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48 lines
985 B
48 lines
985 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "dlight.h" |
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#include "tempent.h" |
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#include "iefx.h" |
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#include "c_te_legacytempents.h" |
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#include "basegrenade_shared.h" |
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class C_RpgRocket : public C_BaseGrenade |
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{ |
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public: |
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DECLARE_CLASS( C_RpgRocket, C_BaseGrenade ); |
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DECLARE_CLIENTCLASS(); |
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public: |
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C_RpgRocket( void ) { } |
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C_RpgRocket( const C_RpgRocket & ); |
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public: |
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void CreateLightEffects( void ); |
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}; |
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IMPLEMENT_CLIENTCLASS_DT( C_RpgRocket, DT_RpgRocket, CRpgRocket ) |
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END_RECV_TABLE() |
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void C_RpgRocket::CreateLightEffects( void ) |
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{ |
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dlight_t *dl; |
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if ( IsEffectActive(EF_DIMLIGHT) ) |
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{ |
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dl = effects->CL_AllocDlight ( index ); |
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dl->origin = GetAbsOrigin(); |
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dl->color.r = dl->color.g = dl->color.b = 100; |
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dl->radius = 200; |
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dl->die = gpGlobals->curtime + 0.001; |
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tempents->RocketFlare( GetAbsOrigin() ); |
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} |
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}
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