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362 lines
7.2 KiB
362 lines
7.2 KiB
#include "shaderlib/cshader.h" |
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class lightmappedgeneric_vs20_Static_Index |
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{ |
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private: |
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int m_nENVMAP_MASK; |
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#ifdef _DEBUG |
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bool m_bENVMAP_MASK; |
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#endif |
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public: |
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void SetENVMAP_MASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nENVMAP_MASK = i; |
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#ifdef _DEBUG |
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m_bENVMAP_MASK = true; |
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#endif |
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} |
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void SetENVMAP_MASK( bool i ) |
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{ |
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m_nENVMAP_MASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bENVMAP_MASK = true; |
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#endif |
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} |
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private: |
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int m_nTANGENTSPACE; |
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#ifdef _DEBUG |
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bool m_bTANGENTSPACE; |
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#endif |
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public: |
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void SetTANGENTSPACE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nTANGENTSPACE = i; |
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#ifdef _DEBUG |
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m_bTANGENTSPACE = true; |
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#endif |
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} |
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void SetTANGENTSPACE( bool i ) |
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{ |
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m_nTANGENTSPACE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bTANGENTSPACE = true; |
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#endif |
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} |
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private: |
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int m_nBUMPMAP; |
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#ifdef _DEBUG |
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bool m_bBUMPMAP; |
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#endif |
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public: |
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void SetBUMPMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBUMPMAP = i; |
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#ifdef _DEBUG |
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m_bBUMPMAP = true; |
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#endif |
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} |
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void SetBUMPMAP( bool i ) |
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{ |
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m_nBUMPMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBUMPMAP = true; |
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#endif |
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} |
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private: |
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int m_nDIFFUSEBUMPMAP; |
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#ifdef _DEBUG |
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bool m_bDIFFUSEBUMPMAP; |
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#endif |
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public: |
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void SetDIFFUSEBUMPMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDIFFUSEBUMPMAP = i; |
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#ifdef _DEBUG |
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m_bDIFFUSEBUMPMAP = true; |
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#endif |
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} |
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void SetDIFFUSEBUMPMAP( bool i ) |
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{ |
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m_nDIFFUSEBUMPMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDIFFUSEBUMPMAP = true; |
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#endif |
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} |
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private: |
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int m_nVERTEXCOLOR; |
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#ifdef _DEBUG |
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bool m_bVERTEXCOLOR; |
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#endif |
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public: |
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void SetVERTEXCOLOR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nVERTEXCOLOR = i; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = true; |
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#endif |
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} |
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void SetVERTEXCOLOR( bool i ) |
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{ |
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m_nVERTEXCOLOR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = true; |
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#endif |
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} |
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private: |
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int m_nVERTEXALPHATEXBLENDFACTOR; |
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#ifdef _DEBUG |
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bool m_bVERTEXALPHATEXBLENDFACTOR; |
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#endif |
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public: |
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void SetVERTEXALPHATEXBLENDFACTOR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nVERTEXALPHATEXBLENDFACTOR = i; |
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#ifdef _DEBUG |
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m_bVERTEXALPHATEXBLENDFACTOR = true; |
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#endif |
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} |
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void SetVERTEXALPHATEXBLENDFACTOR( bool i ) |
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{ |
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m_nVERTEXALPHATEXBLENDFACTOR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bVERTEXALPHATEXBLENDFACTOR = true; |
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#endif |
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} |
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private: |
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int m_nRELIEF_MAPPING; |
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#ifdef _DEBUG |
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bool m_bRELIEF_MAPPING; |
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#endif |
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public: |
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void SetRELIEF_MAPPING( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nRELIEF_MAPPING = i; |
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#ifdef _DEBUG |
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m_bRELIEF_MAPPING = true; |
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#endif |
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} |
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void SetRELIEF_MAPPING( bool i ) |
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{ |
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m_nRELIEF_MAPPING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bRELIEF_MAPPING = true; |
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#endif |
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} |
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private: |
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int m_nSEAMLESS; |
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#ifdef _DEBUG |
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bool m_bSEAMLESS; |
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#endif |
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public: |
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void SetSEAMLESS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEAMLESS = i; |
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#ifdef _DEBUG |
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m_bSEAMLESS = true; |
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#endif |
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} |
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void SetSEAMLESS( bool i ) |
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{ |
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m_nSEAMLESS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS = true; |
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#endif |
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} |
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private: |
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int m_nBUMPMASK; |
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#ifdef _DEBUG |
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bool m_bBUMPMASK; |
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#endif |
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public: |
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void SetBUMPMASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBUMPMASK = i; |
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#ifdef _DEBUG |
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m_bBUMPMASK = true; |
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#endif |
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} |
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void SetBUMPMASK( bool i ) |
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{ |
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m_nBUMPMASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBUMPMASK = true; |
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#endif |
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} |
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private: |
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int m_nFLASHLIGHT; |
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#ifdef _DEBUG |
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bool m_bFLASHLIGHT; |
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#endif |
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public: |
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void SetFLASHLIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHT = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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void SetFLASHLIGHT( bool i ) |
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{ |
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m_nFLASHLIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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public: |
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lightmappedgeneric_vs20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bENVMAP_MASK = false; |
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#endif // _DEBUG |
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m_nENVMAP_MASK = 0; |
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#ifdef _DEBUG |
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m_bTANGENTSPACE = false; |
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#endif // _DEBUG |
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m_nTANGENTSPACE = 0; |
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#ifdef _DEBUG |
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m_bBUMPMAP = false; |
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#endif // _DEBUG |
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m_nBUMPMAP = 0; |
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#ifdef _DEBUG |
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m_bDIFFUSEBUMPMAP = false; |
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#endif // _DEBUG |
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m_nDIFFUSEBUMPMAP = 0; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = false; |
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#endif // _DEBUG |
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m_nVERTEXCOLOR = 0; |
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#ifdef _DEBUG |
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m_bVERTEXALPHATEXBLENDFACTOR = false; |
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#endif // _DEBUG |
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m_nVERTEXALPHATEXBLENDFACTOR = 0; |
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#ifdef _DEBUG |
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m_bRELIEF_MAPPING = false; |
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#endif // _DEBUG |
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m_nRELIEF_MAPPING = 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS = false; |
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#endif // _DEBUG |
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m_nSEAMLESS = 0; |
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#ifdef _DEBUG |
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m_bBUMPMASK = false; |
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#endif // _DEBUG |
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m_nBUMPMASK = 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = false; |
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#endif // _DEBUG |
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m_nFLASHLIGHT = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bENVMAP_MASK && m_bTANGENTSPACE && m_bBUMPMAP && m_bDIFFUSEBUMPMAP && m_bVERTEXCOLOR && m_bVERTEXALPHATEXBLENDFACTOR && m_bRELIEF_MAPPING && m_bSEAMLESS && m_bBUMPMASK && m_bFLASHLIGHT; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 4 * m_nENVMAP_MASK ) + ( 8 * m_nTANGENTSPACE ) + ( 16 * m_nBUMPMAP ) + ( 32 * m_nDIFFUSEBUMPMAP ) + ( 64 * m_nVERTEXCOLOR ) + ( 128 * m_nVERTEXALPHATEXBLENDFACTOR ) + ( 256 * m_nRELIEF_MAPPING ) + ( 256 * m_nSEAMLESS ) + ( 512 * m_nBUMPMASK ) + ( 1024 * m_nFLASHLIGHT ) + 0; |
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} |
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}; |
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#define shaderStaticTest_lightmappedgeneric_vs20 vsh_forgot_to_set_static_ENVMAP_MASK + vsh_forgot_to_set_static_TANGENTSPACE + vsh_forgot_to_set_static_BUMPMAP + vsh_forgot_to_set_static_DIFFUSEBUMPMAP + vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_VERTEXALPHATEXBLENDFACTOR + vsh_forgot_to_set_static_RELIEF_MAPPING + vsh_forgot_to_set_static_SEAMLESS + vsh_forgot_to_set_static_BUMPMASK + vsh_forgot_to_set_static_FLASHLIGHT + 0 |
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class lightmappedgeneric_vs20_Dynamic_Index |
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{ |
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private: |
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int m_nFASTPATH; |
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#ifdef _DEBUG |
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bool m_bFASTPATH; |
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#endif |
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public: |
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void SetFASTPATH( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFASTPATH = i; |
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#ifdef _DEBUG |
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m_bFASTPATH = true; |
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#endif |
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} |
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void SetFASTPATH( bool i ) |
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{ |
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m_nFASTPATH = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFASTPATH = true; |
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#endif |
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} |
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private: |
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int m_nDOWATERFOG; |
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#ifdef _DEBUG |
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bool m_bDOWATERFOG; |
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#endif |
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public: |
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void SetDOWATERFOG( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDOWATERFOG = i; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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void SetDOWATERFOG( bool i ) |
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{ |
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m_nDOWATERFOG = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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private: |
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int m_nLIGHTING_PREVIEW; |
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#ifdef _DEBUG |
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bool m_bLIGHTING_PREVIEW; |
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#endif |
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public: |
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void SetLIGHTING_PREVIEW( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nLIGHTING_PREVIEW = i; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = true; |
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#endif |
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} |
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void SetLIGHTING_PREVIEW( bool i ) |
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{ |
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m_nLIGHTING_PREVIEW = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = true; |
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#endif |
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} |
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public: |
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lightmappedgeneric_vs20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bFASTPATH = false; |
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#endif // _DEBUG |
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m_nFASTPATH = 0; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = false; |
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#endif // _DEBUG |
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m_nDOWATERFOG = 0; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = false; |
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#endif // _DEBUG |
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m_nLIGHTING_PREVIEW = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bFASTPATH && m_bDOWATERFOG && m_bLIGHTING_PREVIEW; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nFASTPATH ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nLIGHTING_PREVIEW ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_lightmappedgeneric_vs20 vsh_forgot_to_set_dynamic_FASTPATH + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + 0
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