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100 lines
4.7 KiB
100 lines
4.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef IPROPS_H |
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#define IPROPS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "interface.h" |
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#include "mathlib/vector.h" |
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#include "utlvector.h" |
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#include "basehandle.h" |
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struct vcollide_t; |
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struct Ray_t; |
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class IClientRenderable; |
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class CGameTrace; |
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typedef CGameTrace trace_t; |
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class IVPhysicsKeyHandler; |
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class IPhysicsEnvironment; |
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class ICollideable; |
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//----------------------------------------------------------------------------- |
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// Interface versions for static props |
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//----------------------------------------------------------------------------- |
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#define INTERFACEVERSION_STATICPROPMGR_CLIENT "StaticPropMgrClient004" |
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#define INTERFACEVERSION_STATICPROPMGR_SERVER "StaticPropMgrServer002" |
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//----------------------------------------------------------------------------- |
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// Interface for static props |
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//----------------------------------------------------------------------------- |
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abstract_class IStaticPropMgr |
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{ |
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public: |
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// Create physics representations of props |
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virtual void CreateVPhysicsRepresentations( IPhysicsEnvironment *physenv, IVPhysicsKeyHandler *pDefaults, void *pGameData ) = 0; |
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// Purpose: Trace a ray against the specified static Prop. Returns point of intersection in trace_t |
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virtual void TraceRayAgainstStaticProp( const Ray_t& ray, int staticPropIndex, trace_t& tr ) = 0; |
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// Is a base handle a static prop? |
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virtual bool IsStaticProp( IHandleEntity *pHandleEntity ) const = 0; |
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virtual bool IsStaticProp( CBaseHandle handle ) const = 0; |
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// returns a collideable interface to static props |
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virtual ICollideable *GetStaticPropByIndex( int propIndex ) = 0; |
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}; |
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abstract_class IStaticPropMgrClient : public IStaticPropMgr |
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{ |
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public: |
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// Recomputes the static prop opacity given a view origin |
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virtual void ComputePropOpacity( const Vector &viewOrigin, float factor ) = 0; |
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// Adds decals to static props, returns point of decal in trace_t |
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virtual void AddDecalToStaticProp( const Vector& rayStart, const Vector& rayEnd, |
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int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr ) = 0; |
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// Adds/removes shadows from static props |
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virtual void AddShadowToStaticProp( unsigned short shadowHandle, IClientRenderable* pRenderable ) = 0; |
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virtual void RemoveAllShadowsFromStaticProp( IClientRenderable* pRenderable ) = 0; |
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// Gets the lighting + material color of a static prop |
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virtual void GetStaticPropMaterialColorAndLighting( trace_t* pTrace, |
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int staticPropIndex, Vector& lighting, Vector& matColor ) = 0; |
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//Changes made specifically to support the Portal mod (smack Dave Kircher if something breaks) (Added separately to both client and server to not mess with versioning) |
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//=================================================================== |
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virtual void GetAllStaticProps( CUtlVector<ICollideable *> *pOutput ) = 0; //testing function that will eventually be removed |
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virtual void GetAllStaticPropsInAABB( const Vector &vMins, const Vector &vMaxs, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an AABB |
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virtual void GetAllStaticPropsInOBB( const Vector &ptOrigin, const Vector &vExtent1, const Vector &vExtent2, const Vector &vExtent3, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an OBB |
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//=================================================================== |
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virtual void DrawStaticProps( IClientRenderable **pProps, int count, bool bShadowDepth, bool drawVCollideWireframe ) = 0; |
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virtual void AddColorDecalToStaticProp( Vector const& rayStart, Vector const& rayEnd, |
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int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr, bool bUseColor, Color cColor ) = 0; |
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}; |
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class IStaticPropMgrServer : public IStaticPropMgr |
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{ |
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public: |
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//Changes made specifically to support the Portal mod (smack Dave Kircher if something breaks) (Added separately to both client and server to not mess with versioning) |
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//=================================================================== |
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virtual void GetAllStaticProps( CUtlVector<ICollideable *> *pOutput ) = 0; //testing function that will eventually be removed |
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virtual void GetAllStaticPropsInAABB( const Vector &vMins, const Vector &vMaxs, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an AABB |
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virtual void GetAllStaticPropsInOBB( const Vector &ptOrigin, const Vector &vExtent1, const Vector &vExtent2, const Vector &vExtent3, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an OBB |
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//=================================================================== |
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}; |
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#endif // IPROPS_H
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