You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
537 lines
11 KiB
537 lines
11 KiB
#include "shaderlib/cshader.h" |
|
class vertexlit_and_unlit_generic_ps20_Static_Index |
|
{ |
|
private: |
|
int m_nDETAILTEXTURE; |
|
#ifdef _DEBUG |
|
bool m_bDETAILTEXTURE; |
|
#endif |
|
public: |
|
void SetDETAILTEXTURE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nDETAILTEXTURE = i; |
|
#ifdef _DEBUG |
|
m_bDETAILTEXTURE = true; |
|
#endif |
|
} |
|
void SetDETAILTEXTURE( bool i ) |
|
{ |
|
m_nDETAILTEXTURE = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bDETAILTEXTURE = true; |
|
#endif |
|
} |
|
private: |
|
int m_nCUBEMAP; |
|
#ifdef _DEBUG |
|
bool m_bCUBEMAP; |
|
#endif |
|
public: |
|
void SetCUBEMAP( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nCUBEMAP = i; |
|
#ifdef _DEBUG |
|
m_bCUBEMAP = true; |
|
#endif |
|
} |
|
void SetCUBEMAP( bool i ) |
|
{ |
|
m_nCUBEMAP = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bCUBEMAP = true; |
|
#endif |
|
} |
|
private: |
|
int m_nDIFFUSELIGHTING; |
|
#ifdef _DEBUG |
|
bool m_bDIFFUSELIGHTING; |
|
#endif |
|
public: |
|
void SetDIFFUSELIGHTING( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nDIFFUSELIGHTING = i; |
|
#ifdef _DEBUG |
|
m_bDIFFUSELIGHTING = true; |
|
#endif |
|
} |
|
void SetDIFFUSELIGHTING( bool i ) |
|
{ |
|
m_nDIFFUSELIGHTING = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bDIFFUSELIGHTING = true; |
|
#endif |
|
} |
|
private: |
|
int m_nENVMAPMASK; |
|
#ifdef _DEBUG |
|
bool m_bENVMAPMASK; |
|
#endif |
|
public: |
|
void SetENVMAPMASK( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nENVMAPMASK = i; |
|
#ifdef _DEBUG |
|
m_bENVMAPMASK = true; |
|
#endif |
|
} |
|
void SetENVMAPMASK( bool i ) |
|
{ |
|
m_nENVMAPMASK = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bENVMAPMASK = true; |
|
#endif |
|
} |
|
private: |
|
int m_nBASEALPHAENVMAPMASK; |
|
#ifdef _DEBUG |
|
bool m_bBASEALPHAENVMAPMASK; |
|
#endif |
|
public: |
|
void SetBASEALPHAENVMAPMASK( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nBASEALPHAENVMAPMASK = i; |
|
#ifdef _DEBUG |
|
m_bBASEALPHAENVMAPMASK = true; |
|
#endif |
|
} |
|
void SetBASEALPHAENVMAPMASK( bool i ) |
|
{ |
|
m_nBASEALPHAENVMAPMASK = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bBASEALPHAENVMAPMASK = true; |
|
#endif |
|
} |
|
private: |
|
int m_nSELFILLUM; |
|
#ifdef _DEBUG |
|
bool m_bSELFILLUM; |
|
#endif |
|
public: |
|
void SetSELFILLUM( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSELFILLUM = i; |
|
#ifdef _DEBUG |
|
m_bSELFILLUM = true; |
|
#endif |
|
} |
|
void SetSELFILLUM( bool i ) |
|
{ |
|
m_nSELFILLUM = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bSELFILLUM = true; |
|
#endif |
|
} |
|
private: |
|
int m_nVERTEXCOLOR; |
|
#ifdef _DEBUG |
|
bool m_bVERTEXCOLOR; |
|
#endif |
|
public: |
|
void SetVERTEXCOLOR( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nVERTEXCOLOR = i; |
|
#ifdef _DEBUG |
|
m_bVERTEXCOLOR = true; |
|
#endif |
|
} |
|
void SetVERTEXCOLOR( bool i ) |
|
{ |
|
m_nVERTEXCOLOR = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bVERTEXCOLOR = true; |
|
#endif |
|
} |
|
private: |
|
int m_nFLASHLIGHT; |
|
#ifdef _DEBUG |
|
bool m_bFLASHLIGHT; |
|
#endif |
|
public: |
|
void SetFLASHLIGHT( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nFLASHLIGHT = i; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHT = true; |
|
#endif |
|
} |
|
void SetFLASHLIGHT( bool i ) |
|
{ |
|
m_nFLASHLIGHT = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHT = true; |
|
#endif |
|
} |
|
private: |
|
int m_nSELFILLUM_ENVMAPMASK_ALPHA; |
|
#ifdef _DEBUG |
|
bool m_bSELFILLUM_ENVMAPMASK_ALPHA; |
|
#endif |
|
public: |
|
void SetSELFILLUM_ENVMAPMASK_ALPHA( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSELFILLUM_ENVMAPMASK_ALPHA = i; |
|
#ifdef _DEBUG |
|
m_bSELFILLUM_ENVMAPMASK_ALPHA = true; |
|
#endif |
|
} |
|
void SetSELFILLUM_ENVMAPMASK_ALPHA( bool i ) |
|
{ |
|
m_nSELFILLUM_ENVMAPMASK_ALPHA = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bSELFILLUM_ENVMAPMASK_ALPHA = true; |
|
#endif |
|
} |
|
private: |
|
int m_nDETAIL_BLEND_MODE; |
|
#ifdef _DEBUG |
|
bool m_bDETAIL_BLEND_MODE; |
|
#endif |
|
public: |
|
void SetDETAIL_BLEND_MODE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 9 ); |
|
m_nDETAIL_BLEND_MODE = i; |
|
#ifdef _DEBUG |
|
m_bDETAIL_BLEND_MODE = true; |
|
#endif |
|
} |
|
void SetDETAIL_BLEND_MODE( bool i ) |
|
{ |
|
m_nDETAIL_BLEND_MODE = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bDETAIL_BLEND_MODE = true; |
|
#endif |
|
} |
|
private: |
|
int m_nSEAMLESS_BASE; |
|
#ifdef _DEBUG |
|
bool m_bSEAMLESS_BASE; |
|
#endif |
|
public: |
|
void SetSEAMLESS_BASE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSEAMLESS_BASE = i; |
|
#ifdef _DEBUG |
|
m_bSEAMLESS_BASE = true; |
|
#endif |
|
} |
|
void SetSEAMLESS_BASE( bool i ) |
|
{ |
|
m_nSEAMLESS_BASE = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bSEAMLESS_BASE = true; |
|
#endif |
|
} |
|
private: |
|
int m_nSEAMLESS_DETAIL; |
|
#ifdef _DEBUG |
|
bool m_bSEAMLESS_DETAIL; |
|
#endif |
|
public: |
|
void SetSEAMLESS_DETAIL( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSEAMLESS_DETAIL = i; |
|
#ifdef _DEBUG |
|
m_bSEAMLESS_DETAIL = true; |
|
#endif |
|
} |
|
void SetSEAMLESS_DETAIL( bool i ) |
|
{ |
|
m_nSEAMLESS_DETAIL = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bSEAMLESS_DETAIL = true; |
|
#endif |
|
} |
|
private: |
|
int m_nDISTANCEALPHA; |
|
#ifdef _DEBUG |
|
bool m_bDISTANCEALPHA; |
|
#endif |
|
public: |
|
void SetDISTANCEALPHA( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nDISTANCEALPHA = i; |
|
#ifdef _DEBUG |
|
m_bDISTANCEALPHA = true; |
|
#endif |
|
} |
|
void SetDISTANCEALPHA( bool i ) |
|
{ |
|
m_nDISTANCEALPHA = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bDISTANCEALPHA = true; |
|
#endif |
|
} |
|
private: |
|
int m_nDISTANCEALPHAFROMDETAIL; |
|
#ifdef _DEBUG |
|
bool m_bDISTANCEALPHAFROMDETAIL; |
|
#endif |
|
public: |
|
void SetDISTANCEALPHAFROMDETAIL( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nDISTANCEALPHAFROMDETAIL = i; |
|
#ifdef _DEBUG |
|
m_bDISTANCEALPHAFROMDETAIL = true; |
|
#endif |
|
} |
|
void SetDISTANCEALPHAFROMDETAIL( bool i ) |
|
{ |
|
m_nDISTANCEALPHAFROMDETAIL = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bDISTANCEALPHAFROMDETAIL = true; |
|
#endif |
|
} |
|
private: |
|
int m_nSOFT_MASK; |
|
#ifdef _DEBUG |
|
bool m_bSOFT_MASK; |
|
#endif |
|
public: |
|
void SetSOFT_MASK( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSOFT_MASK = i; |
|
#ifdef _DEBUG |
|
m_bSOFT_MASK = true; |
|
#endif |
|
} |
|
void SetSOFT_MASK( bool i ) |
|
{ |
|
m_nSOFT_MASK = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bSOFT_MASK = true; |
|
#endif |
|
} |
|
private: |
|
int m_nOUTLINE; |
|
#ifdef _DEBUG |
|
bool m_bOUTLINE; |
|
#endif |
|
public: |
|
void SetOUTLINE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nOUTLINE = i; |
|
#ifdef _DEBUG |
|
m_bOUTLINE = true; |
|
#endif |
|
} |
|
void SetOUTLINE( bool i ) |
|
{ |
|
m_nOUTLINE = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bOUTLINE = true; |
|
#endif |
|
} |
|
private: |
|
int m_nOUTER_GLOW; |
|
#ifdef _DEBUG |
|
bool m_bOUTER_GLOW; |
|
#endif |
|
public: |
|
void SetOUTER_GLOW( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nOUTER_GLOW = i; |
|
#ifdef _DEBUG |
|
m_bOUTER_GLOW = true; |
|
#endif |
|
} |
|
void SetOUTER_GLOW( bool i ) |
|
{ |
|
m_nOUTER_GLOW = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bOUTER_GLOW = true; |
|
#endif |
|
} |
|
private: |
|
int m_nBLENDTINTBYBASEALPHA; |
|
#ifdef _DEBUG |
|
bool m_bBLENDTINTBYBASEALPHA; |
|
#endif |
|
public: |
|
void SetBLENDTINTBYBASEALPHA( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nBLENDTINTBYBASEALPHA = i; |
|
#ifdef _DEBUG |
|
m_bBLENDTINTBYBASEALPHA = true; |
|
#endif |
|
} |
|
void SetBLENDTINTBYBASEALPHA( bool i ) |
|
{ |
|
m_nBLENDTINTBYBASEALPHA = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bBLENDTINTBYBASEALPHA = true; |
|
#endif |
|
} |
|
public: |
|
vertexlit_and_unlit_generic_ps20_Static_Index( ) |
|
{ |
|
#ifdef _DEBUG |
|
m_bDETAILTEXTURE = false; |
|
#endif // _DEBUG |
|
m_nDETAILTEXTURE = 0; |
|
#ifdef _DEBUG |
|
m_bCUBEMAP = false; |
|
#endif // _DEBUG |
|
m_nCUBEMAP = 0; |
|
#ifdef _DEBUG |
|
m_bDIFFUSELIGHTING = false; |
|
#endif // _DEBUG |
|
m_nDIFFUSELIGHTING = 0; |
|
#ifdef _DEBUG |
|
m_bENVMAPMASK = false; |
|
#endif // _DEBUG |
|
m_nENVMAPMASK = 0; |
|
#ifdef _DEBUG |
|
m_bBASEALPHAENVMAPMASK = false; |
|
#endif // _DEBUG |
|
m_nBASEALPHAENVMAPMASK = 0; |
|
#ifdef _DEBUG |
|
m_bSELFILLUM = false; |
|
#endif // _DEBUG |
|
m_nSELFILLUM = 0; |
|
#ifdef _DEBUG |
|
m_bVERTEXCOLOR = false; |
|
#endif // _DEBUG |
|
m_nVERTEXCOLOR = 0; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHT = false; |
|
#endif // _DEBUG |
|
m_nFLASHLIGHT = 0; |
|
#ifdef _DEBUG |
|
m_bSELFILLUM_ENVMAPMASK_ALPHA = false; |
|
#endif // _DEBUG |
|
m_nSELFILLUM_ENVMAPMASK_ALPHA = 0; |
|
#ifdef _DEBUG |
|
m_bDETAIL_BLEND_MODE = false; |
|
#endif // _DEBUG |
|
m_nDETAIL_BLEND_MODE = 0; |
|
#ifdef _DEBUG |
|
m_bSEAMLESS_BASE = false; |
|
#endif // _DEBUG |
|
m_nSEAMLESS_BASE = 0; |
|
#ifdef _DEBUG |
|
m_bSEAMLESS_DETAIL = false; |
|
#endif // _DEBUG |
|
m_nSEAMLESS_DETAIL = 0; |
|
#ifdef _DEBUG |
|
m_bDISTANCEALPHA = false; |
|
#endif // _DEBUG |
|
m_nDISTANCEALPHA = 0; |
|
#ifdef _DEBUG |
|
m_bDISTANCEALPHAFROMDETAIL = false; |
|
#endif // _DEBUG |
|
m_nDISTANCEALPHAFROMDETAIL = 0; |
|
#ifdef _DEBUG |
|
m_bSOFT_MASK = false; |
|
#endif // _DEBUG |
|
m_nSOFT_MASK = 0; |
|
#ifdef _DEBUG |
|
m_bOUTLINE = false; |
|
#endif // _DEBUG |
|
m_nOUTLINE = 0; |
|
#ifdef _DEBUG |
|
m_bOUTER_GLOW = false; |
|
#endif // _DEBUG |
|
m_nOUTER_GLOW = 0; |
|
#ifdef _DEBUG |
|
m_bBLENDTINTBYBASEALPHA = false; |
|
#endif // _DEBUG |
|
m_nBLENDTINTBYBASEALPHA = 0; |
|
} |
|
int GetIndex() |
|
{ |
|
// Asserts to make sure that we aren't using any skipped combinations. |
|
// Asserts to make sure that we are setting all of the combination vars. |
|
#ifdef _DEBUG |
|
bool bAllStaticVarsDefined = m_bDETAILTEXTURE && m_bCUBEMAP && m_bDIFFUSELIGHTING && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bSELFILLUM && m_bVERTEXCOLOR && m_bFLASHLIGHT && m_bSELFILLUM_ENVMAPMASK_ALPHA && m_bDETAIL_BLEND_MODE && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bDISTANCEALPHA && m_bDISTANCEALPHAFROMDETAIL && m_bSOFT_MASK && m_bOUTLINE && m_bOUTER_GLOW && m_bBLENDTINTBYBASEALPHA; |
|
Assert( bAllStaticVarsDefined ); |
|
#endif // _DEBUG |
|
return ( 2 * m_nDETAILTEXTURE ) + ( 4 * m_nCUBEMAP ) + ( 8 * m_nDIFFUSELIGHTING ) + ( 16 * m_nENVMAPMASK ) + ( 32 * m_nBASEALPHAENVMAPMASK ) + ( 64 * m_nSELFILLUM ) + ( 128 * m_nVERTEXCOLOR ) + ( 256 * m_nFLASHLIGHT ) + ( 512 * m_nSELFILLUM_ENVMAPMASK_ALPHA ) + ( 1024 * m_nDETAIL_BLEND_MODE ) + ( 10240 * m_nSEAMLESS_BASE ) + ( 20480 * m_nSEAMLESS_DETAIL ) + ( 40960 * m_nDISTANCEALPHA ) + ( 81920 * m_nDISTANCEALPHAFROMDETAIL ) + ( 163840 * m_nSOFT_MASK ) + ( 327680 * m_nOUTLINE ) + ( 655360 * m_nOUTER_GLOW ) + ( 1310720 * m_nBLENDTINTBYBASEALPHA ) + 0; |
|
} |
|
}; |
|
#define shaderStaticTest_vertexlit_and_unlit_generic_ps20 psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_SELFILLUM_ENVMAPMASK_ALPHA + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_SEAMLESS_BASE + psh_forgot_to_set_static_SEAMLESS_DETAIL + psh_forgot_to_set_static_DISTANCEALPHA + psh_forgot_to_set_static_DISTANCEALPHAFROMDETAIL + psh_forgot_to_set_static_SOFT_MASK + psh_forgot_to_set_static_OUTLINE + psh_forgot_to_set_static_OUTER_GLOW + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA + 0 |
|
class vertexlit_and_unlit_generic_ps20_Dynamic_Index |
|
{ |
|
private: |
|
int m_nPIXELFOGTYPE; |
|
#ifdef _DEBUG |
|
bool m_bPIXELFOGTYPE; |
|
#endif |
|
public: |
|
void SetPIXELFOGTYPE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nPIXELFOGTYPE = i; |
|
#ifdef _DEBUG |
|
m_bPIXELFOGTYPE = true; |
|
#endif |
|
} |
|
void SetPIXELFOGTYPE( bool i ) |
|
{ |
|
m_nPIXELFOGTYPE = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bPIXELFOGTYPE = true; |
|
#endif |
|
} |
|
private: |
|
int m_nLIGHTING_PREVIEW; |
|
#ifdef _DEBUG |
|
bool m_bLIGHTING_PREVIEW; |
|
#endif |
|
public: |
|
void SetLIGHTING_PREVIEW( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 0 ); |
|
m_nLIGHTING_PREVIEW = i; |
|
#ifdef _DEBUG |
|
m_bLIGHTING_PREVIEW = true; |
|
#endif |
|
} |
|
void SetLIGHTING_PREVIEW( bool i ) |
|
{ |
|
m_nLIGHTING_PREVIEW = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bLIGHTING_PREVIEW = true; |
|
#endif |
|
} |
|
public: |
|
vertexlit_and_unlit_generic_ps20_Dynamic_Index() |
|
{ |
|
#ifdef _DEBUG |
|
m_bPIXELFOGTYPE = false; |
|
#endif // _DEBUG |
|
m_nPIXELFOGTYPE = 0; |
|
#ifdef _DEBUG |
|
m_bLIGHTING_PREVIEW = false; |
|
#endif // _DEBUG |
|
m_nLIGHTING_PREVIEW = 0; |
|
} |
|
int GetIndex() |
|
{ |
|
// Asserts to make sure that we aren't using any skipped combinations. |
|
// Asserts to make sure that we are setting all of the combination vars. |
|
#ifdef _DEBUG |
|
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE && m_bLIGHTING_PREVIEW; |
|
Assert( bAllDynamicVarsDefined ); |
|
#endif // _DEBUG |
|
return ( 1 * m_nPIXELFOGTYPE ) + ( 2 * m_nLIGHTING_PREVIEW ) + 0; |
|
} |
|
}; |
|
#define shaderDynamicTest_vertexlit_and_unlit_generic_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_LIGHTING_PREVIEW + 0
|
|
|