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1357 lines
46 KiB
1357 lines
46 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "ModWizard_Intro.h" |
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#include "ModWizard_TemplateOptions.h" |
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#include "ModWizard_CopyFiles.h" |
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#include "ModWizard_Finished.h" |
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#include "CreateModWizard.h" |
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#include "configs.h" |
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#include "filesystem_tools.h" |
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#include "sdklauncher_main.h" |
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#include "SDKLauncherDialog.h" |
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#include <vgui_controls/WizardPanel.h> |
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#include <vgui/ivgui.h> |
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#include "SourceAppInfo.h" |
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using namespace vgui; |
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extern bool IsGameSubscribed( int nSteamAppId ); |
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extern char g_engineDir[50]; |
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class CTempDirectory |
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{ |
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public: |
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char m_FullName[MAX_PATH]; |
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char m_FullOutName[MAX_PATH]; |
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}; |
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CModWizardSubPanel_CopyFiles::CModWizardSubPanel_CopyFiles( Panel *parent, const char *panelName ) |
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: BaseClass( parent, panelName ) |
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{ |
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m_pLabel = new Label( this, "MessageLabel", "" ); |
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m_pFinishedLabel = new Label( this, "FinishedLabel", "" ); |
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m_pProgressBar = new ProgressBar( this, "CopyProgressBar" ); |
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m_pProgressBar->SetProgress( 0 ); |
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LoadControlSettings( "ModWizardSubPanel_CopyFiles.res"); |
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} |
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void CModWizardSubPanel_CopyFiles::OnDisplayAsNext() |
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{ |
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GetWizardPanel()->SetTitle( "#ModWizard_CopyFiles_Title", true ); |
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m_iCurCopyFile = -1; |
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// All buttons are disabled until we're done. |
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GetWizardPanel()->SetCancelButtonEnabled( false ); |
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GetWizardPanel()->SetFinishButtonEnabled( false ); |
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GetWizardPanel()->SetPrevButtonEnabled( false ); |
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GetWizardPanel()->SetNextButtonEnabled( false ); |
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ivgui()->AddTickSignal( GetVPanel() ); |
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} |
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WizardSubPanel *CModWizardSubPanel_CopyFiles::GetNextSubPanel() |
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{ |
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return dynamic_cast<WizardSubPanel *>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_Finished")); |
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} |
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void CModWizardSubPanel_CopyFiles::GetReady( const char *pOutputDirName, const char *pOutputModGamedirName, const char *modName ) |
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{ |
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Q_strncpy( m_OutputDirName, pOutputDirName, sizeof( m_OutputDirName ) ); |
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Q_strncpy( m_OutModGamedirName, pOutputModGamedirName, sizeof( m_OutModGamedirName ) ); |
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Q_strncpy( m_ModName, modName, sizeof( m_ModName ) ); |
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} |
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// Creates the directory structure and builds a list of files to copy. |
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bool CModWizardSubPanel_CopyFiles::BuildCopyFiles_R( const char *pSourceDir, const char *pMask, const char *pOutputDirName ) |
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{ |
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char mask[512]; |
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Q_snprintf( mask, sizeof( mask ), "%s%c%s", pSourceDir, CORRECT_PATH_SEPARATOR, pMask ); |
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// Steam only allows 5 Find handles open at one time, and |
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// we actually will hit the limit if we recurse into directories while looping through the files. |
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CUtlVector<CTempDirectory> directories; |
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FileFindHandle_t findHandle; |
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const char *pFilename = g_pFullFileSystem->FindFirstEx( mask, 0, &findHandle ); |
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while ( pFilename ) |
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{ |
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// Skip the "." and ".." directories. |
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if ( pFilename[0] != '.' ) |
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{ |
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char fullName[MAX_PATH]; |
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Q_snprintf( fullName, sizeof( fullName ), "%s%c%s", pSourceDir, CORRECT_PATH_SEPARATOR, pFilename ); |
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char fullOutName[MAX_PATH]; |
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Q_snprintf( fullOutName, sizeof( fullOutName ), "%s%c%s", pOutputDirName, CORRECT_PATH_SEPARATOR, pFilename ); |
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// We were doing this for Linux but disabled it. |
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//Q_strlower( fullOutName ); |
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// Recurse into other directories. |
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if ( g_pFullFileSystem->FindIsDirectory( findHandle ) ) |
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{ |
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CTempDirectory *pBlah = &directories[directories.AddToTail()]; |
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Q_strncpy( pBlah->m_FullName, fullName, sizeof( pBlah->m_FullName ) ); |
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Q_strncpy( pBlah->m_FullOutName, fullOutName, sizeof( pBlah->m_FullOutName ) ); |
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} |
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else |
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{ |
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// Don't copy .dsp files. |
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const char *pIgnoreExtension = ".dsp"; |
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char ext[512]; |
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Q_StrRight( pFilename, strlen(pIgnoreExtension), ext, sizeof( ext ) ); |
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if ( Q_stricmp( ext, pIgnoreExtension ) != 0 ) |
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{ |
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CFileCopyInfo info( fullName, fullOutName ); |
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m_FileCopyInfos.AddToTail( info ); |
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} |
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} |
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} |
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pFilename = g_pFullFileSystem->FindNext( findHandle ); |
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} |
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g_pFullFileSystem->FindClose( findHandle ); |
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// See the definition of directories for why we do this. |
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for ( int i=0; i < directories.Count(); i++ ) |
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{ |
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// Make sure the directory exists. |
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CTempDirectory *pDir = &directories[i]; |
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if ( !CreateFullDirectory( pDir->m_FullOutName ) ) |
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{ |
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VGUIMessageBox( this, "Error", "Can't create directory: %s", pDir->m_FullOutName ); |
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return false; |
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} |
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if ( !BuildCopyFiles_R( pDir->m_FullName, pMask, pDir->m_FullOutName ) ) |
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return false; |
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} |
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return true; |
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} |
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bool CModWizardSubPanel_CopyFiles::BuildCopyFilesForMappings( char **pMappings, int nMappings ) |
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{ |
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for ( int iDir=0; iDir < nMappings; iDir+=3 ) |
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{ |
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if ( !BuildCopyFiles_R( pMappings[iDir+0], pMappings[iDir+1], pMappings[iDir+2] ) ) |
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{ |
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vgui::ivgui()->RemoveTickSignal( GetVPanel() ); |
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GetWizardPanel()->SetCancelButtonEnabled( true ); |
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return false; |
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} |
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} |
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return true; |
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} |
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bool CModWizardSubPanel_CopyFiles_Source2006::BuildCopyFilesForMod_HL2() |
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{ |
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bool retVal = false; |
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char outputSrcDirName[MAX_PATH]; |
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Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" ); |
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char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH]; |
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Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR ); |
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Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName ); |
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Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName ); |
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// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet. |
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CreateSubdirectory( m_OutputDirName, "modelsrc" ); |
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CreateSubdirectory( m_OutputDirName, "materialsrc" ); |
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CreateSubdirectory( m_OutputDirName, "mapsrc" ); |
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// These go in c:\mymod |
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char *sources_mappings[] = |
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{ |
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"src_mod\\ep1", "*.*", outputSrcDirName |
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}; |
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char outputGamedirNameNoSlash[MAX_PATH]; |
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Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) ); |
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if ( strlen( outputGamedirNameNoSlash ) > 0 ) |
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outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0; |
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// These go in c:\steam\steamapps\sourcemods\modname |
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char *content_mappings[] = |
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{ |
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"game_content\\half-life 2\\hl2","lights.rad", outputGamedirNameNoSlash, |
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"game_content\\half-life 2\\hl2","detail.vbsp", outputGamedirNameNoSlash, |
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"hl2\\scripts", "*.*", outputScriptsDir, |
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"hl2\\resource\\ui","*.*", outputUIDir, |
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"hl2\\resource", "clientscheme.res", outputResourceDir, |
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"hl2\\resource", "combinepanelscheme.res", outputResourceDir, |
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"hl2\\resource", "gameevents.res", outputResourceDir, |
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"hl2\\resource", "gamemenu.res", outputResourceDir, |
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"hl2\\resource", "hl2_*.txt", outputResourceDir, |
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"hl2\\resource", "serverevents.res", outputResourceDir, |
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"hl2\\resource", "sourcescheme.res", outputResourceDir, |
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}; |
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// Copy gameinfo.txt |
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const char *replacements[] = |
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{ |
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"%modname%", m_ModName |
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}; |
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retVal = CopyWithReplacements("CreateModFiles\\hl2\\gameinfo_ep1.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" ); |
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if ( retVal && |
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BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) && |
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BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) ) |
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{ |
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retVal = true; |
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} |
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else |
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{ |
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retVal = false; |
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} |
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return retVal; |
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} |
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bool CModWizardSubPanel_CopyFiles_Source2009::BuildCopyFilesForMod_HL2() |
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{ |
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bool retVal = false; |
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char outputSrcDirName[MAX_PATH]; |
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Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" ); |
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char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH], outputCFGDir[MAX_PATH]; |
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Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR ); |
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Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName ); |
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Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName ); |
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Q_snprintf( outputCFGDir, sizeof( outputCFGDir ), "%scfg", m_OutModGamedirName ); |
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// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet. |
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CreateSubdirectory( m_OutputDirName, "modelsrc" ); |
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CreateSubdirectory( m_OutputDirName, "materialsrc" ); |
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CreateSubdirectory( m_OutputDirName, "mapsrc" ); |
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// These go in c:\mymod |
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char *sources_mappings[] = |
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{ |
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"src_mod\\source2009", "*.*", outputSrcDirName |
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}; |
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char outputGamedirNameNoSlash[MAX_PATH]; |
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Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) ); |
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if ( strlen( outputGamedirNameNoSlash ) > 0 ) |
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outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0; |
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// These go in c:\steam\steamapps\sourcemods\modname |
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char *content_mappings[] = |
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{ |
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"game_content\\half-life 2\\hl2","lights.rad", outputGamedirNameNoSlash, |
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"game_content\\half-life 2\\hl2","detail.vbsp", outputGamedirNameNoSlash, |
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"CreateModFiles\\source2009\\singleplayer\\scripts", "*.*", outputScriptsDir, |
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"CreateModFiles\\source2009\\singleplayer\\cfg", "*.*", outputCFGDir, |
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"CreateModFiles\\source2009\\singleplayer\\resource", "clientscheme.res", outputResourceDir, |
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"CreateModFiles\\source2009\\singleplayer\\resource", "HL2EP2.ttf", outputResourceDir, |
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}; |
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// Copy gameinfo.txt |
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const char *replacements[] = |
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{ |
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"%modname%", m_ModName |
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}; |
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retVal = CopyWithReplacements("CreateModFiles\\source2009\\gameinfo_sp.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" ); |
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if ( retVal && |
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BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) && |
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BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) ) |
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{ |
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retVal = true; |
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} |
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else |
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{ |
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retVal = false; |
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} |
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return retVal; |
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} |
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bool CModWizardSubPanel_CopyFiles_Source2007::BuildCopyFilesForMod_HL2() |
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{ |
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bool retVal = false; |
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char outputSrcDirName[MAX_PATH]; |
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Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" ); |
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char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH], outputCFGDir[MAX_PATH]; |
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Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR ); |
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Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName ); |
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Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName ); |
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Q_snprintf( outputCFGDir, sizeof( outputCFGDir ), "%scfg", m_OutModGamedirName ); |
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// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet. |
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CreateSubdirectory( m_OutputDirName, "modelsrc" ); |
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CreateSubdirectory( m_OutputDirName, "materialsrc" ); |
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CreateSubdirectory( m_OutputDirName, "mapsrc" ); |
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// These go in c:\mymod |
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char *sources_mappings[] = |
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{ |
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"src_mod\\orangebox", "*.*", outputSrcDirName |
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}; |
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char outputGamedirNameNoSlash[MAX_PATH]; |
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Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) ); |
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if ( strlen( outputGamedirNameNoSlash ) > 0 ) |
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outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0; |
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// These go in c:\steam\steamapps\sourcemods\modname |
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char *content_mappings[] = |
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{ |
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"game_content\\half-life 2\\hl2","lights.rad", outputGamedirNameNoSlash, |
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"game_content\\half-life 2\\hl2","detail.vbsp", outputGamedirNameNoSlash, |
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"CreateModFiles\\orangebox\\singleplayer\\scripts", "*.*", outputScriptsDir, |
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"CreateModFiles\\orangebox\\singleplayer\\cfg", "*.*", outputCFGDir, |
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"CreateModFiles\\orangebox\\singleplayer\\resource", "clientscheme.res", outputResourceDir, |
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"CreateModFiles\\orangebox\\singleplayer\\resource", "HL2EP2.ttf", outputResourceDir, |
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}; |
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// Copy gameinfo.txt |
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const char *replacements[] = |
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{ |
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"%modname%", m_ModName |
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}; |
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retVal = CopyWithReplacements("CreateModFiles\\orangebox\\gameinfo_sp.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" ); |
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if ( retVal && |
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BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) && |
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BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) ) |
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{ |
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retVal = true; |
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} |
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else |
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{ |
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retVal = false; |
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} |
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return retVal; |
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} |
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bool CModWizardSubPanel_CopyFiles_Source2006::BuildCopyFilesForMod_FromScratch() |
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{ |
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bool retVal = false; |
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char outputSrcDirName[MAX_PATH]; |
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Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" ); |
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// These go into c:\mymod |
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char *sources_mappings[] = |
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{ |
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"src_mod\\ep1", "*.*", outputSrcDirName, |
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"sampleapp_sources", "*.*", m_OutputDirName |
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}; |
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// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet. |
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CreateSubdirectory( m_OutputDirName, "modelsrc" ); |
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CreateSubdirectory( m_OutputDirName, "materialsrc" ); |
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CreateSubdirectory( m_OutputDirName, "mapsrc" ); |
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char *content_mappings[] = |
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{ |
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"sampleapp", "*.*", m_OutModGamedirName, |
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}; |
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// Copy gameinfo.txt |
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const char *replacements[] = |
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{ |
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"%modname%", m_ModName |
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}; |
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retVal = CopyWithReplacements( "CreateModFiles\\base\\gameinfo_ep1.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" ); |
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if ( retVal && |
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BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) && |
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BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) ) |
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{ |
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retVal = true; |
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} |
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else |
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{ |
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retVal = false; |
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} |
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return retVal; |
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} |
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bool CModWizardSubPanel_CopyFiles_Source2009::BuildCopyFilesForMod_FromScratch() |
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{ |
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bool retVal = false; |
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char outputSrcDirName[MAX_PATH]; |
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Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" ); |
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// These go into c:\mymod |
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char *sources_mappings[] = |
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{ |
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"src_mod\\source2009", "*.*", outputSrcDirName, |
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"sampleapp_sources", "*.*", m_OutputDirName |
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}; |
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// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet. |
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CreateSubdirectory( m_OutputDirName, "modelsrc" ); |
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CreateSubdirectory( m_OutputDirName, "materialsrc" ); |
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CreateSubdirectory( m_OutputDirName, "mapsrc" ); |
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char *content_mappings[] = |
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{ |
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"CreateModFiles\\source2009\\template", "*.*", m_OutModGamedirName, |
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}; |
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// Copy gameinfo.txt |
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const char *replacements[] = |
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{ |
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"%modname%", m_ModName |
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}; |
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retVal = CopyWithReplacements( "CreateModFiles\\source2009\\gameinfo_template.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" ); |
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if ( retVal && |
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BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) && |
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BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) ) |
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{ |
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retVal = true; |
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} |
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else |
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{ |
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retVal = false; |
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} |
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return retVal; |
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} |
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bool CModWizardSubPanel_CopyFiles_Source2007::BuildCopyFilesForMod_FromScratch() |
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{ |
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bool retVal = false; |
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char outputSrcDirName[MAX_PATH]; |
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Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" ); |
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// These go into c:\mymod |
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char *sources_mappings[] = |
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{ |
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"src_mod\\orangebox", "*.*", outputSrcDirName, |
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"sampleapp_sources", "*.*", m_OutputDirName |
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}; |
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// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet. |
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CreateSubdirectory( m_OutputDirName, "modelsrc" ); |
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CreateSubdirectory( m_OutputDirName, "materialsrc" ); |
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CreateSubdirectory( m_OutputDirName, "mapsrc" ); |
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|
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char *content_mappings[] = |
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{ |
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"CreateModFiles\\orangebox\\template", "*.*", m_OutModGamedirName, |
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}; |
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// Copy gameinfo.txt |
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const char *replacements[] = |
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{ |
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"%modname%", m_ModName |
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}; |
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retVal = CopyWithReplacements( "CreateModFiles\\orangebox\\gameinfo_template.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" ); |
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if ( retVal && |
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BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) && |
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BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) ) |
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{ |
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retVal = true; |
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} |
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else |
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{ |
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retVal = false; |
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} |
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return retVal; |
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} |
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|
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bool CModWizardSubPanel_CopyFiles_Source2006::BuildCopyFilesForMod_HL2MP() |
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{ |
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bool retVal = false; |
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char outputSrcDirName[MAX_PATH]; |
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Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" ); |
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|
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char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH]; |
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Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR ); |
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Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName ); |
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Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName ); |
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|
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// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet. |
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CreateSubdirectory( m_OutputDirName, "modelsrc" ); |
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CreateSubdirectory( m_OutputDirName, "materialsrc" ); |
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CreateSubdirectory( m_OutputDirName, "mapsrc" ); |
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|
|
// These go in c:\mymod |
|
char *sources_mappings[] = |
|
{ |
|
"src_mod\\ep1", "*.*", outputSrcDirName |
|
}; |
|
|
|
char outputGamedirNameNoSlash[MAX_PATH]; |
|
Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) ); |
|
if ( strlen( outputGamedirNameNoSlash ) > 0 ) |
|
outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0; |
|
|
|
// These go in c:\steam\steamapps\sourcemods\modname |
|
char *content_mappings[] = |
|
{ |
|
"game_content\\half-life 2 deathmatch\\hl2mp", "lights.rad", outputGamedirNameNoSlash, |
|
"game_content\\half-life 2 deathmatch\\hl2mp", "detail.vbsp", outputGamedirNameNoSlash, |
|
"CreateModFiles\\hl2mp\\scripts", "*.*", outputScriptsDir, |
|
"CreateModFiles\\hl2mp\\resource", "*.*", outputResourceDir, |
|
"CreateModFiles\\hl2mp\\resource\\ui", "*.*", outputUIDir |
|
}; |
|
|
|
// Copy gameinfo.txt |
|
const char *replacements[] = |
|
{ |
|
"%modname%", m_ModName |
|
}; |
|
|
|
retVal = CopyWithReplacements( "CreateModFiles\\hl2mp\\gameinfo_ep1.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" ); |
|
|
|
if ( retVal && |
|
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) && |
|
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) ) |
|
{ |
|
retVal = true; |
|
} |
|
else |
|
{ |
|
retVal = false; |
|
} |
|
|
|
return retVal; |
|
} |
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2009::BuildCopyFilesForMod_HL2MP() |
|
{ |
|
bool retVal = false; |
|
char outputSrcDirName[MAX_PATH]; |
|
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" ); |
|
|
|
char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH]; |
|
Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR ); |
|
Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName ); |
|
Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName ); |
|
|
|
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet. |
|
CreateSubdirectory( m_OutputDirName, "modelsrc" ); |
|
CreateSubdirectory( m_OutputDirName, "materialsrc" ); |
|
CreateSubdirectory( m_OutputDirName, "mapsrc" ); |
|
|
|
// These go in c:\mymod |
|
char *sources_mappings[] = |
|
{ |
|
"src_mod\\source2009", "*.*", outputSrcDirName |
|
}; |
|
|
|
char outputGamedirNameNoSlash[MAX_PATH]; |
|
Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) ); |
|
if ( strlen( outputGamedirNameNoSlash ) > 0 ) |
|
outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0; |
|
|
|
// These go in c:\steam\steamapps\sourcemods\modname |
|
char *content_mappings[] = |
|
{ |
|
"game_content\\half-life 2 deathmatch\\hl2mp", "lights.rad", outputGamedirNameNoSlash, |
|
"game_content\\half-life 2 deathmatch\\hl2mp", "detail.vbsp", outputGamedirNameNoSlash, |
|
"CreateModFiles\\source2009\\multiplayer", "*.*", m_OutModGamedirName, |
|
}; |
|
|
|
// Copy gameinfo.txt |
|
const char *replacements[] = |
|
{ |
|
"%modname%", m_ModName |
|
}; |
|
|
|
retVal = CopyWithReplacements( "CreateModFiles\\source2009\\gameinfo_mp.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" ); |
|
|
|
if ( retVal && |
|
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) && |
|
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) ) |
|
{ |
|
retVal = true; |
|
} |
|
else |
|
{ |
|
retVal = false; |
|
} |
|
|
|
return retVal; |
|
} |
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2007::BuildCopyFilesForMod_HL2MP() |
|
{ |
|
bool retVal = false; |
|
char outputSrcDirName[MAX_PATH]; |
|
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" ); |
|
|
|
char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH]; |
|
Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR ); |
|
Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName ); |
|
Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName ); |
|
|
|
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet. |
|
CreateSubdirectory( m_OutputDirName, "modelsrc" ); |
|
CreateSubdirectory( m_OutputDirName, "materialsrc" ); |
|
CreateSubdirectory( m_OutputDirName, "mapsrc" ); |
|
|
|
// These go in c:\mymod |
|
char *sources_mappings[] = |
|
{ |
|
"src_mod\\orangebox", "*.*", outputSrcDirName |
|
}; |
|
|
|
char outputGamedirNameNoSlash[MAX_PATH]; |
|
Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) ); |
|
if ( strlen( outputGamedirNameNoSlash ) > 0 ) |
|
outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0; |
|
|
|
// These go in c:\steam\steamapps\sourcemods\modname |
|
char *content_mappings[] = |
|
{ |
|
"game_content\\half-life 2 deathmatch\\hl2mp", "lights.rad", outputGamedirNameNoSlash, |
|
"game_content\\half-life 2 deathmatch\\hl2mp", "detail.vbsp", outputGamedirNameNoSlash, |
|
"CreateModFiles\\orangebox\\multiplayer", "*.*", m_OutModGamedirName, |
|
}; |
|
|
|
// Copy gameinfo.txt |
|
const char *replacements[] = |
|
{ |
|
"%modname%", m_ModName |
|
}; |
|
|
|
retVal = CopyWithReplacements( "CreateModFiles\\orangebox\\gameinfo_mp.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" ); |
|
|
|
if ( retVal && |
|
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) && |
|
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) ) |
|
{ |
|
retVal = true; |
|
} |
|
else |
|
{ |
|
retVal = false; |
|
} |
|
|
|
return retVal; |
|
} |
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2006::BuildCopyFilesForMod_SourceCodeOnly() |
|
{ |
|
char outputSrcDirName[MAX_PATH]; |
|
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s", m_OutputDirName ); |
|
int len = strlen( outputSrcDirName ); |
|
if ( len > 0 && PATHSEPARATOR( outputSrcDirName[len-1] ) ) |
|
outputSrcDirName[len-1] = 0; |
|
|
|
char *sources_mappings[] = |
|
{ |
|
"src_mod\\ep1", "*.*", outputSrcDirName |
|
}; |
|
|
|
return BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ); |
|
} |
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2009::BuildCopyFilesForMod_SourceCodeOnly() |
|
{ |
|
char outputSrcDirName[MAX_PATH]; |
|
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s", m_OutputDirName ); |
|
int len = strlen( outputSrcDirName ); |
|
if ( len > 0 && PATHSEPARATOR( outputSrcDirName[len-1] ) ) |
|
outputSrcDirName[len-1] = 0; |
|
|
|
char *sources_mappings[] = |
|
{ |
|
"src_mod\\source2009", "*.*", outputSrcDirName |
|
}; |
|
|
|
return BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ); |
|
} |
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2007::BuildCopyFilesForMod_SourceCodeOnly() |
|
{ |
|
char outputSrcDirName[MAX_PATH]; |
|
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s", m_OutputDirName ); |
|
int len = strlen( outputSrcDirName ); |
|
if ( len > 0 && PATHSEPARATOR( outputSrcDirName[len-1] ) ) |
|
outputSrcDirName[len-1] = 0; |
|
|
|
char *sources_mappings[] = |
|
{ |
|
"src_mod\\orangebox", "*.*", outputSrcDirName |
|
}; |
|
|
|
return BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ); |
|
} |
|
|
|
|
|
void CModWizardSubPanel_CopyFiles::OnTick() |
|
{ |
|
if ( m_iCurCopyFile == -1 ) |
|
{ |
|
// Figure out if we're an hl2 mod or not. |
|
m_ModType = ModType_HL2; |
|
CModWizardSubPanel_Intro *pIntro = dynamic_cast<CModWizardSubPanel_Intro*>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_Intro")); |
|
if ( pIntro ) |
|
m_ModType = pIntro->GetModType(); |
|
|
|
|
|
if ( m_ModType == ModType_HL2 ) |
|
{ |
|
if ( !BuildCopyFilesForMod_HL2() ) |
|
return; |
|
} |
|
else if ( m_ModType == ModType_HL2_Multiplayer ) |
|
{ |
|
if ( !BuildCopyFilesForMod_HL2MP() ) |
|
return; |
|
} |
|
else if ( m_ModType == ModType_SourceCodeOnly ) |
|
{ |
|
if ( !BuildCopyFilesForMod_SourceCodeOnly() ) |
|
return; |
|
} |
|
else |
|
{ |
|
if ( !BuildCopyFilesForMod_FromScratch() ) |
|
return; |
|
} |
|
|
|
|
|
// Prepare the lists of files to copy. |
|
m_iCurCopyFile = 0; |
|
|
|
// Get the output dir name sans the slash at the end. |
|
if ( m_ModType != ModType_SourceCodeOnly ) |
|
{ |
|
char outModGamedirNameNoSlash[MAX_PATH]; |
|
Assert( m_OutModGamedirName[strlen(m_OutModGamedirName)-1] == CORRECT_PATH_SEPARATOR ); |
|
Q_StrSlice( m_OutModGamedirName, 0, -1, outModGamedirNameNoSlash, sizeof( outModGamedirNameNoSlash ) ); |
|
|
|
// Figure out the steam directory. Starting with gamedir, which is |
|
// |
|
char steamdir[MAX_PATH]; |
|
Q_strncpy( steamdir, gamedir, sizeof( steamdir ) ); // c:\valve\steam\steamapps\name\sourcesdk\launcher |
|
Q_StripLastDir( steamdir, sizeof( steamdir ) ); // c:\valve\steam\steamapps\name\sourcesdk |
|
Q_StripLastDir( steamdir, sizeof( steamdir ) ); // c:\valve\steam\steamapps\name |
|
Q_StripLastDir( steamdir, sizeof( steamdir ) ); // c:\valve\steam\steamapps |
|
Q_StripLastDir( steamdir, sizeof( steamdir ) ); // c:\valve\steam |
|
Q_AppendSlash( steamdir, sizeof( steamdir ) ); |
|
|
|
|
|
// Setup the path to their hl2 game folder. |
|
char hl2dir[MAX_PATH]; |
|
Q_strncpy( hl2dir, gamedir, sizeof( hl2dir ) ); // c:\valve\steam\steamapps\name\sourcesdk\launcher |
|
Q_StripLastDir( hl2dir, sizeof( hl2dir ) ); // c:\valve\steam\steamapps\name\sourcesdk |
|
Q_StripLastDir( hl2dir, sizeof( hl2dir ) ); // c:\valve\steam\steamapps\name |
|
Q_AppendSlash( hl2dir, sizeof( hl2dir ) ); |
|
V_strncat( hl2dir, "source sdk base", sizeof( hl2dir ), COPY_ALL_CHARACTERS ); |
|
|
|
// If the engine version is 'orange box' then use the new 'source sdk base 2009' to launch the mods |
|
if ( !V_strcmp( g_engineDir, "orangebox" ) ) |
|
{ |
|
V_strncat( hl2dir, " 2009", sizeof( hl2dir ), COPY_ALL_CHARACTERS ); |
|
} |
|
// If the engine version isn't 'source2007' then use the new 'source sdk base 2007' to launch the mods |
|
else if ( !V_strcmp( g_engineDir, "source2007" ) ) |
|
{ |
|
V_strncat( hl2dir, " 2007", sizeof( hl2dir ), COPY_ALL_CHARACTERS ); |
|
} |
|
|
|
char szAppID[10]; |
|
|
|
// DoD only people need to run their mod via DoD |
|
if ( IsGameSubscribed( GetAppSteamAppId( k_App_DODS ) ) && !IsGameSubscribed( GetAppSteamAppId( k_App_HL2 ) ) && !IsGameSubscribed( GetAppSteamAppId( k_App_HL2MP ) ) ) |
|
{ |
|
_itoa_s(GetAppSteamAppId( k_App_DODS ), szAppID, sizeof(szAppID), 10); |
|
} |
|
else |
|
{ |
|
// Otherwise use Source SDK Base |
|
_itoa_s(GetAppSteamAppId( k_App_SDK_BASE ), szAppID, sizeof(szAppID), 10); |
|
} |
|
|
|
// Copy the batch files. |
|
const char *replacements[] = |
|
{ |
|
"%steamdir%", steamdir, |
|
"%appid%", szAppID, |
|
"%hl2dir%", hl2dir, |
|
"%moddir%", outModGamedirNameNoSlash, |
|
"%bindir%", GetSDKToolsBinDirectory() |
|
}; |
|
const char *filenames[] = |
|
{ |
|
"run_mod.bat", |
|
"run_hlmv.bat", |
|
"run_studiomdl.bat", |
|
"run_hammer.bat" |
|
}; |
|
for ( int iFilename=0; iFilename < ARRAYSIZE( filenames ); iFilename++ ) |
|
{ |
|
char srcFilename[MAX_PATH]; |
|
Q_snprintf( srcFilename, sizeof( srcFilename ), "CreateModFiles\\%s", filenames[iFilename] ); |
|
if ( !CopyWithReplacements( |
|
srcFilename, replacements, ARRAYSIZE( replacements ), |
|
"%s%s", m_OutputDirName, filenames[iFilename] ) ) |
|
{ |
|
vgui::ivgui()->RemoveTickSignal( GetVPanel() ); |
|
GetWizardPanel()->SetCancelButtonEnabled( true ); |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
bool bFinished = false; |
|
|
|
// File copying has begun. Copy N more files and update our label. |
|
int nCopied = 0; |
|
while ( nCopied < 10 ) |
|
{ |
|
if ( m_iCurCopyFile >= m_FileCopyInfos.Count() ) |
|
{ |
|
// Also, add a game configuration. |
|
char modGamedirNoSlash[MAX_PATH]; |
|
Q_strncpy( modGamedirNoSlash, m_OutModGamedirName, sizeof( modGamedirNoSlash ) ); |
|
if ( strlen( modGamedirNoSlash ) > 0 ) |
|
{ |
|
if ( modGamedirNoSlash[strlen(modGamedirNoSlash)-1] == '/' || modGamedirNoSlash[strlen(modGamedirNoSlash)-1] == '\\' ) |
|
modGamedirNoSlash[strlen(modGamedirNoSlash)-1] = 0; |
|
} |
|
|
|
if ( m_ModType != ModType_SourceCodeOnly ) |
|
AddConfig( m_ModName, modGamedirNoSlash, m_ModType ); |
|
|
|
// Setup the next panel. |
|
CModWizardSubPanel_Finished *pNextPanel = dynamic_cast<CModWizardSubPanel_Finished*>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_Finished")); |
|
if ( !pNextPanel ) |
|
{ |
|
VGUIMessageBox( this, "Error", "Can't find CModWizardSubPanel_Finished panel." ); |
|
GetWizardPanel()->SetCancelButtonEnabled( true ); |
|
return; |
|
} |
|
|
|
pNextPanel->GetReady( m_OutputDirName ); |
|
|
|
// Direct them out.. |
|
GetWizardPanel()->SetNextButtonEnabled( true ); |
|
|
|
m_pFinishedLabel->SetVisible( true ); |
|
m_pProgressBar->SetProgress( 1 ); |
|
bFinished = true; |
|
|
|
vgui::ivgui()->RemoveTickSignal( GetVPanel() ); |
|
break; |
|
} |
|
|
|
// Copy another file. |
|
bool bRet= false; |
|
CFileCopyInfo *pInfo = &m_FileCopyInfos[m_iCurCopyFile++]; |
|
|
|
if ( !HandleSpecialFileCopy( pInfo, bRet ) ) |
|
{ |
|
bRet = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename ); |
|
} |
|
|
|
if ( !bRet ) |
|
{ |
|
vgui::ivgui()->RemoveTickSignal( GetVPanel() ); |
|
GetWizardPanel()->SetCancelButtonEnabled( true ); |
|
break; |
|
} |
|
++nCopied; |
|
} |
|
|
|
// Update our label. |
|
if ( !bFinished ) |
|
{ |
|
unsigned int iNum = min( m_iCurCopyFile, m_FileCopyInfos.Count()-1 ); |
|
if ( iNum < (unsigned int)m_FileCopyInfos.Count() ) |
|
{ |
|
char msg[512]; |
|
Q_snprintf( msg, sizeof( msg ), "%s", m_FileCopyInfos[iNum].m_InFilename ); |
|
m_pLabel->SetText( msg ); |
|
|
|
m_pProgressBar->SetProgress( (float)iNum / m_FileCopyInfos.Count() ); |
|
} |
|
} |
|
} |
|
BaseClass::OnTick(); |
|
} |
|
|
|
|
|
bool IsVCProjFile( const char *pFilename ) |
|
{ |
|
char ext[512]; |
|
Q_StrRight( pFilename, 7, ext, sizeof( ext ) ); |
|
return ( Q_stricmp( ext, ".vcproj" ) == 0 ); |
|
} |
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2009::HandleReplacements_GameProjectFiles( CFileCopyInfo *pInfo, bool &bErrorStatus ) |
|
{ |
|
// Speed up the copy process a bit, if it's not a vcproj, get out. |
|
if ( !IsVCProjFile( pInfo->m_InFilename ) ) |
|
return false; |
|
|
|
char replaceWith[MAX_PATH] = {0}; |
|
const char *replacements[] = |
|
{ |
|
"..\\..\\game\\template\\", replaceWith, |
|
"..\\..\\game\\sdksample\\", replaceWith, |
|
"..\\..\\game\\hl2\\", replaceWith, |
|
"..\\..\\game\\hl2mp\\", replaceWith, |
|
"..\\game\\bin", "..\\bin" |
|
}; |
|
|
|
// No 'dx8' shaders in orange box, at least any time soon, just keeping it cleaned up. |
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\materialsystem\\stdshaders\\stdshader_dx9-2005.vcproj" ) == 0 ) |
|
{ |
|
bErrorStatus = true; |
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName ); |
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
|
|
return true; |
|
} |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\client\\client_scratch-2005.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\server\\server_scratch-2005.vcproj" ) == 0 ) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_FromScratch ) |
|
{ |
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName ); |
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
// removed 'hl2' projects as they're not needed in orange box anymore. |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\client\\client_episodic-2005.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\server\\server_episodic-2005.vcproj" ) == 0 ) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly ) |
|
{ |
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName ); |
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\client\\client_hl2mp-2005.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\server\\server_hl2mp-2005.vcproj" ) == 0 ) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_HL2_Multiplayer ) |
|
{ |
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName ); |
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2007::HandleReplacements_GameProjectFiles( CFileCopyInfo *pInfo, bool &bErrorStatus ) |
|
{ |
|
// Speed up the copy process a bit, if it's not a vcproj, get out. |
|
if ( !IsVCProjFile( pInfo->m_InFilename ) ) |
|
return false; |
|
|
|
char replaceWith[MAX_PATH] = {0}; |
|
const char *replacements[] = |
|
{ |
|
"..\\..\\game\\template\\", replaceWith, |
|
"..\\..\\game\\sdksample\\", replaceWith, |
|
"..\\..\\game\\hl2\\", replaceWith, |
|
"..\\..\\game\\hl2mp\\", replaceWith, |
|
"..\\game\\bin", "..\\bin" |
|
}; |
|
|
|
// No 'dx8' shaders in orange box, at least any time soon, just keeping it cleaned up. |
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\materialsystem\\stdshaders\\stdshader_dx9-2005.vcproj" ) == 0 ) |
|
{ |
|
bErrorStatus = true; |
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName ); |
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
|
|
return true; |
|
} |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\client\\client_scratch-2005.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\server\\server_scratch-2005.vcproj" ) == 0 ) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_FromScratch ) |
|
{ |
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName ); |
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
// removed 'hl2' projects as they're not needed in orange box anymore. |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\client\\client_episodic-2005.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\server\\server_episodic-2005.vcproj" ) == 0 ) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly ) |
|
{ |
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName ); |
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\client\\client_hl2mp-2005.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\server\\server_hl2mp-2005.vcproj" ) == 0 ) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_HL2_Multiplayer ) |
|
{ |
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName ); |
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2006::HandleReplacements_GameProjectFiles( CFileCopyInfo *pInfo, bool &bErrorStatus ) |
|
{ |
|
// Speed up the copy process a bit, if it's not a vcproj, get out. |
|
if ( !IsVCProjFile( pInfo->m_InFilename ) ) |
|
return false; |
|
|
|
char replaceWith[MAX_PATH] = {0}; |
|
const char *replacements[] = |
|
{ |
|
"..\\..\\game\\sdksample\\", replaceWith, |
|
"..\\..\\game\\hl2\\", replaceWith, |
|
"..\\..\\game\\hl2mp\\", replaceWith, |
|
"..\\game\\bin", "..\\bin" |
|
}; |
|
|
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\materialsystem\\stdshaders\\stdshader_dx8-2003.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\materialsystem\\stdshaders\\stdshader_dx8-2005.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\materialsystem\\stdshaders\\stdshader_dx9-2003.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\materialsystem\\stdshaders\\stdshader_dx9-2005.vcproj" ) == 0 ) |
|
{ |
|
bErrorStatus = true; |
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName ); |
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
|
|
return true; |
|
} |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_scratch-2003.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_scratch-2005.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_scratch-2003.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_scratch-2005.vcproj" ) == 0 ) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_FromScratch ) |
|
{ |
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName ); |
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_hl2-2003.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_hl2-2005.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_hl2-2003.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_hl2-2005.vcproj" ) == 0 ) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly ) |
|
{ |
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName ); |
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_hl2mp-2003.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_hl2mp-2005.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_hl2mp-2003.vcproj" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_hl2mp-2005.vcproj" ) == 0 ) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_HL2_Multiplayer ) |
|
{ |
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName ); |
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles::HandleReplacements_GenericVCProj( CFileCopyInfo *pInfo, bool &bErrorStatus ) |
|
{ |
|
if ( IsVCProjFile( pInfo->m_InFilename ) ) |
|
{ |
|
// This code is for all the tools. Internally, Valve uses <base dir>\game\bin, and externally, |
|
// they're using <game dir>\bin to store tools. |
|
const char *vcprojReplacements[] = |
|
{ |
|
"..\\game\\bin", "..\\bin" |
|
}; |
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, vcprojReplacements, ARRAYSIZE( vcprojReplacements ), "%s", pInfo->m_OutFilename ); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2006::HandleReplacements_Solution( CFileCopyInfo *pInfo, bool &bErrorStatus ) |
|
{ |
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_scratch-2003.sln" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_scratch-2005.sln" ) == 0) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_FromScratch ) |
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename ); |
|
|
|
return true; |
|
} |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_hl2-2003.sln" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_hl2-2005.sln" ) == 0) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly ) |
|
{ |
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_hl2mp-2003.sln" ) == 0 || |
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_hl2mp-2005.sln" ) == 0) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_HL2_Multiplayer ) |
|
{ |
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2009::HandleReplacements_Solution( CFileCopyInfo *pInfo, bool &bErrorStatus ) |
|
{ |
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game_scratch-2005.sln" ) == 0) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_FromScratch ) |
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename ); |
|
|
|
return true; |
|
} |
|
// Episodic now, not 'hl2'!! |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game_episodic-2005.sln" ) == 0) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly ) |
|
{ |
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game_hl2mp-2005.sln" ) == 0) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_HL2_Multiplayer ) |
|
{ |
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2007::HandleReplacements_Solution( CFileCopyInfo *pInfo, bool &bErrorStatus ) |
|
{ |
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game_scratch-2005.sln" ) == 0) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_FromScratch ) |
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename ); |
|
|
|
return true; |
|
} |
|
// Episodic now, not 'hl2'!! |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game_episodic-2005.sln" ) == 0) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly ) |
|
{ |
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game_hl2mp-2005.sln" ) == 0) |
|
{ |
|
bErrorStatus = true; |
|
if ( m_ModType == ModType_HL2_Multiplayer ) |
|
{ |
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2009::HandleReplacements_TemplateOptions( CFileCopyInfo *pInfo, bool &bErrorStatus ) |
|
{ |
|
// Copy over the sdk_shareddefs.h with replacements for the defines. |
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\shared\\sdk\\sdk_shareddefs.h" ) == 0 ) |
|
{ |
|
// If the panel can't be found, get out. |
|
CModWizardSubPanel_TemplateOptions *pTemplate = dynamic_cast<CModWizardSubPanel_TemplateOptions*>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_TemplateOptions")); |
|
if ( !pTemplate ) |
|
return false; |
|
|
|
const char *replacements[] = |
|
{ |
|
"%TemplateOptionTeams%", pTemplate->GetOption(TPOPTION_TEAMS), |
|
"%TemplateOptionClasses%", pTemplate->GetOption(TPOPTION_CLASSES), |
|
"%TemplateOptionStamina%", pTemplate->GetOption(TPOPTION_STAMINA), |
|
"%TemplateOptionSprinting%", pTemplate->GetOption(TPOPTION_SPRINTING), |
|
"%TemplateOptionProne%", pTemplate->GetOption(TPOPTION_PRONE), |
|
"%TemplateOptionShootWhileSprinting%", pTemplate->GetOption(TPOPTION_SHOOTSPRINTING), |
|
"%TemplateOptionShootOnLadders%", pTemplate->GetOption(TPOPTION_SHOOTLADDERS), |
|
"%TemplateOptionShootWhileJumping%", pTemplate->GetOption(TPOPTION_SHOOTJUMPING) |
|
}; |
|
|
|
bErrorStatus = true; |
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2007::HandleReplacements_TemplateOptions( CFileCopyInfo *pInfo, bool &bErrorStatus ) |
|
{ |
|
// Copy over the sdk_shareddefs.h with replacements for the defines. |
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\shared\\sdk\\sdk_shareddefs.h" ) == 0 ) |
|
{ |
|
// If the panel can't be found, get out. |
|
CModWizardSubPanel_TemplateOptions *pTemplate = dynamic_cast<CModWizardSubPanel_TemplateOptions*>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_TemplateOptions")); |
|
if ( !pTemplate ) |
|
return false; |
|
|
|
const char *replacements[] = |
|
{ |
|
"%TemplateOptionTeams%", pTemplate->GetOption(TPOPTION_TEAMS), |
|
"%TemplateOptionClasses%", pTemplate->GetOption(TPOPTION_CLASSES), |
|
"%TemplateOptionStamina%", pTemplate->GetOption(TPOPTION_STAMINA), |
|
"%TemplateOptionSprinting%", pTemplate->GetOption(TPOPTION_SPRINTING), |
|
"%TemplateOptionProne%", pTemplate->GetOption(TPOPTION_PRONE), |
|
"%TemplateOptionShootWhileSprinting%", pTemplate->GetOption(TPOPTION_SHOOTSPRINTING), |
|
"%TemplateOptionShootOnLadders%", pTemplate->GetOption(TPOPTION_SHOOTLADDERS), |
|
"%TemplateOptionShootWhileJumping%", pTemplate->GetOption(TPOPTION_SHOOTJUMPING) |
|
}; |
|
|
|
bErrorStatus = true; |
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename ); |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool CModWizardSubPanel_CopyFiles::HandleSpecialFileCopy( CFileCopyInfo *pInfo, bool &bErrorStatus ) |
|
{ |
|
if ( HandleReplacements_TemplateOptions( pInfo, bErrorStatus ) ) |
|
return true; |
|
|
|
if ( HandleReplacements_GameProjectFiles( pInfo, bErrorStatus ) ) |
|
return true; |
|
|
|
if ( HandleReplacements_GenericVCProj( pInfo, bErrorStatus ) ) |
|
return true; |
|
|
|
if ( HandleReplacements_Solution( pInfo, bErrorStatus ) ) |
|
return true; |
|
|
|
return false; |
|
} |
|
|
|
CModWizardSubPanel_CopyFiles_Source2006::CModWizardSubPanel_CopyFiles_Source2006( Panel *parent, const char *panelName ) : CModWizardSubPanel_CopyFiles( parent, panelName ) |
|
{ |
|
} |
|
|
|
CModWizardSubPanel_CopyFiles_Source2007::CModWizardSubPanel_CopyFiles_Source2007( Panel *parent, const char *panelName ) : CModWizardSubPanel_CopyFiles( parent, panelName ) |
|
{ |
|
} |
|
|
|
CModWizardSubPanel_CopyFiles_Source2009::CModWizardSubPanel_CopyFiles_Source2009( Panel *parent, const char *panelName ) : CModWizardSubPanel_CopyFiles( parent, panelName ) |
|
{ |
|
}
|
|
|