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162 lines
3.4 KiB
162 lines
3.4 KiB
#include "shaderlib/cshader.h" |
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class treeleaf_vs20_Static_Index |
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{ |
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private: |
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int m_nHALFLAMBERT; |
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#ifdef _DEBUG |
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bool m_bHALFLAMBERT; |
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#endif |
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public: |
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void SetHALFLAMBERT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nHALFLAMBERT = i; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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void SetHALFLAMBERT( bool i ) |
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{ |
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m_nHALFLAMBERT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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private: |
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int m_nUSE_STATIC_CONTROL_FLOW; |
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#ifdef _DEBUG |
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bool m_bUSE_STATIC_CONTROL_FLOW; |
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#endif |
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public: |
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void SetUSE_STATIC_CONTROL_FLOW( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nUSE_STATIC_CONTROL_FLOW = i; |
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#ifdef _DEBUG |
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m_bUSE_STATIC_CONTROL_FLOW = true; |
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#endif |
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} |
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void SetUSE_STATIC_CONTROL_FLOW( bool i ) |
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{ |
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m_nUSE_STATIC_CONTROL_FLOW = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bUSE_STATIC_CONTROL_FLOW = true; |
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#endif |
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} |
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public: |
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treeleaf_vs20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = false; |
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#endif // _DEBUG |
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m_nHALFLAMBERT = 0; |
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#ifdef _DEBUG |
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m_bUSE_STATIC_CONTROL_FLOW = false; |
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#endif // _DEBUG |
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m_nUSE_STATIC_CONTROL_FLOW = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bHALFLAMBERT && m_bUSE_STATIC_CONTROL_FLOW; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 12 * m_nHALFLAMBERT ) + ( 24 * m_nUSE_STATIC_CONTROL_FLOW ) + 0; |
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} |
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}; |
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#define shaderStaticTest_treeleaf_vs20 vsh_forgot_to_set_static_HALFLAMBERT + vsh_forgot_to_set_static_USE_STATIC_CONTROL_FLOW + 0 |
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class treeleaf_vs20_Dynamic_Index |
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{ |
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private: |
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int m_nDYNAMIC_LIGHT; |
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#ifdef _DEBUG |
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bool m_bDYNAMIC_LIGHT; |
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#endif |
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public: |
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void SetDYNAMIC_LIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDYNAMIC_LIGHT = i; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = true; |
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#endif |
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} |
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void SetDYNAMIC_LIGHT( bool i ) |
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{ |
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m_nDYNAMIC_LIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = true; |
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#endif |
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} |
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private: |
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int m_nSTATIC_LIGHT; |
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#ifdef _DEBUG |
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bool m_bSTATIC_LIGHT; |
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#endif |
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public: |
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void SetSTATIC_LIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSTATIC_LIGHT = i; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT = true; |
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#endif |
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} |
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void SetSTATIC_LIGHT( bool i ) |
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{ |
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m_nSTATIC_LIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT = true; |
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#endif |
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} |
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private: |
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int m_nNUM_LIGHTS; |
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#ifdef _DEBUG |
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bool m_bNUM_LIGHTS; |
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#endif |
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public: |
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void SetNUM_LIGHTS( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nNUM_LIGHTS = i; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif |
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} |
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void SetNUM_LIGHTS( bool i ) |
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{ |
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m_nNUM_LIGHTS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif |
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} |
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public: |
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treeleaf_vs20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = false; |
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#endif // _DEBUG |
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m_nDYNAMIC_LIGHT = 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT = false; |
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#endif // _DEBUG |
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m_nSTATIC_LIGHT = 0; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = false; |
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#endif // _DEBUG |
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m_nNUM_LIGHTS = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bDYNAMIC_LIGHT && m_bSTATIC_LIGHT && m_bNUM_LIGHTS; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nDYNAMIC_LIGHT ) + ( 2 * m_nSTATIC_LIGHT ) + ( 4 * m_nNUM_LIGHTS ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_treeleaf_vs20 vsh_forgot_to_set_dynamic_DYNAMIC_LIGHT + vsh_forgot_to_set_dynamic_STATIC_LIGHT + vsh_forgot_to_set_dynamic_NUM_LIGHTS + 0
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