCLASS(); |
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public: |
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C_PropCombineBall( void ); |
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virtual RenderGroup_t GetRenderGroup( void ); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual int DrawModel( int flags ); |
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protected: |
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void DrawMotionBlur( void ); |
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void DrawFlicker( void ); |
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virtual bool InitMaterials( void ); |
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Vector m_vecLastOrigin; |
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bool m_bEmit; |
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float m_flRadius; |
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bool m_bHeld; |
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bool m_bLaunched; |
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IMaterial *m_pFlickerMaterial; |
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IMaterial *m_pBodyMaterial; |
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IMaterial *m_pBlurMaterial; |
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}; |
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#endif |