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85 lines
1.7 KiB
85 lines
1.7 KiB
#include "shaderlib/cshader.h" |
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class showz_ps20b_Static_Index |
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{ |
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private: |
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int m_nDEPTH_IN_ALPHA; |
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#ifdef _DEBUG |
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bool m_bDEPTH_IN_ALPHA; |
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#endif |
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public: |
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void SetDEPTH_IN_ALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDEPTH_IN_ALPHA = i; |
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#ifdef _DEBUG |
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m_bDEPTH_IN_ALPHA = true; |
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#endif |
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} |
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void SetDEPTH_IN_ALPHA( bool i ) |
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{ |
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m_nDEPTH_IN_ALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDEPTH_IN_ALPHA = true; |
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#endif |
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} |
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private: |
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int m_nCONVERT_TO_SRGB; |
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#ifdef _DEBUG |
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bool m_bCONVERT_TO_SRGB; |
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#endif |
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public: |
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void SetCONVERT_TO_SRGB( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nCONVERT_TO_SRGB = i; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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void SetCONVERT_TO_SRGB( bool i ) |
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{ |
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m_nCONVERT_TO_SRGB = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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public: |
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showz_ps20b_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bDEPTH_IN_ALPHA = false; |
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#endif // _DEBUG |
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m_nDEPTH_IN_ALPHA = 0; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif // _DEBUG |
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m_nCONVERT_TO_SRGB = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bDEPTH_IN_ALPHA && m_bCONVERT_TO_SRGB; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nDEPTH_IN_ALPHA ) + ( 2 * m_nCONVERT_TO_SRGB ) + 0; |
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} |
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}; |
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#define shaderStaticTest_showz_ps20b psh_forgot_to_set_static_DEPTH_IN_ALPHA + 0 |
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class showz_ps20b_Dynamic_Index |
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{ |
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public: |
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showz_ps20b_Dynamic_Index() |
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{ |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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#endif // _DEBUG |
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return 0; |
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} |
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}; |
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#define shaderDynamicTest_showz_ps20b 0
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