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168 lines
3.9 KiB
168 lines
3.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "ivmodemanager.h" |
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#include "clientmode_hlnormal.h" |
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#include "hl1_clientmode.h" |
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#include "hl1_clientscoreboard.h" |
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// default FOV for HL1 |
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ConVar default_fov( "default_fov", "90", FCVAR_CHEAT ); |
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ConVar fov_desired( "fov_desired", "90", FCVAR_ARCHIVE | FCVAR_USERINFO, "Sets the base field-of-view.", true, 75.0, true, 90.0 ); |
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// The current client mode. Always ClientModeNormal in HL. |
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IClientMode *g_pClientMode = NULL; |
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class CHLModeManager : public IVModeManager |
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{ |
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public: |
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CHLModeManager( void ); |
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virtual ~CHLModeManager( void ); |
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virtual void Init( void ); |
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virtual void SwitchMode( bool commander, bool force ); |
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virtual void OverrideView( CViewSetup *pSetup ); |
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virtual void CreateMove( float flInputSampleTime, CUserCmd *cmd ); |
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virtual void LevelInit( const char *newmap ); |
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virtual void LevelShutdown( void ); |
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}; |
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CHLModeManager::CHLModeManager( void ) |
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{ |
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} |
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CHLModeManager::~CHLModeManager( void ) |
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{ |
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} |
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void CHLModeManager::Init( void ) |
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{ |
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g_pClientMode = GetClientModeNormal(); |
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} |
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void CHLModeManager::SwitchMode( bool commander, bool force ) |
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{ |
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} |
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void CHLModeManager::OverrideView( CViewSetup *pSetup ) |
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{ |
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} |
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void CHLModeManager::CreateMove( float flInputSampleTime, CUserCmd *cmd ) |
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{ |
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} |
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void CHLModeManager::LevelInit( const char *newmap ) |
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{ |
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g_pClientMode->LevelInit( newmap ); |
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} |
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void CHLModeManager::LevelShutdown( void ) |
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{ |
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g_pClientMode->LevelShutdown(); |
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} |
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static CHLModeManager g_HLModeManager; |
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IVModeManager *modemanager = &g_HLModeManager; |
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//----------------------------------------------------------------------------- |
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// Purpose: this is the viewport that contains all the hud elements |
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//----------------------------------------------------------------------------- |
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class CHudViewport : public CBaseViewport |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CHudViewport, CBaseViewport ); |
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protected: |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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gHUD.InitColors( pScheme ); |
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SetPaintBackgroundEnabled( false ); |
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} |
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virtual void CreateDefaultPanels( void ) |
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{ |
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CBaseViewport::CreateDefaultPanels(); |
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} |
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virtual IViewPortPanel *CreatePanelByName( const char *szPanelName ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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ClientModeHL1Normal::ClientModeHL1Normal() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: If you don't know what a destructor is by now, you are probably going to get fired |
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//----------------------------------------------------------------------------- |
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ClientModeHL1Normal::~ClientModeHL1Normal() |
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{ |
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} |
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void ClientModeHL1Normal::InitViewport() |
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{ |
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m_pViewport = new CHudViewport(); |
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m_pViewport->Start( gameuifuncs, gameeventmanager ); |
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} |
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float ClientModeHL1Normal::GetViewModelFOV( void ) |
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{ |
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return 90.0f; |
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} |
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int ClientModeHL1Normal::GetDeathMessageStartHeight( void ) |
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{ |
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return m_pViewport->GetDeathMessageStartHeight(); |
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} |
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ClientModeHL1Normal g_ClientModeNormal; |
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IClientMode *GetClientModeNormal() |
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{ |
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return &g_ClientModeNormal; |
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} |
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ClientModeHL1Normal* GetClientModeHL1Normal() |
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{ |
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Assert( dynamic_cast< ClientModeHL1Normal* >( GetClientModeNormal() ) ); |
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return static_cast< ClientModeHL1Normal* >( GetClientModeNormal() ); |
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} |
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IViewPortPanel* CHudViewport::CreatePanelByName( const char *szPanelName ) |
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{ |
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#ifdef HL1MP_CLIENT_DLL |
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IViewPortPanel* newpanel = NULL; |
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if ( Q_strcmp( PANEL_SCOREBOARD, szPanelName) == 0 ) |
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{ |
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newpanel = new CHL1MPClientScoreBoardDialog( this ); |
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return newpanel; |
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} |
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#endif |
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/* else if ( Q_strcmp(PANEL_INFO, szPanelName) == 0 ) |
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{ |
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newpanel = new CHL2MPTextWindow( this ); |
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return newpanel; |
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}*/ |
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return BaseClass::CreatePanelByName( szPanelName ); |
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} |
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